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@@ -14,6 +14,8 @@
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#include "Amf3.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "ePropertySortType.h"
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#include "User.h"
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PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
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this->propertyQueries = {};
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@@ -74,261 +76,103 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
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launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
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}
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PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
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property.CloneId = cloneId;
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property.OwnerName = ownerName;
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property.Name = propertyName;
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property.Description = propertyDescription;
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property.Reputation = reputation;
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property.IsBestFriend = isBFF;
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property.IsFriend = isFriend;
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property.IsModeratorApproved = isModeratorApproved;
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property.IsAlt = isAlt;
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property.IsOwned = isOwned;
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property.AccessType = privacyOption;
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property.DateLastPublished = timeLastUpdated;
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property.PerformanceCost = performanceCost;
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return property;
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}
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std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery, bool wantLimits) {
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std::string base;
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if (customQuery == "") {
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base = baseQueryForProperties;
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} else {
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base = customQuery;
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}
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std::string orderBy = "";
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if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
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std::string friendsList = " AND p.owner_id IN (";
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auto friendsListQuery = Database::Get()->CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
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friendsListQuery->setUInt(1, character->GetID());
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friendsListQuery->setUInt(2, character->GetID());
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auto friendsListQueryResult = friendsListQuery->executeQuery();
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while (friendsListQueryResult->next()) {
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auto playerIDToConvert = friendsListQueryResult->getInt(1);
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friendsList = friendsList + std::to_string(playerIDToConvert) + ",";
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}
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// Replace trailing comma with the closing parenthesis.
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if (friendsList.at(friendsList.size() - 1) == ',') friendsList.erase(friendsList.size() - 1, 1);
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friendsList += ") ";
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// If we have no friends then use a -1 for the query.
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if (friendsList.find("()") != std::string::npos) friendsList = " AND p.owner_id IN (-1) ";
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orderBy += friendsList + "ORDER BY ci.name ASC ";
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delete friendsListQueryResult;
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friendsListQueryResult = nullptr;
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delete friendsListQuery;
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friendsListQuery = nullptr;
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} else if (sortMethod == SORT_TYPE_RECENT) {
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orderBy = "ORDER BY p.last_updated DESC ";
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} else if (sortMethod == SORT_TYPE_REPUTATION) {
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orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC ";
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} else {
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orderBy = "ORDER BY p.last_updated DESC ";
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}
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return base + orderBy + (wantLimits ? "LIMIT ? OFFSET ?;" : ";");
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}
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void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
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std::vector<PropertySelectQueryProperty> entries{};
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PropertySelectQueryProperty playerEntry{};
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auto character = entity->GetCharacter();
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const auto* const character = entity->GetCharacter();
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if (!character) return;
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const auto* const user = character->GetParentUser();
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if (!user) return;
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auto& entries = propertyQueries[entity->GetObjectID()];
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entries.clear();
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// Player property goes in index 1 of the vector. This is how the client expects it.
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auto playerPropertyLookup = Database::Get()->CreatePreppedStmt("SELECT * FROM properties WHERE owner_id = ? AND zone_id = ?");
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playerPropertyLookup->setInt(1, character->GetID());
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playerPropertyLookup->setInt(2, this->m_MapID);
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auto playerPropertyLookupResults = playerPropertyLookup->executeQuery();
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const auto playerProperty = Database::Get()->GetPropertyInfo(m_MapID, character->GetPropertyCloneID());
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// If the player has a property this query will have a single result.
