mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
feat(master): login stamps travel through master and back
The login's Stamps now go with auth's REQUEST_ZONE_TRANSFER to master and come back in REQUEST_ZONE_TRANSFER_RESPONSE, so master stamps the steps it performs itself, with its own time: got the request (WORLD_PACKET_RECEIVED, zone), the world is still starting and the request waits (IM_LOGIN_QUEUED, instance), answered with a world (WORLD_SESSION_CONFIRM_TO_AUTH, instance). Auth sends what comes back in the login response. Server to server wire change (message IDs unchanged): both messages end with a Stamps list (u32 16 * count + 4, then the stamps); it is empty (4 bytes) when a world server asks for a transfer. Touched: - MasterPackets::SendZoneTransferRequest / SendZoneTransferResponse: take and write the stamps (default empty) - MasterServer.cpp REQUEST_ZONE_TRANSFER: reads them, stamps, keeps them in the PendingInstanceRequest (new stamps member, InstanceManager.h) - InstanceManager::ReadyInstance / AffirmTransfer: stamp and send them back - ZoneInstanceManager: HandleRequestZoneTransferResponse reads them; a RequestZoneTransfer overload takes stamps and a callback that gets them - AuthPackets LoginRequest::Handle uses that overload Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -244,8 +244,8 @@ void AuthPackets::LoginRequest::Handle() {
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}
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// Ask master for a world server to send the player to
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stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_START);
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ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username, stamps](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) mutable {
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stamps.Add(eStamps::PASSPORT_AUTH_WORLD_PACKET_RECEIVED, zoneInstance);
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// The stamps go along: master adds its steps and sends them back with the world server
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ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, stamps, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort, Stamps stamps) mutable {
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AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
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});
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}
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@@ -304,7 +304,6 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
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LOG("Set session key for user %s", username.c_str());
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stamps.Add(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 1);
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stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, wServerPort);
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}
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@@ -8,7 +8,7 @@
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#include <string>
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void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
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void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID, const Stamps& stamps) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
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@@ -16,6 +16,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
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bitStream.Write<uint8_t>(mythranShift);
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bitStream.Write(zoneID);
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bitStream.Write(cloneID);
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stamps.Serialize(bitStream);
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server->SendToMaster(bitStream);
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}
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@@ -60,7 +61,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
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server->SendToMaster(bitStream);
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}
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void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
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void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort, const Stamps& stamps) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE);
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@@ -71,6 +72,7 @@ void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddres
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bitStream.Write(zoneClone);
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bitStream.Write<uint16_t>(serverPort);
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bitStream.Write(LUString(serverIP, 255));
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stamps.Serialize(bitStream);
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server->Send(bitStream, sysAddr, false);
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}
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@@ -5,11 +5,13 @@
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#include <string>
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#include "RakNetTypes.h"
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#include "dCommonVars.h"
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#include "Stamps.h"
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class dServer;
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namespace MasterPackets {
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void SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID);
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void SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort);
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// stamps: the login stamps travelling with the request (empty unless auth asks for a world during a login)
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void SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID, const Stamps& stamps = {});
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void SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort, const Stamps& stamps = {});
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void HandleServerInfo(Packet* packet);
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void SendServerInfo(dServer* server, Packet* packet);
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@@ -37,10 +37,12 @@
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* BYPASS (1) no play key needed (keys off, or a GM account)
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* DB_INSERT_START / _FINISH writing to the database (lifting an expired ban, recording the address)
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* WORLD_DISCONNECT (1) no master server to ask for a world
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* WORLD_COMMUNICATION_START (0) asked master for a world server
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* WORLD_PACKET_RECEIVED (instance) master answered
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* IM_COMMUNICATION_START / IM_LOGIN_START / IM_COMMUNICATION_END (1) the session key was given to master
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* WORLD_SESSION_CONFIRM_TO_AUTH (1), WORLD_COMMUNICATION_FINISH (world port) the player is sent to the world
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* WORLD_COMMUNICATION_START (0) auth asked master for a world server (the stamps go along)
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* WORLD_PACKET_RECEIVED (zone) master: got the request
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* IM_LOGIN_QUEUED (instance) master: the world is still starting, the request waits for it
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* WORLD_SESSION_CONFIRM_TO_AUTH (instance) master: answered auth with the world (the stamps come back)
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* IM_COMMUNICATION_START / IM_LOGIN_START / IM_COMMUNICATION_END (1) auth gave the session key to master
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* WORLD_COMMUNICATION_FINISH (world port) auth sends the player to the world
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* The auth server logs the same lines as the client (debug log) when it sends the response.
