mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 02:04:04 +00:00
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
This commit is contained in:
@@ -13,6 +13,7 @@
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "eReplicaComponentType.h"
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#include <vector>
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@@ -27,9 +28,9 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
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//self:SetStatusImmunity{ StateChangeType = "PUSH", bImmuneToPullToPoint = true, bImmuneToKnockback = true, bImmuneToInterrupt = true }
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//Get our components:
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destroyable = static_cast<DestroyableComponent*>(self->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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controllable = static_cast<ControllablePhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
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combat = static_cast<BaseCombatAIComponent*>(self->GetComponent(COMPONENT_TYPE_BASE_COMBAT_AI));
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destroyable = static_cast<DestroyableComponent*>(self->GetComponent(eReplicaComponentType::DESTROYABLE));
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controllable = static_cast<ControllablePhysicsComponent*>(self->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
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combat = static_cast<BaseCombatAIComponent*>(self->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
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if (!destroyable || !controllable) return;
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@@ -397,7 +398,7 @@ void BossSpiderQueenEnemyServer::RapidFireShooterManager(Entity* self) {
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void BossSpiderQueenEnemyServer::RunRapidFireShooter(Entity* self) {
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/*
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const auto targets = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER);
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const auto targets = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
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*/
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const auto targets = self->GetTargetsInPhantom();
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@@ -6,6 +6,7 @@
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#include "EntityInfo.h"
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#include "GeneralUtils.h"
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#include "DestroyableComponent.h"
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#include "eReplicaComponentType.h"
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void BaseEnemyMech::OnStartup(Entity* self) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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@@ -15,7 +16,7 @@ void BaseEnemyMech::OnStartup(Entity* self) {
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}
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void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
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ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
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ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
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if (!controlPhys) return;
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NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
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@@ -3,6 +3,7 @@
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#include "GameMessages.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "eReplicaComponentType.h"
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void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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//Tell the client to spawn the baby spiderling:
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@@ -19,7 +20,7 @@ void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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character->SetPlayerFlag(74, true);
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//Remove the maelstrom cube:
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auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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auto inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
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if (inv) {
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inv->RemoveItem(14553, 1);
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@@ -5,10 +5,11 @@
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#include "EntityManager.h"
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#include "AgMonumentLaserServer.h"
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#include "EntityManager.h"
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#include "eReplicaComponentType.h"
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void AgLaserSensorServer::OnStartup(Entity* self) {
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PhantomPhysicsComponent* physComp = static_cast<PhantomPhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS));
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PhantomPhysicsComponent* physComp = static_cast<PhantomPhysicsComponent*>(self->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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physComp->SetPhysicsEffectActive(true);
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physComp->SetEffectType(2); // repulse (prolly should make definitions of these are in Entity.cpp)
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physComp->SetDirectionalMultiplier(static_cast<float>(m_RepelForce));
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@@ -25,7 +26,7 @@ void AgLaserSensorServer::OnCollisionPhantom(Entity* self, Entity* target) {
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Entity* laser = nullptr;
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for (auto script : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT)) {
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for (auto script : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT)) {
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AgMonumentLaserServer* hasLaser = (AgMonumentLaserServer*)script;
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@@ -4,6 +4,7 @@
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#include "MissionComponent.h"
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#include "Item.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID != mailMission) return;
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@@ -11,7 +12,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
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auto* inv = static_cast<InventoryComponent*>(target->GetComponent(eReplicaComponentType::INVENTORY));
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// If we are ready to complete our missions, we take the kit from you:
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if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
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@@ -22,7 +23,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
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}
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}
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} else if (missionState == eMissionState::AVAILABLE) {
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
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missionComponent->CompleteMission(mailAchievement, true);
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}
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}
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@@ -3,6 +3,7 @@
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#include "Item.h"
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#include "eMissionState.h"
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#include "Character.h"
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#include "eReplicaComponentType.h"
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/*
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--------------------------------------------------------------
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@@ -21,7 +22,7 @@ void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int mis
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if (missionID != defaultMission && missionID != 313) return;
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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auto inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
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auto inv = static_cast<InventoryComponent*>(target->GetComponent(eReplicaComponentType::INVENTORY));
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if (!inv) return;
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//remove the inventory items
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@@ -1,11 +1,12 @@
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#include "FvCandle.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "eReplicaComponentType.h"
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std::vector<int32_t> FvCandle::m_Missions = { 850, 1431, 1529, 1566, 1603 };
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void FvCandle::OnStartup(Entity* self) {
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (render == nullptr)
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return;
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@@ -22,7 +23,7 @@ void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
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if (self->GetBoolean(u"AmHit"))
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return;
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (render == nullptr)
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return;
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@@ -46,7 +47,7 @@ void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
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void FvCandle::OnTimerDone(Entity* self, std::string timerName) {
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self->SetBoolean(u"AmHit", false);
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (render == nullptr)
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return;
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@@ -4,6 +4,7 @@
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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void GfTikiTorch::OnStartup(Entity* self) {
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LightTorch(self);
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@@ -42,7 +43,7 @@ void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
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}
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void GfTikiTorch::LightTorch(Entity* self) {
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (renderComponent == nullptr)
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return;
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@@ -2,11 +2,12 @@
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "eReplicaComponentType.h"
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//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
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void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
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auto* inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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auto* inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
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//make sure the user has the required amount of infected bricks
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if (inv && inv->GetLotCount(6194) >= bricksToTake) {
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@@ -4,6 +4,7 @@
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void TouchMissionUpdateServer::OnStartup(Entity* self) {
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self->SetProximityRadius(20, "touchCheck"); // Those does not have a collider for some reason?
