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fix: Buff FX not playing and general BuffComponent improvements (#1296)
* fix: Buff FX not playing Fixes an issue where buff effects would not play at all. Tested that frakjaw and maelstrom dagger now play their respective effects when you are effected by them fix: buffs general improvements add new arguments * Remove duplicated code * fix times and remove buff
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@@ -4477,7 +4477,7 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System
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void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
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bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,
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bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone,
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bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone, bool addedByTeammate, bool applyOnTeammates,
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const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -4485,27 +4485,29 @@ void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uin
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bitStream.Write(objectID);
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bitStream.Write(eGameMessageType::ADD_BUFF);
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bitStream.Write(false); // Added by teammate
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bitStream.Write(false); // Apply on teammates
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bitStream.Write(false); // Cancel on damage absorb ran out
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bitStream.Write(addedByTeammate); // Added by teammate
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bitStream.Write(applyOnTeammates); // Apply on teammates
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bitStream.Write(cancelOnDamaged);
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bitStream.Write(cancelOnDeath);
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bitStream.Write(cancelOnLogout);
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bitStream.Write(false); // Cancel on move
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bitStream.Write(cancelOnRemoveBuff);
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bitStream.Write(cancelOnUi);
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bitStream.Write(cancelOnUnequip);
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bitStream.Write(cancelOnZone);
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bitStream.Write(false); // Ignore immunities
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bitStream.Write(addImmunity);
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bitStream.Write(false); // Use ref count
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bitStream.Write(buffID);
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bitStream.Write(msDuration);
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bitStream.Write(casterID != LWOOBJID_EMPTY);
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if (casterID != LWOOBJID_EMPTY) bitStream.Write(casterID);
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bitStream.Write(casterID);
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bitStream.Write(casterID);
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bitStream.Write(buffID);
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bitStream.Write(msDuration != 0);
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if (msDuration != 0) bitStream.Write(msDuration);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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@@ -206,7 +206,7 @@ namespace GameMessages {
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void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
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bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
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bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
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bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
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