Adding migration command to build script (updated) (#653)

* Added checks for migration runner

* Added migration command to build script
This commit is contained in:
Demetri Van Sickle 2022-07-18 16:44:21 -07:00 committed by GitHub
parent b55606d41e
commit ec4ed8fa7e
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2 changed files with 66 additions and 46 deletions

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@ -7,3 +7,6 @@ cmake ..
# Run make to build the project. To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `make -j8`
make
# Run migrations
./MasterServer -m

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@ -85,55 +85,72 @@ int main(int argc, char** argv) {
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
//Check CDClient exists
const std::string cdclient_path = "./res/CDServer.sqlite";
std::ifstream cdclient_fd(cdclient_path);
if (!cdclient_fd.good()) {
Game::logger->Log("WorldServer", "%s could not be opened\n", cdclient_path.c_str());
return EXIT_FAILURE;
}
cdclient_fd.close();
//Connect to CDClient
try {
CDClientDatabase::Connect(cdclient_path);
} catch (CppSQLite3Exception& e) {
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database\n");
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
return EXIT_FAILURE;
}
//Get CDClient initial information
try {
CDClientManager::Instance()->Initialize();
} catch (CppSQLite3Exception& e) {
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database\n");
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s\n", cdclient_path.c_str());
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
return EXIT_FAILURE;
}
//Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
return EXIT_FAILURE;
}
if (argc > 1 && (strcmp(argv[1], "-m") == 0 || strcmp(argv[1], "--migrations") == 0)) {
//Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
Game::logger->Log("MigrationRunner", "Migrations not run\n");
return EXIT_FAILURE;
}
MigrationRunner::RunMigrations();
Game::logger->Log("MigrationRunner", "Finished running migrations\n");
return EXIT_SUCCESS;
}
else {
//Check CDClient exists
const std::string cdclient_path = "./res/CDServer.sqlite";
std::ifstream cdclient_fd(cdclient_path);
if (!cdclient_fd.good()) {
Game::logger->Log("WorldServer", "%s could not be opened\n", cdclient_path.c_str());
return EXIT_FAILURE;
}
cdclient_fd.close();
//Connect to CDClient
try {
CDClientDatabase::Connect(cdclient_path);
} catch (CppSQLite3Exception& e) {
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database\n");
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
return EXIT_FAILURE;
}
//Get CDClient initial information
try {
CDClientManager::Instance()->Initialize();
} catch (CppSQLite3Exception& e) {
Game::logger->Log("WorldServer", "Failed to initialize CDServer SQLite Database\n");
Game::logger->Log("WorldServer", "May be caused by corrupted file: %s\n", cdclient_path.c_str());
Game::logger->Log("WorldServer", "Error: %s\n", e.errorMessage());
Game::logger->Log("WorldServer", "Error Code: %i\n", e.errorCode());
return EXIT_FAILURE;
}
//Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("MasterServer", "Got an error while connecting to the database: %s\n", ex.what());
return EXIT_FAILURE;
}
}
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.