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fix: coin dupe on same team (#1911)
* feat: Loot rework * Allow dupe powerup pickups * change default team loot to shared * fix: coin dupe on team
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@@ -773,7 +773,15 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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coinsTotal -= coinsToLose;
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coinsTotal -= coinsToLose;
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Loot::DropLoot(m_Parent, m_Parent->GetObjectID(), -1, coinsToLose, coinsToLose);
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GameMessages::DropClientLoot lootMsg{};
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lootMsg.target = m_Parent->GetObjectID();
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lootMsg.ownerID = m_Parent->GetObjectID();
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lootMsg.currency = coinsToLose;
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lootMsg.spawnPos = m_Parent->GetPosition();
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lootMsg.sourceID = source;
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lootMsg.item = LOT_NULL;
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lootMsg.Send();
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lootMsg.Send(m_Parent->GetSystemAddress());
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character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
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character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
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}
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}
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}
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}
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