diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index b4b6c966..495053fa 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -233,9 +233,9 @@ int main(int argc, char** argv) { //Load our level: if (zoneID != 0) { - dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID)); dpWorld::Instance().Initialize(zoneID); Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it + dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID)); g_CloneID = cloneID; // pre calculate the FDB checksum