This commit is contained in:
Aaron Kimbre 2024-01-29 12:27:19 -06:00
parent 25e180bac2
commit ee4b38bba2
11 changed files with 72 additions and 104 deletions

View File

@ -14,7 +14,6 @@
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "StringifiedEnum.h"
@ -805,7 +804,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
SEND_PACKET;
}
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, TeamData* team) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
bitStream.Write(receiver.playerID);
@ -816,16 +815,23 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
bitStream.Write(receiver.playerID);
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
bitStream.Write(i64LeaderID);
bitStream.Write(i64LeaderZoneID);
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
bitStream.Write(ucLootFlag);
bitStream.Write(ucNumOfOtherPlayers);
bitStream.Write<uint32_t>(wsLeaderName.size());
for (const auto character : wsLeaderName) {
bitStream.Write(character);
}
bitStream.Write(team->leaderID);
const auto& leader = Game::playerContainer.GetPlayerData(team->leaderID);
bitStream.Write(leader.zoneID);
bitStream.Write<uint32_t>((team->memberIDs.size() - 1) * ((sizeof(int16_t) * 33) + sizeof(LWOOBJID) + sizeof(LWOZONEID)));
for (const auto memberid: team->memberIDs){
if (memberid == team->leaderID) continue;
const auto& member = Game::playerContainer.GetPlayerData(memberid);
bitStream.Write(LUWString(member.playerName));
bitStream.Write(memberid);
bitStream.Write(member.zoneID);
}
bitStream.Write(team->lootFlag);
bitStream.Write(team->memberIDs.size());
const std::u16string wsLeaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
bitStream.Write<uint32_t>(wsLeaderName.size());
bitStream.Write(wsLeaderName);
SystemAddress sysAddr = receiver.sysAddr;
SEND_PACKET;
}

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@ -67,7 +67,7 @@ namespace ChatPacketHandler {
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
void SendTeamStatus(const PlayerData& receiver, TeamData* team);
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);

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@ -17,7 +17,6 @@
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@ -190,42 +189,28 @@ void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
}
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
CINSTREAM;
inStream.SetReadOffset(BYTES_TO_BITS(1));
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
break;
eConnectionType connection;
eChatMessageType chatMessageID;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
break;
inStream.Read(connection);
inStream.Read(chatMessageID);
inStream.SetReadOffset(BYTES_TO_BITS(HEADER_SIZE));
case eChatInternalMessageType::MUTE_UPDATE:
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
// verif internal
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
case eChatMessageType::CREATE_TEAM:
// verif internal
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
@ -296,15 +281,32 @@ void HandlePacket(Packet* packet) {
ChatPacketHandler::HandleTeamLootOption(packet);
break;
case eChatMessageType::GMLEVEL_UPDATE:
// verify internal
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::WHO:
// verify internal
ChatPacketHandler::HandleWho(packet);
break;
case eChatMessageType::SHOW_ALL:
// verify internal
ChatPacketHandler::HandleShowAll(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
// verify internal
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
// verify internal
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
// verify internal
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
@ -331,7 +333,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
@ -343,7 +344,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:

View File

@ -9,7 +9,6 @@
#include "BitStreamUtils.h"
#include "Database.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eGameMasterLevel.h"
#include "ChatPackets.h"
#include "dConfig.h"
@ -154,7 +153,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::GM_MUTE);
bitStream.Write(player);
bitStream.Write(time);
@ -337,22 +336,18 @@ void PlayerContainer::DisbandTeam(TeamData* team) {
void PlayerContainer::TeamStatusUpdate(TeamData* team) {
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
if (index == mTeams.end()) return;
const auto& leader = GetPlayerData(team->leaderID);
if (!leader) return;
const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName);
for (const auto memberId : team->memberIDs) {
const auto& otherMember = GetPlayerData(memberId);
if (!otherMember) continue;
const auto& member = GetPlayerData(memberId);
if (!member) {
RemoveMember(team, memberId, false, false, false, true);
}
}
for (const auto memberId : team->memberIDs) {
const auto& member = GetPlayerData(memberId);
if (!team->local) {
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName);
ChatPacketHandler::SendTeamStatus(member, team);
}
}
@ -361,7 +356,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::TEAM_GET_STATUS);
bitStream.Write(team->teamID);
bitStream.Write(deleteTeam);

