Don't give activity loot for Battle of Nimbus Station

Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot.  Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.
This commit is contained in:
EmosewaMC
2022-06-12 19:25:28 -07:00
parent df9f9f08b6
commit ef8ea13d99
3 changed files with 4 additions and 4 deletions

View File

@@ -48,7 +48,7 @@ float_t ActivityManager::GetActivityValue(Entity *self, const LWOOBJID playerID,
}
void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score,
const uint32_t value1, const uint32_t value2, bool quit) {
const uint32_t value1, const uint32_t value2, bool quit, bool givingActivityLoot) {
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
@@ -70,7 +70,7 @@ void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const
SetActivityValue(self, playerID, 1, value1);
SetActivityValue(self, playerID, 2, value2);
LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
if (givingActivityLoot) LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
// Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SaveScore(playerID, gameID, score, value1);