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if (playerPropertyLookupResults->next()) {
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const auto cloneId = playerPropertyLookupResults->getUInt64(4);
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const auto propertyName = std::string(playerPropertyLookupResults->getString(5).c_str());
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const auto propertyDescription = std::string(playerPropertyLookupResults->getString(6).c_str());
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const auto privacyOption = playerPropertyLookupResults->getInt(9);
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const auto modApproved = playerPropertyLookupResults->getBoolean(10);
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const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
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const auto reputation = playerPropertyLookupResults->getUInt(14);
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const auto performanceCost = playerPropertyLookupResults->getFloat(16);
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playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), propertyName, propertyDescription, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
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auto& playerEntry = entries.emplace_back();
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if (playerProperty.has_value()) {
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playerEntry.OwnerName = character->GetName();
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playerEntry.IsBestFriend = true;
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playerEntry.IsFriend = true;
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playerEntry.IsAlt = true;
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playerEntry.IsOwned = true;
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playerEntry.CloneId = playerProperty->cloneId;
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playerEntry.Name = playerProperty->name;
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playerEntry.Description = playerProperty->description;
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playerEntry.AccessType = playerProperty->privacyOption;
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playerEntry.IsModeratorApproved = playerProperty->modApproved;
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playerEntry.DateLastPublished = playerProperty->lastUpdatedTime;
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playerEntry.Reputation = playerProperty->reputation;
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playerEntry.PerformanceCost = playerProperty->performanceCost;
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auto& entry = playerEntry;
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} else {
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playerEntry = SetPropertyValues(playerEntry, character->GetPropertyCloneID(), character->GetName(), "", "", 0, true, true);
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playerEntry.OwnerName = character->GetName();
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playerEntry.IsBestFriend = true;
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playerEntry.IsFriend = true;
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playerEntry.IsAlt = false;
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playerEntry.IsOwned = false;
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playerEntry.CloneId = character->GetPropertyCloneID();
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playerEntry.Name = "";
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playerEntry.Description = "";
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playerEntry.AccessType = 0;
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playerEntry.IsModeratorApproved = false;
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playerEntry.DateLastPublished = 0;
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playerEntry.Reputation = 0;
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playerEntry.PerformanceCost = 0.0f;
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}
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delete playerPropertyLookupResults;
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playerPropertyLookupResults = nullptr;
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IProperty::PropertyLookup propertyLookup;
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propertyLookup.mapId = m_MapID;
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propertyLookup.searchString = filterText;
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propertyLookup.sortChoice = static_cast<ePropertySortType>(sortMethod);
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propertyLookup.playerSort = static_cast<uint32_t>(sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? PropertyPrivacyOption::Friends : PropertyPrivacyOption::Public);
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propertyLookup.playerId = character->GetID();
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propertyLookup.numResults = numResults;
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propertyLookup.startIndex = startIndex;
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delete playerPropertyLookup;
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playerPropertyLookup = nullptr;
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entries.push_back(playerEntry);
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const auto query = BuildQuery(entity, sortMethod, character);
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auto propertyLookup = Database::Get()->CreatePreppedStmt(query);
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const auto searchString = "%" + filterText + "%";
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propertyLookup->setUInt(1, this->m_MapID);
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propertyLookup->setString(2, searchString.c_str());
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propertyLookup->setString(3, searchString.c_str());
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propertyLookup->setString(4, searchString.c_str());
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propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? static_cast<uint32_t>(PropertyPrivacyOption::Friends) : static_cast<uint32_t>(PropertyPrivacyOption::Public));
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propertyLookup->setInt(6, numResults);
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propertyLookup->setInt(7, startIndex);
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auto propertyEntry = propertyLookup->executeQuery();
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while (propertyEntry->next()) {
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto owner = propertyEntry->getInt(2);
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const auto cloneId = propertyEntry->getUInt64(4);
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const auto propertyNameFromDb = std::string(propertyEntry->getString(5).c_str());
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const auto propertyDescriptionFromDb = std::string(propertyEntry->getString(6).c_str());
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const auto privacyOption = propertyEntry->getInt(9);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto dateLastUpdated = propertyEntry->getInt(11);
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const float reputation = propertyEntry->getInt(14);
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const auto performanceCost = propertyEntry->getFloat(16);
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PropertySelectQueryProperty entry{};
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std::string ownerName = "";
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bool isOwned = true;
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auto nameLookup = Database::Get()->CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
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nameLookup->setUInt64(1, cloneId);
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auto nameResult = nameLookup->executeQuery();
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if (!nameResult->next()) {
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delete nameLookup;
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nameLookup = nullptr;
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LOG("Failed to find property owner name for %llu!", cloneId);
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const auto lookupResult = Database::Get()->GetProperties(propertyLookup);
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for (const auto& propertyEntry : lookupResult->entries) {
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const auto owner = propertyEntry.ownerId;
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const auto otherCharacter = Database::Get()->GetCharacterInfo(owner);
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if (!otherCharacter.has_value()) {
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LOG("Failed to find property owner name for %u!", owner);
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continue;
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} else {
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isOwned = cloneId == character->GetPropertyCloneID();
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ownerName = std::string(nameResult->getString(1).c_str());
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}
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auto& entry = entries.emplace_back();
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delete nameResult;
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nameResult = nullptr;
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delete nameLookup;
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nameLookup = nullptr;
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std::string propertyName = propertyNameFromDb;
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std::string propertyDescription = propertyDescriptionFromDb;
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bool isBestFriend = false;
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bool isFriend = false;
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// Convert owner char id to LWOOBJID
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LWOOBJID ownerObjId = owner;
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GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT);
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entry.IsOwned = entry.CloneId == otherCharacter->cloneId;
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entry.OwnerName = otherCharacter->name;
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entry.CloneId = propertyEntry.cloneId;
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entry.Name = propertyEntry.name;
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entry.Description = propertyEntry.description;
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entry.AccessType = propertyEntry.privacyOption;
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entry.IsModeratorApproved = propertyEntry.modApproved;
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entry.DateLastPublished = propertyEntry.lastUpdatedTime;
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entry.Reputation = propertyEntry.reputation;
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entry.PerformanceCost = propertyEntry.performanceCost;
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entry.IsBestFriend = false;
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entry.IsFriend = false;
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// Query to get friend and best friend fields
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auto friendCheck = Database::Get()->CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
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friendCheck->setUInt(1, character->GetID());
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friendCheck->setUInt(2, ownerObjId);
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friendCheck->setUInt(3, ownerObjId);
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friendCheck->setUInt(4, character->GetID());
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auto friendResult = friendCheck->executeQuery();
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const auto friendCheck = Database::Get()->GetBestFriendStatus(character->GetID(), owner);
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// If we got a result than the two players are friends.