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@@ -16,7 +17,7 @@ void TouchMissionUpdateServer::OnCollisionPhantom(Entity* self, Entity* target)
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return;
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}
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
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auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
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if (missionComponent == nullptr) {
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return;
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@@ -3,6 +3,7 @@
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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#include "eReplicaComponentType.h"
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//----------------------------------------------
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//--Initiate egg hatching on call
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@@ -14,7 +15,7 @@ void EnemySpiderSpawner::OnFireEventServerSide(Entity* self, Entity* sender, std
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2856, u"maelstrom", "test", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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// Make indestructible
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auto dest = static_cast<DestroyableComponent*>(self->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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auto dest = static_cast<DestroyableComponent*>(self->GetComponent(eReplicaComponentType::DESTROYABLE));
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if (dest) {
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dest->SetFaction(-1);
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}
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@@ -7,6 +7,7 @@
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#include "RenderComponent.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void ZoneAgProperty::SetGameVariables(Entity* self) {
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self->SetVar<std::string>(GuardGroup, "Guard");
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@@ -256,7 +257,7 @@ void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
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DeactivateSpawner(self->GetVar<std::string>(SpiderScreamSpawner));
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DestroySpawner(self->GetVar<std::string>(SpiderScreamSpawner));
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for (auto* player : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER)) {
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for (auto* player : EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER)) {
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GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
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GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
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}
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@@ -1,12 +1,13 @@
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#include "SsModularBuildServer.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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int missionNum = 1732;
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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Mission* rocketMission = mission->GetMission(missionNum);
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if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
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@@ -5,6 +5,7 @@
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void NtFactionSpyServer::OnStartup(Entity* self) {
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SetVariables(self);
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@@ -13,7 +14,7 @@ void NtFactionSpyServer::OnStartup(Entity* self) {
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auto* proximityMonitor = self->GetComponent<ProximityMonitorComponent>();
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if (proximityMonitor == nullptr) {
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proximityMonitor = new ProximityMonitorComponent(self, -1, -1);
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self->AddComponent(COMPONENT_TYPE_PROXIMITY_MONITOR, proximityMonitor);
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self->AddComponent(eReplicaComponentType::PROXIMITY_MONITOR, proximityMonitor);
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}
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proximityMonitor->SetProximityRadius(self->GetVar<float_t>(m_SpyProximityVariable), m_ProximityName);
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@@ -9,6 +9,7 @@
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#include "CppScripts.h"
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#include "Component.h"
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#include <string>
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#include "eReplicaComponentType.h"
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class Entity;
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@@ -18,7 +19,7 @@ class Entity;
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*/
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class ScriptComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_SCRIPT;
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static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
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ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
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~ScriptComponent() override;
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@@ -4,6 +4,7 @@
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#include "GameMessages.h"
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#include "PhantomPhysicsComponent.h"
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#include "RenderComponent.h"
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#include "eReplicaComponentType.h"
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void AgFans::OnStartup(Entity* self) {
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self->SetVar<bool>(u"alive", true);
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@@ -11,7 +12,7 @@ void AgFans::OnStartup(Entity* self) {
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ToggleFX(self, false);
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (renderComponent == nullptr) {
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return;
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@@ -24,7 +25,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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std::string fanGroup = self->GetGroups()[0];
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std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
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if (renderComponent == nullptr) {
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return;
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@@ -39,7 +40,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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self->SetVar<bool>(u"on", false);
