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Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -1993,7 +1993,8 @@ namespace DEVGMCommands {
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const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor;
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const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor;
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const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
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const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
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NiPoint3 spawnPos(worldX, worldY, worldZ); EntityInfo info;
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NiPoint3 spawnPos(worldX, worldY, worldZ);
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EntityInfo info;
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info.lot = lot + currentSceneID.GetSceneID(); // to differentiate scenes
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info.lot = lot + currentSceneID.GetSceneID(); // to differentiate scenes
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info.pos = spawnPos;
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info.pos = spawnPos;
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info.rot = QuatUtils::IDENTITY;
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info.rot = QuatUtils::IDENTITY;
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