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add most pet messages
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@@ -196,7 +196,7 @@ public:
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* successfully).
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* @param name the name of the pet to set
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*/
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void RequestSetPetName(std::u16string name);
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void RequestSetPetName(const std::u16string& name);
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/**
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* Handles a notification of the client that the taming entity is leaving the minigame, either voluntary or because
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@@ -266,7 +266,7 @@ public:
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/**
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* Despawns the pet
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*/
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void Deactivate();
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void Deactivate(eHelpType msg = eHelpType::NONE);
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/**
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* Removes the pet from the inventory
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