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Client handles rocket being unequiped
when closing the dialog and when launching
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@@ -3,7 +3,6 @@
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Component.h"
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#include "Item.h"
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/**
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* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
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@@ -21,5 +20,4 @@ public:
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void OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr);
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private:
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std::vector<LWOMAPID> m_LUPWorlds {};
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Item* m_rocket = nullptr;
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};
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