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if (friendResult->next()) {
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isFriend = true;
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if (friendResult->getInt(1) == 3) {
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isBestFriend = true;
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}
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if (friendCheck.has_value()) {
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entry.IsFriend = true;
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entry.IsBestFriend = friendCheck->bestFriendStatus == 3;
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}
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delete friendCheck;
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friendCheck = nullptr;
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delete friendResult;
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friendResult = nullptr;
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bool isModeratorApproved = propertyEntry->getBoolean(10);
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if (!isModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
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propertyName = "[AWAITING APPROVAL]";
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propertyDescription = "[AWAITING APPROVAL]";
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isModeratorApproved = true;
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if (!entry.IsModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
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entry.Name = "[AWAITING APPROVAL]";
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entry.Description = "[AWAITING APPROVAL]";
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entry.IsModeratorApproved = true;
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}
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bool isAlt = false;
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// Query to determine whether this property is an alt character of the entity.
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auto isAltQuery = Database::Get()->CreatePreppedStmt("SELECT id FROM charinfo where account_id in (SELECT account_id from charinfo WHERE id = ?) AND id = ?;");
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isAltQuery->setInt(1, character->GetID());
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isAltQuery->setInt(2, owner);
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auto isAltQueryResults = isAltQuery->executeQuery();
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if (isAltQueryResults->next()) {
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isAlt = true;
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for (const auto charid : Database::Get()->GetAccountCharacterIds(user->GetAccountID())) {
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entry.IsAlt = charid == owner;
|
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|
|
if (entry.IsAlt) break;
|
|
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|
|
}
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|
|
|
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delete isAltQueryResults;
|
|
|
|
|
isAltQueryResults = nullptr;
|
|
|
|
|
|
|
|
|
|
delete isAltQuery;
|
|
|
|
|
isAltQuery = nullptr;
|
|
|
|
|
|
|
|
|
|
entry = SetPropertyValues(entry, cloneId, ownerName, propertyName, propertyDescription, reputation, isBestFriend, isFriend, isModeratorApproved, isAlt, isOwned, privacyOption, dateLastUpdated, performanceCost);
|
|
|
|
|
|
|
|
|
|
entries.push_back(entry);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
delete propertyEntry;
|
|
|
|
|
propertyEntry = nullptr;
|
|
|
|
|
|
|
|
|
|
delete propertyLookup;
|
|
|
|
|
propertyLookup = nullptr;
|
|
|
|
|
|
|
|
|
|
propertyQueries[entity->GetObjectID()] = entries;
|
|
|
|
|
|
|
|
|
|
// Query here is to figure out whether or not to display the button to go to the next page or not.
|
|
|
|
|
int32_t numberOfProperties = 0;
|
|
|
|
|
|
|
|
|
|
auto buttonQuery = BuildQuery(entity, sortMethod, character, "SELECT COUNT(*) FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ", false);
|
|
|
|
|
auto propertiesLeft = Database::Get()->CreatePreppedStmt(buttonQuery);
|
|
|
|
|
|
|
|
|
|
propertiesLeft->setUInt(1, this->m_MapID);
|
|
|
|
|
propertiesLeft->setString(2, searchString.c_str());
|
|
|
|
|
propertiesLeft->setString(3, searchString.c_str());
|
|
|
|
|
propertiesLeft->setString(4, searchString.c_str());
|
|
|
|
|
propertiesLeft->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2);
|
|
|
|
|
|
|
|
|
|
auto result = propertiesLeft->executeQuery();
|
|
|
|
|
result->next();
|
|
|
|
|
numberOfProperties = result->getInt(1);
|
|
|
|
|
|
|
|
|
|
delete result;
|
|
|
|
|
result = nullptr;
|
|
|
|
|
|
|
|
|
|
delete propertiesLeft;
|
|
|
|
|
propertiesLeft = nullptr;
|
|
|
|
|
|
|
|
|
|
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
|
|
|
|
|
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, lookupResult->totalEntriesMatchingQuery - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
|
|
|
|
|
}
|
|
|
|
|