feat(master): login stamps travel through master and back

The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and
come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it
performs itself, with its own time: got the request
(WORLD_PACKET_RECEIVED, zone), the world is still starting and the request
waits (IM_LOGIN_QUEUED, instance), answered with a world
(WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in
the login response.

Server to server wire change (message IDs unchanged): both messages end
with a Stamps list (u32 16 * count + 4, then the stamps); it is empty
(4 bytes) when a world server asks for a transfer. Touched:
- MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take
  and write the stamps (default empty)
- MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them
  in the PendingInstanceRequest (new stamps member, InstanceManager.h)
- InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back
- ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a
  RequestZoneTransfer overload takes stamps and a callback that gets them
- AuthPackets LoginRequest::Handle uses that overload

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 18:57:36 -05:00
parent 34f43c3fef
commit efa08ac1d0
10 changed files with 101 additions and 21 deletions

View File

@@ -156,6 +156,8 @@ void InstanceManager::ReadyInstance(const InstancePtr& instance) {
LOG("Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID()); LOG("Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID());
auto stamps = request.stamps;
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, zoneId.GetInstanceID());
MasterPackets::SendZoneTransferResponse( MasterPackets::SendZoneTransferResponse(
Game::server, Game::server,
request.sysAddr, request.sysAddr,
@@ -165,7 +167,8 @@ void InstanceManager::ReadyInstance(const InstancePtr& instance) {
zoneId.GetInstanceID(), zoneId.GetInstanceID(),
zoneId.GetCloneID(), zoneId.GetCloneID(),
instance->GetIP(), instance->GetIP(),
instance->GetPort() instance->GetPort(),
stamps
); );
} }
@@ -199,6 +202,8 @@ void InstanceManager::AffirmTransfer(const InstancePtr& instance, const uint64_t
const auto& zoneId = instance->GetZoneID(); const auto& zoneId = instance->GetZoneID();
auto stamps = request.stamps;
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, zoneId.GetInstanceID());
MasterPackets::SendZoneTransferResponse( MasterPackets::SendZoneTransferResponse(
Game::server, Game::server,
request.sysAddr, request.sysAddr,
@@ -208,7 +213,8 @@ void InstanceManager::AffirmTransfer(const InstancePtr& instance, const uint64_t
zoneId.GetInstanceID(), zoneId.GetInstanceID(),
zoneId.GetCloneID(), zoneId.GetCloneID(),
instance->GetIP(), instance->GetIP(),
instance->GetPort() instance->GetPort(),
stamps
); );
pending.erase(pending.begin() + i); pending.erase(pending.begin() + i);

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@@ -6,6 +6,7 @@
#include "dCommonVars.h" #include "dCommonVars.h"
#include "IServerOperations.h" #include "IServerOperations.h"
#include "RakNetTypes.h" #include "RakNetTypes.h"
#include "Stamps.h"
#include "dZMCommon.h" #include "dZMCommon.h"
#include "Logger.h" #include "Logger.h"
@@ -18,6 +19,7 @@ struct PendingInstanceRequest {
uint64_t id; uint64_t id;
bool mythranShift; bool mythranShift;
SystemAddress sysAddr; SystemAddress sysAddr;
Stamps stamps; // The login stamps that came with the request; they go back in the response
}; };
class Instance { class Instance {

View File

@@ -640,6 +640,10 @@ void HandlePacket(Packet* packet) {
inStream.Read(mythranShift); inStream.Read(mythranShift);
inStream.Read(zoneID); inStream.Read(zoneID);
inStream.Read(zoneClone); inStream.Read(zoneClone);
// The login stamps travelling with the request (see Stamps.h); master adds its steps
Stamps stamps;
if (!stamps.Deserialize(inStream)) stamps = {};
if (!stamps.empty()) stamps.Add(eStamps::PASSPORT_AUTH_WORLD_PACKET_RECEIVED, zoneID);
if (shutdownSequenceStarted) { if (shutdownSequenceStarted) {
LOG("Shutdown sequence has been started. Not creating a new zone."); LOG("Shutdown sequence has been started. Not creating a new zone.");
break; break;
@@ -652,14 +656,15 @@ void HandlePacket(Packet* packet) {
if (in && !in->GetIsReady()) //Instance not ready, make a pending request if (in && !in->GetIsReady()) //Instance not ready, make a pending request
{ {
in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress }); if (!stamps.empty()) stamps.Add(eStamps::PASSPORT_AUTH_IM_LOGIN_QUEUED, in->GetInstanceID());
in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress, stamps });
LOG("Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone); LOG("Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone);
break; break;
} }
//Instance is ready, transfer //Instance is ready, transfer
LOG("Responding to transfer request %llu for zone %i %i", requestID, zoneID, zoneClone); LOG("Responding to transfer request %llu for zone %i %i", requestID, zoneID, zoneClone);
Game::im->RequestAffirmation(in, { requestID, static_cast<bool>(mythranShift), packet->systemAddress }); Game::im->RequestAffirmation(in, { requestID, static_cast<bool>(mythranShift), packet->systemAddress, stamps });
break; break;
} }

