mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-14 11:28:08 +00:00
WIP
This commit is contained in:
@@ -14,7 +14,6 @@
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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#include "StringifiedEnum.h"
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@@ -805,7 +804,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
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SEND_PACKET;
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}
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void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
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void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, TeamData* team) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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@@ -816,16 +815,23 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64LeaderZoneID);
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bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
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bitStream.Write(ucLootFlag);
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bitStream.Write(ucNumOfOtherPlayers);
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bitStream.Write<uint32_t>(wsLeaderName.size());
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for (const auto character : wsLeaderName) {
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bitStream.Write(character);
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}
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bitStream.Write(team->leaderID);
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const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
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bitStream.Write(leader.zoneID);
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bitStream.Write<uint32_t>((team->memberIDs.size() - 1) * ((sizeof(int16_t) * 33) + sizeof(LWOOBJID) + sizeof(LWOZONEID)));
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for (const auto memberid: team->memberIDs){
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if (memberid == team->leaderID) continue;
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const auto& member = Game::playerContainer.GetPlayerData(memberid);
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bitStream.Write(LUWString(member.playerName));
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bitStream.Write(memberid);
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bitStream.Write(member.zoneID);
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}
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bitStream.Write(team->lootFlag);
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bitStream.Write(team->memberIDs.size());
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const std::u16string wsLeaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
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bitStream.Write<uint32_t>(wsLeaderName.size());
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bitStream.Write(wsLeaderName);
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SystemAddress sysAddr = receiver.sysAddr;
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SEND_PACKET;
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}
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@@ -67,7 +67,7 @@ namespace ChatPacketHandler {
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void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
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void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
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void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
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void SendTeamStatus(const PlayerData& receiver, TeamData* team);
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void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
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void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
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void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
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@@ -17,7 +17,6 @@
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#include "PlayerContainer.h"
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#include "ChatPacketHandler.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eWorldMessageType.h"
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#include "ChatIgnoreList.h"
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#include "StringifiedEnum.h"
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@@ -190,42 +189,28 @@ void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
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LOG("A server is connecting, awaiting user list.");
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}
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if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
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CINSTREAM;
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inStream.SetReadOffset(BYTES_TO_BITS(1));
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
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switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
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case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
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Game::playerContainer.InsertPlayer(packet);
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break;
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eConnectionType connection;
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eChatMessageType chatMessageID;
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case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
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Game::playerContainer.RemovePlayer(packet);
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break;
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inStream.Read(connection);
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inStream.Read(chatMessageID);
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inStream.SetReadOffset(BYTES_TO_BITS(HEADER_SIZE));
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case eChatInternalMessageType::MUTE_UPDATE:
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switch (chatMessageID) {
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case eChatMessageType::GM_MUTE:
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// verif internal
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Game::playerContainer.MuteUpdate(packet);
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break;
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case eChatInternalMessageType::CREATE_TEAM:
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case eChatMessageType::CREATE_TEAM:
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// verif internal
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Game::playerContainer.CreateTeamServer(packet);
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break;
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case eChatInternalMessageType::ANNOUNCEMENT: {
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//we just forward this packet to every connected server
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CINSTREAM;
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Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
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break;
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}
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default:
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LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
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switch (chat_message_type) {
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case eChatMessageType::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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@@ -296,15 +281,32 @@ void HandlePacket(Packet* packet) {
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ChatPacketHandler::HandleTeamLootOption(packet);
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break;
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case eChatMessageType::GMLEVEL_UPDATE:
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// verify internal
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ChatPacketHandler::HandleGMLevelUpdate(packet);
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break;
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case eChatMessageType::WHO:
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// verify internal
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ChatPacketHandler::HandleWho(packet);
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break;
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case eChatMessageType::SHOW_ALL:
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// verify internal
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ChatPacketHandler::HandleShowAll(packet);
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break;
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case eChatMessageType::LOGIN_SESSION_NOTIFY:
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// verify internal
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Game::playerContainer.InsertPlayer(packet);
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break;
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case eChatMessageType::GM_ANNOUNCE:{
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// verify internal
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//we just forward this packet to every connected server
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CINSTREAM;
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Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
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}
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break;
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case eChatMessageType::UNEXPECTED_DISCONNECT:
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// verify internal
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Game::playerContainer.RemovePlayer(packet);
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break;
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case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
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case eChatMessageType::WORLD_DISCONNECT_REQUEST:
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case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
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@@ -331,7 +333,6 @@ void HandlePacket(Packet* packet) {
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case eChatMessageType::CSR_REQUEST:
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case eChatMessageType::CSR_REPLY:
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case eChatMessageType::GM_KICK:
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case eChatMessageType::GM_ANNOUNCE:
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case eChatMessageType::WORLD_ROUTE_PACKET:
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case eChatMessageType::GET_ZONE_POPULATIONS:
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case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
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@@ -343,7 +344,6 @@ void HandlePacket(Packet* packet) {
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case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
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case eChatMessageType::ACHIEVEMENT_NOTIFY:
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case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
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case eChatMessageType::UNEXPECTED_DISCONNECT:
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case eChatMessageType::PLAYER_READY:
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case eChatMessageType::GET_DONATION_TOTAL:
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case eChatMessageType::UPDATE_DONATION:
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@@ -9,7 +9,6 @@
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#include "BitStreamUtils.h"
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#include "Database.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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@@ -154,7 +153,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
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void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::GM_MUTE);
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bitStream.Write(player);
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bitStream.Write(time);
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@@ -337,22 +336,18 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
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void PlayerContainer::TeamStatusUpdate(TeamData* team) {
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const auto index = std::find(mTeams.begin(), mTeams.end(), team);
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if (index == mTeams.end()) return;
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const auto& leader = GetPlayerData(team->leaderID);
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if (!leader) return;
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const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = GetPlayerData(memberId);
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if (!otherMember) continue;
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const auto& member = GetPlayerData(memberId);
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if (!member) {
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RemoveMember(team, memberId, false, false, false, true);
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}
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}
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for (const auto memberId : team->memberIDs) {
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const auto& member = GetPlayerData(memberId);
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if (!team->local) {
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ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
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ChatPacketHandler::SendTeamStatus(member, team);
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}
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}
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@@ -361,7 +356,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
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void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::TEAM_GET_STATUS);
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bitStream.Write(team->teamID);
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bitStream.Write(deleteTeam);
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