DarkflameServer/dScripts/ai/NS/NsModularBuild.cpp
Aaron Kimbrell e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00

19 lines
599 B
C++

#include "NsModularBuild.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eReplicaComponentType.h"
void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
if (bCompleted) {
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
if (mission->GetMissionState(m_MissionNum) == eMissionState::ACTIVE) {
for (LOT mod : modules) {
if (mod == 9516 || mod == 9517 || mod == 9518) {
mission->ForceProgress(m_MissionNum, 1178, 1);
}
}
}
}
}