View File

@@ -244,8 +244,8 @@ void AuthPackets::LoginRequest::Handle() {
} }
// Ask master for a world server to send the player to // Ask master for a world server to send the player to
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_START); stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_START);
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable { // The stamps go along: master adds its steps and sends them back with the world server
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_PACKET_RECEIVED, zoneInstance); ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, stamps, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort, Stamps stamps) mutable {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps); AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
}); });
} }
@@ -304,7 +304,6 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
LOG("Set session key for user %s", username.c_str()); LOG("Set session key for user %s", username.c_str());
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, wServerPort); stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, wServerPort);
} }

View File

@@ -8,7 +8,7 @@
#include <string> #include <string>
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) { void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID, const Stamps& stamps) {
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER); BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
@@ -16,6 +16,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
bitStream.Write<uint8_t>(mythranShift); bitStream.Write<uint8_t>(mythranShift);
bitStream.Write(zoneID); bitStream.Write(zoneID);
bitStream.Write(cloneID); bitStream.Write(cloneID);
stamps.Serialize(bitStream);
server->SendToMaster(bitStream); server->SendToMaster(bitStream);
} }
@@ -60,7 +61,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
server->SendToMaster(bitStream); server->SendToMaster(bitStream);
} }
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) { void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort, const Stamps& stamps) {
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE); BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE);
@@ -71,6 +72,7 @@ void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddres
bitStream.Write(zoneClone); bitStream.Write(zoneClone);
bitStream.Write<uint16_t>(serverPort); bitStream.Write<uint16_t>(serverPort);
bitStream.Write(LUString(serverIP, 255)); bitStream.Write(LUString(serverIP, 255));
stamps.Serialize(bitStream);
server->Send(bitStream, sysAddr, false); server->Send(bitStream, sysAddr, false);
} }

View File

@@ -5,11 +5,13 @@
#include <string> #include <string>
#include "RakNetTypes.h" #include "RakNetTypes.h"
#include "dCommonVars.h" #include "dCommonVars.h"
#include "Stamps.h"
class dServer; class dServer;
namespace MasterPackets { namespace MasterPackets {
void SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID); // stamps: the login stamps travelling with the request (empty unless auth asks for a world during a login)
void SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort); void SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID, const Stamps& stamps = {});
void SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort, const Stamps& stamps = {});
void HandleServerInfo(Packet* packet); void HandleServerInfo(Packet* packet);
void SendServerInfo(dServer* server, Packet* packet); void SendServerInfo(dServer* server, Packet* packet);

