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test(loot): a luz spawner path's smashable_loot_matrix reaches the entity
Live GF Large Crates (LOT 1859, path CrateMast) and FV small white shrines (LOT 3141, path gate_statue_quickbuild) dropped 1-point powerups outside their template matrices, from the path's smashable_loot_matrix=1:29 with smashable_loot_matrix_set=7:1. DLU already carries a spawner path's waypoint config into the spawned entity's settings; this pins it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -68,6 +68,20 @@ TEST_F(DestroyableLevelConfigTests, LootMatrixWithTheSetKeyFalseIsIgnored) {
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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}
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// A luz spawner path's waypoint config reaches the spawned entity: the waypoint's name/value pairs are parsed as
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// "name=value" into the spawner node's config, which a spawner copies into the entity's settings. The GF Large Crate
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// (LOT 1859, path CrateMast) and the FV small white shrine (LOT 3141, path gate_statue_quickbuild) set matrix 29.
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TEST_F(DestroyableLevelConfigTests, SpawnerPathLootMatrixReachesTheEntity) {
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LwoNameValue waypointConfig;
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waypointConfig.ParseInsert(std::string("smashable_loot_matrix") + "=" + "1:29");
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waypointConfig.ParseInsert(std::string("smashable_loot_matrix_set") + "=" + "7:1");
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EntityInfo spawnedInfo = info;
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spawnedInfo.settings = waypointConfig;
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const Entity spawned(2, spawnedInfo);
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EXPECT_EQ(DestroyableComponent::GetLevelLootMatrix(spawned), 29);
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}
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TEST_F(DestroyableLevelConfigTests, LootMatrixMinusOneIsIgnored) {
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entity->SetVar<int32_t>(u"smashable_loot_matrix", -1);
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EXPECT_FALSE(DestroyableComponent::GetLevelLootMatrix(*entity));
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