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Revert dZoneManager Initialization order (#717)
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@ -233,9 +233,9 @@ int main(int argc, char** argv) {
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//Load our level:
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//Load our level:
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if (zoneID != 0) {
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if (zoneID != 0) {
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dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
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dpWorld::Instance().Initialize(zoneID);
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dpWorld::Instance().Initialize(zoneID);
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Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it
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Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it
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dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
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g_CloneID = cloneID;
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g_CloneID = cloneID;
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// pre calculate the FDB checksum
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// pre calculate the FDB checksum
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