Revert dZoneManager Initialization order (#717)

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David Markowitz 2022-08-05 19:20:11 -07:00 committed by GitHub
parent d626ac1ed4
commit ea86988521
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@ -233,9 +233,9 @@ int main(int argc, char** argv) {
//Load our level: //Load our level:
if (zoneID != 0) { if (zoneID != 0) {
dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
dpWorld::Instance().Initialize(zoneID); dpWorld::Instance().Initialize(zoneID);
Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it
dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
g_CloneID = cloneID; g_CloneID = cloneID;
// pre calculate the FDB checksum // pre calculate the FDB checksum