Add support to reload the config (#868)

This commit is contained in:
David Markowitz
2022-12-04 14:25:58 -08:00
committed by GitHub
parent de3e53de6c
commit e8ba3357e8
11 changed files with 150 additions and 66 deletions

View File

@@ -19,8 +19,9 @@
#include "DestroyableComponent.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
m_ActivityID = activityID;
CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == activityID); });
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (CDActivities activity : activities) {
m_ActivityInfo = activity;
@@ -88,6 +89,21 @@ void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool
}
}
void ScriptedActivityComponent::ReloadConfig() {
CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
for (auto activity : activities) {
auto mapID = m_ActivityInfo.instanceMapID;
if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1;
} else {
m_ActivityInfo.minTeamSize = activity.minTeamSize;
m_ActivityInfo.minTeams = activity.minTeams;
}
}
}
void ScriptedActivityComponent::HandleMessageBoxResponse(Entity* player, const std::string& id) {
if (m_ActivityInfo.ActivityID == 103) {
return;

View File

@@ -276,6 +276,12 @@ public:
*/
ActivityInstance* GetInstance(const LWOOBJID playerID);
/**
* @brief Reloads the config settings for this component
*
*/
void ReloadConfig();
/**
* Removes all the instances
*/
@@ -361,6 +367,12 @@ private:
* LMIs for team sizes
*/
std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
/**
* The activity id
*
*/
int32_t m_ActivityID;
};
#endif // SCRIPTEDACTIVITYCOMPONENT_H

View File

@@ -65,6 +65,7 @@
#include "LevelProgressionComponent.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "dConfig.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
std::string chatCommand;
@@ -1766,6 +1767,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return;
}
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
Game::config->ReloadConfig();
VanityUtilities::SpawnVanity();
dpWorld::Instance().Reload();
auto entities = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
for (auto entity : entities) {
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) continue;
scriptedActivityComponent->ReloadConfig();
}
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
}
if (chatCommand == "rollloot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && args.size() >= 3) {
uint32_t lootMatrixIndex = 0;
uint32_t targetLot = 0;