DarkflameServer/dScripts/ActivityManager.cpp
EmosewaMC ef8ea13d99 Don't give activity loot for Battle of Nimbus Station
Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot.  Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.
2022-06-12 19:25:28 -07:00

220 lines
7.8 KiB
C++

#include "ActivityManager.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
#include "LeaderboardManager.h"
#include "GameMessages.h"
#include <algorithm>
bool ActivityManager::IsPlayerInActivity(Entity *self, LWOOBJID playerID) {
const auto* sac = self->GetComponent<ScriptedActivityComponent>();
return sac != nullptr && sac->IsPlayedBy(playerID);
}
void ActivityManager::UpdatePlayer(Entity *self, LWOOBJID playerID, const bool remove) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
if (remove) {
sac->PlayerRemove(playerID);
} else {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
sac->PlayerJoin(player);
SetActivityScore(self, playerID, 0);
}
}
}
void ActivityManager::SetActivityScore(Entity *self, LWOOBJID playerID, uint32_t score) {
SetActivityValue(self, playerID, 0, score);
}
void ActivityManager::SetActivityValue(Entity *self, const LWOOBJID playerID, const uint32_t valueIndex,
const float_t value) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
sac->SetActivityValue(playerID, valueIndex, value);
}
float_t ActivityManager::GetActivityValue(Entity *self, const LWOOBJID playerID, const uint32_t valueIndex) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return -1.0f;
return sac->GetActivityValue(playerID, valueIndex);
}
void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score,
const uint32_t value1, const uint32_t value2, bool quit, bool givingActivityLoot) {
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr) {
gameID = self->GetLOT();
}
else {
gameID = sac->GetActivityID();
}
if (quit) {
UpdatePlayer(self, playerID, true);
} else {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
return;
SetActivityScore(self, playerID, score);
SetActivityValue(self, playerID, 1, value1);
SetActivityValue(self, playerID, 2, value2);
if (givingActivityLoot) LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
// Save the new score to the leaderboard and show the leaderboard to the player
LeaderboardManager::SaveScore(playerID, gameID, score, value1);
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, InfoType::Standings,
false, player->GetObjectID());
GameMessages::SendActivitySummaryLeaderboardData(self->GetObjectID(), leaderboard, player->GetSystemAddress());
delete leaderboard;
// Makes the leaderboard show up for the player
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
gameID,0, playerID, "",
player->GetSystemAddress());
if (sac != nullptr) {
sac->PlayerRemove(player->GetObjectID());
}
}
}
bool ActivityManager::TakeActivityCost(const Entity *self, const LWOOBJID playerID) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return false;
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
return false;
return sac->TakeCost(player);
}
uint32_t ActivityManager::CalculateActivityRating(Entity *self, const LWOOBJID playerID) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return 0;
return sac->GetInstance(playerID)->GetParticipants().size();
}
uint32_t ActivityManager::GetActivityID(const Entity* self) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
return sac != nullptr ? sac->GetActivityID() : 0;
}
void ActivityManager::GetLeaderboardData(Entity *self, const LWOOBJID playerID, const uint32_t activityID, uint32_t numResults) {
LeaderboardManager::SendLeaderboard(activityID, Standings, false, self->GetObjectID(), playerID);
}
void ActivityManager::ActivityTimerStart(Entity *self, const std::string& timerName, const float_t updateInterval,
const float_t stopTime) {
auto* timer = new ActivityTimer { timerName, updateInterval, stopTime };
activeTimers.push_back(timer);
Game::logger->Log("ActivityManager", "Starting timer '%s', %f, %f\n", timerName.c_str(), updateInterval, stopTime);
self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
}
void ActivityManager::ActivityTimerStopAllTimers(Entity* self) {
for (auto* timer : activeTimers) {
self->CancelTimer(GetPrefixedName(timer->name));
delete timer;
}
activeTimers.clear();
}
float_t ActivityManager::ActivityTimerGetCurrentTime(Entity *self, const std::string &timerName) const {
auto* timer = GetTimer(timerName);
return timer != nullptr ? timer->runTime : 0.0f;
}
int32_t ActivityManager::GetGameID(Entity *self) const
{
int32_t gameID = 0;
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr) {
gameID = self->GetLOT();
}
else {
gameID = sac->GetActivityID();
}
return gameID;
}
float_t ActivityManager::ActivityTimerGetRemainingTime(Entity *self, const std::string &timerName) const {
auto* timer = GetTimer(timerName);
return timer != nullptr ? std::min(timer->stopTime - timer->runTime, 0.0f) : 0.0f;
}
void ActivityManager::ActivityTimerReset(Entity *self, const std::string &timerName) {
auto* timer = GetTimer(timerName);
if (timer != nullptr) {
timer->runTime = 0.0f;
}
}
ActivityTimer* ActivityManager::GetTimer(const std::string &name) const {
for (auto* timer : activeTimers) {
if (timer->name == name)
return timer;
}
return nullptr;
}
void ActivityManager::ActivityTimerStop(Entity *self, const std::string &timerName) {
auto* timer = GetTimer(timerName);
if (timer != nullptr) {
self->CancelTimer(GetPrefixedName(timer->name));
activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
activeTimers.end());
delete timer;
}
}
std::string ActivityManager::GetPrefixedName(const std::string &name) const {
return TimerPrefix + "_" + name;
}
void ActivityManager::OnTimerDone(Entity *self, std::string timerName) {
auto nameSplit = GeneralUtils::SplitString(timerName, '_');
if (nameSplit.size() > 1 && nameSplit.at(0) == TimerPrefix) {
const auto& activityTimerName = nameSplit.at(1);
auto* timer = GetTimer(activityTimerName);
if (timer != nullptr) {
timer->runTime += timer->updateInterval;
if (timer->stopTime != -1.0f && timer->runTime >= timer->stopTime) {
activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
activeTimers.end());
delete timer;
Game::logger->Log("ActivityManager", "Executing timer '%s'\n", activityTimerName.c_str());
OnActivityTimerDone(self, activityTimerName);
} else {
Game::logger->Log("ActivityManager", "Updating timer '%s'\n", activityTimerName.c_str());
OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime);
self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
}
}
}
}