View File

@@ -37,10 +37,12 @@
* BYPASS (1) no play key needed (keys off, or a GM account) * BYPASS (1) no play key needed (keys off, or a GM account)
* DB_INSERT_START / _FINISH writing to the database (lifting an expired ban, recording the address) * DB_INSERT_START / _FINISH writing to the database (lifting an expired ban, recording the address)
* WORLD_DISCONNECT (1) no master server to ask for a world * WORLD_DISCONNECT (1) no master server to ask for a world
* WORLD_COMMUNICATION_START (0) asked master for a world server * WORLD_COMMUNICATION_START (0) auth asked master for a world server (the stamps go along)
* WORLD_PACKET_RECEIVED (instance) master answered * WORLD_PACKET_RECEIVED (zone) master: got the request
* IM_COMMUNICATION_START / IM_LOGIN_START / IM_COMMUNICATION_END (1) the session key was given to master * IM_LOGIN_QUEUED (instance) master: the world is still starting, the request waits for it
* WORLD_SESSION_CONFIRM_TO_AUTH (1), WORLD_COMMUNICATION_FINISH (world port) the player is sent to the world * WORLD_SESSION_CONFIRM_TO_AUTH (instance) master: answered auth with the world (the stamps come back)
* IM_COMMUNICATION_START / IM_LOGIN_START / IM_COMMUNICATION_END (1) auth gave the session key to master
* WORLD_COMMUNICATION_FINISH (world port) auth sends the player to the world
* The auth server logs the same lines as the client (debug log) when it sends the response. * The auth server logs the same lines as the client (debug log) when it sends the response.
*/ */
enum class eStamps : uint32_t { enum class eStamps : uint32_t {
@@ -102,8 +104,9 @@ struct Stamp {
}; };
// The stamps of one login. Each step adds its stamp when it happens, on whichever server performs it: the list // The stamps of one login. Each step adds its stamp when it happens, on whichever server performs it: the list
// travels with the login from auth to master and back inside the server messages (REQUEST_ZONE_TRANSFER and its // travels with the login from auth to master and back inside the server messages (REQUEST_ZONE_TRANSFER and
// response), and the login response finally carries it to the client. // REQUEST_ZONE_TRANSFER_RESPONSE end with it; empty when a world asks), and the login response finally carries it
// to the client.
// Written as a u32 holding 16 * count + 4, then the stamps (the login response's layout). // Written as a u32 holding 16 * count + 4, then the stamps (the login response's layout).
struct Stamps { struct Stamps {
std::vector<Stamp> list{}; std::vector<Stamp> list{};

View File

@@ -8,10 +8,16 @@ ZoneInstanceManager* ZoneInstanceManager::m_Address = nullptr;
//! Requests a zone transfer //! Requests a zone transfer
void ZoneInstanceManager::RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback) { void ZoneInstanceManager::RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback) {
RequestZoneTransfer(server, zoneID, zoneClone, mythranShift, Stamps{}, [callback](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort, Stamps) {
callback(mythranShift, zoneID, zoneInstance, zoneClone, serverIP, serverPort);
});
}
void ZoneInstanceManager::RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback) {
const auto nextID = ++currentRequestID; const auto nextID = ++currentRequestID;
requests[nextID] = callback; requests[nextID] = callback;
MasterPackets::SendZoneTransferRequest(server, nextID, mythranShift, zoneID, zoneClone); MasterPackets::SendZoneTransferRequest(server, nextID, mythranShift, zoneID, zoneClone, stamps);
} }
//! Handles a zone transfer response //! Handles a zone transfer response
@@ -33,10 +39,12 @@ void ZoneInstanceManager::HandleRequestZoneTransferResponse(Packet* packet) {
inStream.Read(serverPort); inStream.Read(serverPort);
LUString serverIP(255); LUString serverIP(255);
inStream.Read(serverIP); inStream.Read(serverIP);
Stamps stamps;
if (!stamps.Deserialize(inStream)) stamps = {};
const auto entry = requests.find(requestID); const auto entry = requests.find(requestID);
if (entry != requests.end()) { if (entry != requests.end()) {
entry->second(mythranShift, zoneID, zoneInstance, zoneClone, serverIP.string, serverPort); entry->second(mythranShift, zoneID, zoneInstance, zoneClone, serverIP.string, serverPort, stamps);
requests.erase(entry); requests.erase(entry);
} }
} }
@@ -51,7 +59,9 @@ void ZoneInstanceManager::RequestPrivateZone(
const std::string& password, const std::string& password,
TransferCallback callback) { TransferCallback callback) {
const auto nextID = ++currentRequestID; const auto nextID = ++currentRequestID;
requests[nextID] = callback; requests[nextID] = [callback](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort, Stamps) {
callback(mythranShift, zoneID, zoneInstance, zoneClone, serverIP, serverPort);
};
MasterPackets::SendZoneRequestPrivate(server, nextID, mythranShift, password); MasterPackets::SendZoneRequestPrivate(server, nextID, mythranShift, password);
} }

