From ec8d5147de8dc1ece4b67829f8298ec752a9ad0a Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Fri, 20 Mar 2026 13:07:28 -0500 Subject: [PATCH] Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- dGame/dUtilities/SlashCommands/DEVGMCommands.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp b/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp index 665a94b2..58f91c6e 100644 --- a/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp +++ b/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp @@ -1993,7 +1993,8 @@ namespace DEVGMCommands { const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor; const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor; - NiPoint3 spawnPos(worldX, worldY, worldZ); EntityInfo info; + NiPoint3 spawnPos(worldX, worldY, worldZ); + EntityInfo info; info.lot = lot + currentSceneID.GetSceneID(); // to differentiate scenes info.pos = spawnPos; info.rot = QuatUtils::IDENTITY;