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@ -1,31 +0,0 @@
#ifndef __ECHATINTERNALMESSAGETYPE__H__
#define __ECHATINTERNALMESSAGETYPE__H__
#include <cstdint>
enum eChatInternalMessageType : uint32_t {
PLAYER_ADDED_NOTIFICATION = 0,
PLAYER_REMOVED_NOTIFICATION,
ADD_FRIEND,
ADD_BEST_FRIEND,
ADD_TO_TEAM,
ADD_BLOCK,
REMOVE_FRIEND,
REMOVE_BLOCK,
REMOVE_FROM_TEAM,
DELETE_TEAM,
REPORT,
PRIVATE_CHAT,
PRIVATE_CHAT_RESPONSE,
ANNOUNCEMENT,
MAIL_COUNT_UPDATE,
MAIL_SEND_NOTIFY,
REQUEST_USER_LIST,
FRIEND_LIST,
ROUTE_TO_PLAYER,
TEAM_UPDATE,
MUTE_UPDATE,
CREATE_TEAM,
};
#endif //!__ECHATINTERNALMESSAGETYPE__H__

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@ -72,7 +72,8 @@ enum class eChatMessageType :uint32_t {
UPDATE_DONATION,
PRG_CSR_COMMAND,
HEARTBEAT_REQUEST_FROM_WORLD,
UPDATE_FREE_TRIAL_STATUS
UPDATE_FREE_TRIAL_STATUS,
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
};
#endif //!__ECHATMESSAGETYPE__H__

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@ -867,7 +867,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
// Update the chat server of our GM Level
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::GMLEVEL_UPDATE);
bitStream.Write(m_ObjectID);
bitStream.Write(m_GMLevel);

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@ -26,7 +26,7 @@
#include "eCharacterCreationResponse.h"
#include "eRenameResponse.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "BitStreamUtils.h"
#include "CheatDetection.h"
@ -413,7 +413,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
Database::Get()->DeleteCharacter(charID);
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::UNEXPECTED_DISCONNECT);
bitStream.Write(objectID);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);

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@ -22,7 +22,6 @@
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@ -501,7 +500,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

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@ -80,7 +80,6 @@
#include "RenderComponent.h"
#include "eControlScheme.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "eMasterMessageType.h"
#include "PlayerManager.h"
@ -1079,7 +1078,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Notify chat about it
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::GM_MUTE);
bitStream.Write(characterId);
bitStream.Write(expire);
@ -2115,7 +2114,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
//Notify chat about it
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::GM_ANNOUNCE);
bitStream.Write<uint32_t>(title.size());
for (auto character : title) {

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@ -67,7 +67,6 @@
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "eWorldMessageType.h"
#include "eMasterMessageType.h"
@ -545,8 +544,8 @@ void HandlePacketChat(Packet* packet) {
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::ANNOUNCEMENT: {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::GM_ANNOUNCE: {
CINSTREAM_SKIP_HEADER;
std::string title;
@ -579,7 +578,7 @@ void HandlePacketChat(Packet* packet) {
break;
}
case eChatInternalMessageType::MUTE_UPDATE: {
case eChatMessageType::GM_MUTE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
time_t expire = 0;
@ -597,7 +596,7 @@ void HandlePacketChat(Packet* packet) {
break;
}
case eChatInternalMessageType::TEAM_UPDATE: {
case eChatMessageType::TEAM_GET_STATUS: {
CINSTREAM_SKIP_HEADER;
LWOOBJID teamID = 0;
@ -822,7 +821,7 @@ void HandlePacket(Packet* packet) {
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(user->GetLoggedInChar());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@ -973,7 +972,7 @@ void HandlePacket(Packet* packet) {
// This means we swapped characters and we need to remove the previous player from the container.
if (static_cast<uint32_t>(lastCharacter) != playerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(lastCharacter);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@ -1118,7 +1117,7 @@ void HandlePacket(Packet* packet) {
//RakNet::RakString playerName(player->GetCharacter()->GetName().c_str());
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatMessageType::PLAYER_ADDED_NOTIFICATION);
bitStream.Write(player->GetObjectID());
bitStream.Write<uint32_t>(playerName.size());
for (size_t i = 0; i < playerName.size(); i++) {