testing clang-format settings

This commit is contained in:
jadebenn
2024-04-03 21:14:20 -05:00
parent 24de0e5fdb
commit f18412b83e
2 changed files with 38 additions and 2 deletions

View File

@@ -63,7 +63,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
inStream.IgnoreBytes(33);
LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
@@ -72,7 +72,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
const auto clientNetVersionString = Game::config->GetValue("client_net_version");
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);