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The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it performs itself, with its own time: got the request (WORLD_PACKET_RECEIVED, zone), the world is still starting and the request waits (IM_LOGIN_QUEUED, instance), answered with a world (WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in the login response. Server to server wire change (message IDs unchanged): both messages end with a Stamps list (u32 16 * count + 4, then the stamps); it is empty (4 bytes) when a world server asks for a transfer. Touched: - MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take and write the stamps (default empty) - MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them in the PendingInstanceRequest (new stamps member, InstanceManager.h) - InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back - ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a RequestZoneTransfer overload takes stamps and a callback that gets them - AuthPackets LoginRequest::Handle uses that overload Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
#include "MasterPackets.h"
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#include "BitStream.h"
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "ServiceType.h"
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#include "MessageType/Master.h"
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#include "BitStreamUtils.h"
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#include <string>
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void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID, const Stamps& stamps) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
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bitStream.Write(requestID);
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bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write(zoneID);
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bitStream.Write(cloneID);
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stamps.Serialize(bitStream);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::CREATE_PRIVATE_ZONE);
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bitStream.Write(zoneID);
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bitStream.Write(cloneID);
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bitStream.Write<uint32_t>(password.size());
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for (auto character : password) {
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bitStream.Write<char>(character);
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}
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_PRIVATE_ZONE);
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bitStream.Write(requestID);
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bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write<uint32_t>(password.size());
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for (auto character : password) {
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bitStream.Write<char>(character);
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}
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::WORLD_READY);
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bitStream.Write(zoneId);
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bitStream.Write(instanceId);
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort, const Stamps& stamps) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE);
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bitStream.Write(requestID);
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bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write(zoneID);
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bitStream.Write(zoneInstance);
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bitStream.Write(zoneClone);
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bitStream.Write<uint16_t>(serverPort);
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bitStream.Write(LUString(serverIP, 255));
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stamps.Serialize(bitStream);
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server->Send(bitStream, sysAddr, false);
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}
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void MasterPackets::HandleServerInfo(Packet* packet) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header{};
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inStream.Read(header);
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uint32_t theirPort = 0;
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uint32_t theirZoneID = 0;
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uint32_t theirInstanceID = 0;
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LUString theirIP;
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inStream.Read(theirPort);
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inStream.Read(theirZoneID);
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inStream.Read(theirInstanceID);
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inStream.Read(theirIP);
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//TODO: Actually mark this server as an available server in the manager
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}
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void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
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LOG("SendServerInfo called for server type %i", static_cast<int>(server->GetServerType()));
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SERVER_INFO);
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bitStream.Write(server->GetPort());
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bitStream.Write(server->GetZoneID());
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bitStream.Write(server->GetInstanceID());
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bitStream.Write(server->GetServerType());
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bitStream.Write(LUString(server->GetIP()));
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server->SendToMaster(bitStream);
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}
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