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@ -1603,7 +1603,7 @@ BEGIN_ENUM_WITH_VALUES(eGameMessageType, uint16_t)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(UPDATE_FORGED_ITEM, 1768)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(CAN_ITEMS_BE_REFORGED, 1769)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(NOTIFY_CLIENT_RAIL_START_FAILED, 1771)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(GET_IS_ON_RAIL, 177)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(GET_IS_ON_RAIL, 1772)
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END_ENUM_WITH_VALUES(eGameMessageType, uint16_t)
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#endif //!__EGAMEMESSAGETYPE__H__
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@ -1,43 +1,47 @@
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#ifndef __EWORLDMESSAGETYPE__H__
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#define __EWORLDMESSAGETYPE__H__
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#if (!defined(__EWORLDMESSAGETYPE__H__) || defined(GENERATE_ENUM_STRINGS))
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#if (!defined(__EWORLDMESSAGETYPE__H__))
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#define __EWORLDMESSAGETYPE__H__
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#endif
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#include <cstdint>
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#include "StringifyEnums.h"
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enum class eWorldMessageType : uint32_t {
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VALIDATION = 1, // Session info
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CHARACTER_LIST_REQUEST,
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CHARACTER_CREATE_REQUEST,
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LOGIN_REQUEST, // Character selected
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GAME_MSG,
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CHARACTER_DELETE_REQUEST,
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CHARACTER_RENAME_REQUEST,
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HAPPY_FLOWER_MODE_NOTIFY,
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SLASH_RELOAD_MAP, // Reload map cmp
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SLASH_PUSH_MAP_REQUEST, // Push map req cmd
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SLASH_PUSH_MAP, // Push map cmd
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SLASH_PULL_MAP, // Pull map cmd
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LOCK_MAP_REQUEST,
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GENERAL_CHAT_MESSAGE, // General chat message
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HTTP_MONITOR_INFO_REQUEST,
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SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
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MODELS_CLEAR,
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EXHIBIT_INSERT_MODEL,
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LEVEL_LOAD_COMPLETE, // Character data request
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TMP_GUILD_CREATE,
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ROUTE_PACKET, // Social?
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POSITION_UPDATE,
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MAIL,
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WORD_CHECK, // Whitelist word check
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STRING_CHECK, // Whitelist string check
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GET_PLAYERS_IN_ZONE,
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REQUEST_UGC_MANIFEST_INFO,
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BLUEPRINT_GET_ALL_DATA_REQUEST,
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CANCEL_MAP_QUEUE,
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HANDLE_FUNNESS,
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FAKE_PRG_CSR_MESSAGE,
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REQUEST_FREE_TRIAL_REFRESH,
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GM_SET_FREE_TRIAL_STATUS,
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UI_HELP_TOP_5 = 91
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};
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BEGIN_ENUM_WITH_VALUES(eWorldMessageType, uint32_t)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(VALIDATION, 1) // Session info
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DECLARE_ENUM_ELEMENT_WITH_VALUE(CHARACTER_LIST_REQUEST, 2)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(CHARACTER_CREATE_REQUEST, 3)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(LOGIN_REQUEST, 4) // Character selected
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DECLARE_ENUM_ELEMENT_WITH_VALUE(GAME_MSG, 5)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(CHARACTER_DELETE_REQUEST, 6)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(CHARACTER_RENAME_REQUEST, 7)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(HAPPY_FLOWER_MODE_NOTIFY, 8)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(SLASH_RELOAD_MAP, 9) // Reload map cmp
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DECLARE_ENUM_ELEMENT_WITH_VALUE(SLASH_PUSH_MAP_REQUEST, 10) // Push map req cmd
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DECLARE_ENUM_ELEMENT_WITH_VALUE(SLASH_PUSH_MAP, 11) // Push map cmd
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DECLARE_ENUM_ELEMENT_WITH_VALUE(SLASH_PULL_MAP, 12) // Pull map cmd
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DECLARE_ENUM_ELEMENT_WITH_VALUE(LOCK_MAP_REQUEST, 13)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(GENERAL_CHAT_MESSAGE, 14) // General chat message
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DECLARE_ENUM_ELEMENT_WITH_VALUE(HTTP_MONITOR_INFO_REQUEST, 15)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(SLASH_DEBUG_SCRIPTS, 16) // Debug scripts cmd
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DECLARE_ENUM_ELEMENT_WITH_VALUE(MODELS_CLEAR, 17)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(EXHIBIT_INSERT_MODEL, 18)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(LEVEL_LOAD_COMPLETE, 19) // Character data request
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DECLARE_ENUM_ELEMENT_WITH_VALUE(TMP_GUILD_CREATE, 20)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(ROUTE_PACKET, 21) // Social?