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for (Entity* volume : fanVolumes) {
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS));
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(false);
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EntityManager::Instance()->SerializeEntity(volume);
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@@ -55,7 +56,7 @@ void AgFans::ToggleFX(Entity* self, bool hit) {
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self->SetVar<bool>(u"on", true);
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for (Entity* volume : fanVolumes) {
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS));
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PhantomPhysicsComponent* volumePhys = static_cast<PhantomPhysicsComponent*>(volume->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
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if (!volumePhys) continue;
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volumePhys->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(volume);
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@@ -4,12 +4,13 @@
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#include "GameMessages.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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#include "eReplicaComponentType.h"
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void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
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bool maxImagGreaterThanZero = false;
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if (killer) {
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DestroyableComponent* dest = static_cast<DestroyableComponent*>(killer->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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DestroyableComponent* dest = static_cast<DestroyableComponent*>(killer->GetComponent(eReplicaComponentType::DESTROYABLE));
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if (dest) {
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maxImagGreaterThanZero = dest->GetMaxImagination() > 0;
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}
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@@ -2,6 +2,7 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "eReplicaComponentType.h"
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void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
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if (inUse) {
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@@ -86,12 +87,12 @@ void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) {
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auto* mortar = entities[selected];
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Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)", mortar->GetLOT(), mortar->HasComponent(COMPONENT_TYPE_SKILL));
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Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)", mortar->GetLOT(), mortar->HasComponent(eReplicaComponentType::SKILL));
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mortar->SetOwnerOverride(builder);
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SkillComponent* skillComponent;
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if (!mortar->TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
|
||||
if (!mortar->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
#include "AgStromlingProperty.h"
|
||||
#include "MovementAIComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void AgStromlingProperty::OnStartup(Entity* self) {
|
||||
auto movementInfo = MovementAIInfo{
|
||||
@@ -12,5 +13,5 @@ void AgStromlingProperty::OnStartup(Entity* self) {
|
||||
};
|
||||
|
||||
auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
|
||||
self->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAIComponent);
|
||||
self->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAIComponent);
|
||||
}
|
||||
|
@@ -4,13 +4,14 @@
|
||||
#include "MissionComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void GfCampfire::OnStartup(Entity* self) {
|
||||
self->SetI32(u"counter", static_cast<int32_t>(0));
|
||||
self->SetProximityRadius(2.0f, "placeholder");
|
||||
self->SetBoolean(u"isBurning", true);
|
||||
|
||||
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
|
||||
auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
|
||||
if (render == nullptr)
|
||||
return;
|
||||
|
||||
@@ -20,7 +21,7 @@ void GfCampfire::OnStartup(Entity* self) {
|
||||
void GfCampfire::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) {
|
||||
if (args == "physicsReady") {
|
||||
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
|
||||
auto* render = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
|
||||
|
||||
render->PlayEffect(295, u"running", "Burn");
|
||||
}
|
||||
|
@@ -14,6 +14,7 @@
|
||||
#include "Loot.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void SGCannon::OnStartup(Entity* self) {
|
||||
Game::logger->Log("SGCannon", "OnStartup");
|
||||
@@ -295,7 +296,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
|
||||
if (true) {
|
||||
auto* movementAI = new MovementAIComponent(enemy, {});
|
||||
|
||||
enemy->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAI);
|
||||
enemy->AddComponent(eReplicaComponentType::MOVEMENT_AI, movementAI);
|
||||
|
||||
movementAI->SetSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
|
||||
|
@@ -2,12 +2,13 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
|
||||
DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
|
||||
DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
destroyable->SetImagination(6);
|
||||
MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(eReplicaComponentType::MISSION));
|
||||
|
||||
mission->CompleteMission(664);
|
||||
}
|
||||
|
@@ -2,6 +2,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Character.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) {
|
||||
if (missionID != 474) return;
|
||||
@@ -44,7 +45,7 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
|
||||
player->GetCharacter()->SetPlayerFlag(flagID, true);
|
||||
}
|
||||
|
||||
MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
|
||||
|
||||
for (int mission : factionMissions) {
|
||||
mis->AcceptMission(mission);
|
||||
|
@@ -1,10 +1,11 @@
|
||||
#include "NsModularBuild.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
|
||||
if (bCompleted) {
|
||||
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
|
||||
|
||||
if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) {
|
||||
for (LOT mod : modules) {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void SpecialImaginePowerupSpawner::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(1.5f, "powerupEnter");
|
||||
@@ -26,7 +27,7 @@ void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* enter
|
||||
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
|
||||
|
||||
SkillComponent* skillComponent;
|
||||
if (!self->TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
|
||||
if (!self->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -35,7 +36,7 @@ void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* enter
|
||||
skillComponent->CalculateBehavior(13, 20, source);
|
||||
|
||||
DestroyableComponent* destroyableComponent;
|
||||
if (!self->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
|
||||
if (!self->TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user