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@@ -7,6 +7,7 @@
// RakNet // RakNet
#include "RakNetTypes.h" #include "RakNetTypes.h"
#include "Stamps.h"
class dServer; class dServer;
@@ -21,7 +22,9 @@ private:
static ZoneInstanceManager* m_Address; //!< The singleton instance static ZoneInstanceManager* m_Address; //!< The singleton instance
using TransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t)>; using TransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t)>;
std::map<uint64_t, TransferCallback> requests; //!< The zone transfer requests // Also gets the login stamps that came back with the response (see Stamps.h)
using StampedTransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t, Stamps)>;
std::map<uint64_t, StampedTransferCallback> requests; //!< The zone transfer requests
uint64_t currentRequestID; //!< The current request ID uint64_t currentRequestID; //!< The current request ID
public: public:
@@ -45,6 +48,9 @@ public:
*/ */
void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback); void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback);
//! Requests a zone transfer for a login: the stamps travel to master, which adds its own, and come back to the callback
void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback);
//! Handles a zone transfer response //! Handles a zone transfer response
/*! /*!
\param requestID The request ID \param requestID The request ID

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@@ -2,6 +2,7 @@
#include "ClientPackets.h" #include "ClientPackets.h"
#include "CommonPackets.h" #include "CommonPackets.h"
#include "GameDependencies.h" #include "GameDependencies.h"
#include "MasterPackets.h"
#include "PacketTestUtils.h" #include "PacketTestUtils.h"
#include "Legacy/CommonAuthPacketsLegacy.h" #include "Legacy/CommonAuthPacketsLegacy.h"
@@ -430,3 +431,47 @@ TEST_F(CommonAuthPacketsTests, StampsRoundTrip) {
Stamps rejected; Stamps rejected;
EXPECT_FALSE(rejected.Deserialize(bad)); EXPECT_FALSE(rejected.Deserialize(bad));
} }
TEST_F(CommonAuthPacketsTests, ZoneTransferResponseCarriesStamps) {
Stamps stamps;
stamps.list = { Stamp(eStamps::PASSPORT_AUTH_START, 0, 10), Stamp(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 7, 11) };
const auto sent = Capture([&] { MasterPackets::SendZoneTransferResponse(Game::server, TestAddress(), 99, true, 1000, 7, 0, "127.0.0.1", 2001, stamps); });
ASSERT_EQ(sent.size(), 1);
RakNet::BitStream bitStream(const_cast<uint8_t*>(sent[0].bytes.data()), sent[0].bytes.size(), true);
LUBitStream header;
ASSERT_TRUE(header.ReadHeader(bitStream));
EXPECT_EQ(header.connectionType, ServiceType::MASTER);
uint64_t requestID{};
uint8_t mythranShift{};
uint32_t zoneID{};
uint32_t zoneInstance{};
uint32_t zoneClone{};
uint16_t port{};
LUString ip(255);
ASSERT_TRUE(bitStream.Read(requestID));
ASSERT_TRUE(bitStream.Read(mythranShift));
ASSERT_TRUE(bitStream.Read(zoneID));
ASSERT_TRUE(bitStream.Read(zoneInstance));
ASSERT_TRUE(bitStream.Read(zoneClone));
ASSERT_TRUE(bitStream.Read(port));
ASSERT_TRUE(bitStream.Read(ip));
EXPECT_EQ(requestID, 99);
EXPECT_EQ(port, 2001);
EXPECT_EQ(ip.string, "127.0.0.1");
Stamps copy;
ASSERT_TRUE(copy.Deserialize(bitStream));
EXPECT_EQ(bitStream.GetNumberOfUnreadBits(), 0);
ASSERT_EQ(copy.size(), 2);
EXPECT_EQ(copy.list[1].type, eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH);
EXPECT_EQ(copy.list[1].value, 7);
EXPECT_EQ(copy.list[1].timestamp, 11);
// Without a login the list is empty: just its size field
const auto plain = Capture([&] { MasterPackets::SendZoneTransferResponse(Game::server, TestAddress(), 99, true, 1000, 7, 0, "127.0.0.1", 2001); });
ASSERT_EQ(plain.size(), 1);
EXPECT_EQ(plain[0].bytes.size() + 32, sent[0].bytes.size());
const std::vector<uint8_t> tail(plain[0].bytes.end() - 4, plain[0].bytes.end());
EXPECT_EQ(tail, (std::vector<uint8_t>{ 4, 0, 0, 0 }));
}