Add support to reload the config (#868)

This commit is contained in:
David Markowitz
2022-12-04 14:25:58 -08:00
committed by GitHub
parent de3e53de6c
commit e8ba3357e8
11 changed files with 150 additions and 66 deletions

View File

@@ -250,7 +250,6 @@ int main(int argc, char** argv) {
//Load our level:
if (zoneID != 0) {
dpWorld::Instance().Initialize(zoneID);
Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it
dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
g_CloneID = cloneID;
@@ -1281,7 +1280,6 @@ void WorldShutdownSequence() {
void FinalizeShutdown() {
//Delete our objects here:
if (Game::physicsWorld) Game::physicsWorld = nullptr;
if (Game::zoneManager) delete Game::zoneManager;
Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);