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use std::abs
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@ -121,7 +121,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
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const auto targetPos = validTarget->GetPosition();
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// make sure we aren't too high or low in comparison to the targer
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const auto heightDifference = abs(reference.y - targetPos.y);
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const auto heightDifference = std::abs(reference.y - targetPos.y);
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if (targetPos.y > reference.y && heightDifference > this->m_upperBound || targetPos.y < reference.y && heightDifference > this->m_lowerBound)
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continue;
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@ -195,8 +195,8 @@ void TacArcBehavior::Load() {
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GetFloat("offset_z", 0.0f)
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);
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this->m_method = GetInt("method", 1);
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this->m_upperBound = abs(GetFloat("upper_bound", 4.4f));
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this->m_lowerBound = abs(GetFloat("lower_bound", 0.4f));
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this->m_upperBound = std::abs(GetFloat("upper_bound", 4.4f));
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this->m_lowerBound = std::abs(GetFloat("lower_bound", 0.4f));
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this->m_usePickedTarget = GetBoolean("use_picked_target", false);
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this->m_useTargetPostion = GetBoolean("use_target_position", false);
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this->m_checkEnv = GetBoolean("check_env", false);
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