Client handles rocket being unequiped

when closing the dialog
and when launching
This commit is contained in:
Aaron Kimbre
2022-05-04 07:50:05 -05:00
parent bd3e8aee51
commit e81acb4c67
2 changed files with 5 additions and 13 deletions

View File

@@ -3,7 +3,6 @@
#include "Entity.h"
#include "GameMessages.h"
#include "Component.h"
#include "Item.h"
/**
* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
@@ -21,5 +20,4 @@ public:
void OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr);
private:
std::vector<LWOMAPID> m_LUPWorlds {};
Item* m_rocket = nullptr;
};