mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-15 20:08:14 +00:00
use aggregate initializers
This commit is contained in:
@@ -2,18 +2,18 @@
|
||||
|
||||
Constants ZoneAgSurvival::GetConstants() {
|
||||
return Constants{
|
||||
60,
|
||||
2,
|
||||
7,
|
||||
5,
|
||||
10,
|
||||
5,
|
||||
15,
|
||||
10,
|
||||
0,
|
||||
true,
|
||||
std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
|
||||
std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
|
||||
.acceptedDelay = 60,
|
||||
.startDelay = 2,
|
||||
.waveTime = 7,
|
||||
.rewardInterval = 5,
|
||||
.coolDownTime = 10,
|
||||
.mobSet2Wave = 5,
|
||||
.mobSet3Wave = 15,
|
||||
.unlockNetwork3 = 10,
|
||||
.lotPhase = 0,
|
||||
.useMobLots = true,
|
||||
.baseMobsStartTier = std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
|
||||
.randMobsStartTier = std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -48,58 +48,58 @@ MobSets ZoneAgSurvival::GetMobSets() {
|
||||
SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
|
||||
return SpawnerNetworks{
|
||||
SpawnerNetworkCollection {
|
||||
BaseMobSet,
|
||||
{
|
||||
.mobSetName = BaseMobSet,
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
|
||||
"",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
|
||||
.number = "",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
},
|
||||
SpawnerNetworkCollection {
|
||||
RandMobSet,
|
||||
{
|
||||
.mobSetName = RandMobSet,
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
"01",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
.number = "01",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
"02",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
.number = "02",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
"03",
|
||||
true,
|
||||
false
|
||||
.names = std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
.number = "03",
|
||||
.isLocked = true,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
},
|
||||
SpawnerNetworkCollection {
|
||||
"",
|
||||
{
|
||||
.mobSetName = "",
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> { "Rewards_" },
|
||||
"01",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> { "Rewards_" },
|
||||
.number = "01",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
},
|
||||
SpawnerNetworkCollection {
|
||||
"",
|
||||
{
|
||||
.mobSetName = "",
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> { "Smash_" },
|
||||
"01",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> { "Smash_" },
|
||||
.number = "01",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -107,6 +107,7 @@ SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
|
||||
}
|
||||
|
||||
std::map<uint32_t, uint32_t> ZoneAgSurvival::GetMissionsToUpdate() {
|
||||
// Mission : time to complete mission
|
||||
return std::map<uint32_t, uint32_t> {
|
||||
{ 479, 60 },
|
||||
{ 1153, 180 },
|
||||
|
Reference in New Issue
Block a user