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*/
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enum class eStamps : uint32_t {
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@@ -102,8 +104,9 @@ struct Stamp {
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};
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// The stamps of one login. Each step adds its stamp when it happens, on whichever server performs it: the list
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// travels with the login from auth to master and back inside the server messages (REQUEST_ZONE_TRANSFER and its
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// response), and the login response finally carries it to the client.
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// travels with the login from auth to master and back inside the server messages (REQUEST_ZONE_TRANSFER and
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// REQUEST_ZONE_TRANSFER_RESPONSE end with it; empty when a world asks), and the login response finally carries it
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// to the client.
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// Written as a u32 holding 16 * count + 4, then the stamps (the login response's layout).
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struct Stamps {
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std::vector<Stamp> list{};
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@@ -8,10 +8,16 @@ ZoneInstanceManager* ZoneInstanceManager::m_Address = nullptr;
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//! Requests a zone transfer
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void ZoneInstanceManager::RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback) {
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RequestZoneTransfer(server, zoneID, zoneClone, mythranShift, Stamps{}, [callback](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort, Stamps) {
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callback(mythranShift, zoneID, zoneInstance, zoneClone, serverIP, serverPort);
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});
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}
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void ZoneInstanceManager::RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback) {
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const auto nextID = ++currentRequestID;
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requests[nextID] = callback;
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MasterPackets::SendZoneTransferRequest(server, nextID, mythranShift, zoneID, zoneClone);
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MasterPackets::SendZoneTransferRequest(server, nextID, mythranShift, zoneID, zoneClone, stamps);
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}
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//! Handles a zone transfer response
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@@ -33,10 +39,12 @@ void ZoneInstanceManager::HandleRequestZoneTransferResponse(Packet* packet) {
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inStream.Read(serverPort);
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LUString serverIP(255);
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inStream.Read(serverIP);
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Stamps stamps;
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if (!stamps.Deserialize(inStream)) stamps = {};
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const auto entry = requests.find(requestID);
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if (entry != requests.end()) {
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entry->second(mythranShift, zoneID, zoneInstance, zoneClone, serverIP.string, serverPort);
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entry->second(mythranShift, zoneID, zoneInstance, zoneClone, serverIP.string, serverPort, stamps);
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requests.erase(entry);
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}
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}
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@@ -51,7 +59,9 @@ void ZoneInstanceManager::RequestPrivateZone(
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const std::string& password,
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TransferCallback callback) {
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const auto nextID = ++currentRequestID;
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requests[nextID] = callback;
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requests[nextID] = [callback](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort, Stamps) {
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callback(mythranShift, zoneID, zoneInstance, zoneClone, serverIP, serverPort);
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};
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MasterPackets::SendZoneRequestPrivate(server, nextID, mythranShift, password);
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}
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@@ -7,6 +7,7 @@
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// RakNet
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#include "RakNetTypes.h"
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#include "Stamps.h"
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class dServer;
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@@ -21,7 +22,9 @@ private:
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static ZoneInstanceManager* m_Address; //!< The singleton instance
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using TransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t)>;
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std::map<uint64_t, TransferCallback> requests; //!< The zone transfer requests
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// Also gets the login stamps that came back with the response (see Stamps.h)
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using StampedTransferCallback = std::function<void(bool, uint32_t, uint32_t, uint32_t, std::string, uint16_t, Stamps)>;
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std::map<uint64_t, StampedTransferCallback> requests; //!< The zone transfer requests
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uint64_t currentRequestID; //!< The current request ID
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public:
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@@ -45,6 +48,9 @@ public:
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*/
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void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, TransferCallback callback);
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//! Requests a zone transfer for a login: the stamps travel to master, which adds its own, and come back to the callback
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void RequestZoneTransfer(dServer* server, uint32_t zoneID, uint32_t zoneClone, bool mythranShift, const Stamps& stamps, StampedTransferCallback callback);
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//! Handles a zone transfer response
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/*!
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\param requestID The request ID
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