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DECLARE_ENUM_ELEMENT_WITH_VALUE(POSITION_UPDATE, 22)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(MAIL, 23)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(WORD_CHECK, 24) // Whitelist word check
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DECLARE_ENUM_ELEMENT_WITH_VALUE(STRING_CHECK, 25) // Whitelist string check
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DECLARE_ENUM_ELEMENT_WITH_VALUE(GET_PLAYERS_IN_ZONE, 26)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(REQUEST_UGC_MANIFEST_INFO, 27)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(BLUEPRINT_GET_ALL_DATA_REQUEST, 28)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(CANCEL_MAP_QUEUE, 29)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(HANDLE_FUNNESS, 30)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(FAKE_PRG_CSR_MESSAGE, 31)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(REQUEST_FREE_TRIAL_REFRESH, 32)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(GM_SET_FREE_TRIAL_STATUS, 33)
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DECLARE_ENUM_ELEMENT_WITH_VALUE(UI_HELP_TOP_5, 91)
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END_ENUM_WITH_VALUES(eWorldMessageType, uint32_t)
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#endif //!__EWORLDMESSAGETYPE__H__
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@ -197,18 +197,17 @@ void RebuildComponent::Update(float deltaTime) {
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DestroyableComponent* destComp = builder->GetComponent<DestroyableComponent>();
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if (!destComp) break;
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int newImagination = destComp->GetImagination();
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++m_DrainedImagination;
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--newImagination;
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const int32_t imaginationCostRemaining = m_TakeImagination - m_DrainedImagination;
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const int32_t newImagination = destComp->GetImagination() - 1;
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destComp->SetImagination(newImagination);
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Game::entityManager->SerializeEntity(builder);
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if (newImagination <= 0) {
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if (newImagination <= 0 && imaginationCostRemaining > 0) {
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CancelRebuild(builder, eQuickBuildFailReason::OUT_OF_IMAGINATION, true);
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break;
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}
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}
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if (m_Timer >= m_CompleteTime && m_DrainedImagination >= m_TakeImagination) {
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@ -285,7 +285,7 @@ private:
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float m_CompleteTime = 0;
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/**
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* The imagination that's deducted when compeleting the rebuild
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* The imagination that's deducted when completing the rebuild
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*/
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int m_TakeImagination = 0;
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@ -38,8 +38,6 @@
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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using namespace std;
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
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CBITSTREAM;
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@ -2,5 +2,6 @@
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#include <map>
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#include "eGameMessageType.h"
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#include "eWorldMessageType.h"
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#undef GENERATE_ENUM_STRINGS // Stop string generation
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#undef GENERATE_ENUM_STRINGS // Stop string generation
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@ -1244,7 +1244,10 @@ void HandlePacket(Packet* packet) {
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}
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default:
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LOG("Unknown world packet received: %i", int(packet->data[3]));
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const auto data = packet->data[3];
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const uint32_t worldMessageId = static_cast<uint32_t>(data);
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const char* worldMessageString = eWorldMessageType_as_string(static_cast<eWorldMessageType>(data));
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LOG("Unknown world packet received: (%4i) %s", worldMessageId, worldMessageString);
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}
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}
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