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https://github.com/DarkflameUniverse/DarkflameServer.git
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use aggregate initializers
This commit is contained in:
parent
471e711458
commit
e42fffd533
@ -1,13 +1,13 @@
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#include "ZoneNsWaves.h"
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WaveConstants ZoneNsWaves::GetConstants() {
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return {
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60,
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2,
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6,
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2,
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"surprise",
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"intro"
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return WaveConstants{
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.acceptedDelay = 60,
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.startDelay = 2,
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.waveTime = 6,
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.waveCompleteDelay = 2,
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.eventGroup = "surprise",
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.introCelebration = "intro"
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};
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}
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@ -42,405 +42,455 @@ std::vector<std::string> ZoneNsWaves::GetSpawnerNames() {
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std::vector<WaveMission> ZoneNsWaves::GetWaveMissions() {
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return {
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{190, 7, 1242},
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{240, 7, 1226},
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{450, 15, 1243},
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{600, 15, 1227},
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{720, 22, 1244},
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{840, 22, 1228},
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{1080, 29, 1245},
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{1200, 29, 1229},
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WaveMission{
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.time = 190,
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.wave = 7,
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.missionID = 1242
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},
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WaveMission{
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.time = 240,
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.wave = 7,
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.missionID = 1226
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},
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WaveMission{
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.time = 450,
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.wave = 15,
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.missionID = 1243
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},
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WaveMission{
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.time = 600,
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.wave = 15,
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.missionID = 1227
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},
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WaveMission{
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.time = 720,
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.wave = 22,
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.missionID = 1244
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},
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WaveMission{
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.time = 840,
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.wave = 22,
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.missionID = 1228
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},
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WaveMission{
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.time = 1080,
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.wave = 29,
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.missionID = 1245
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},
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WaveMission{
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.time = 1200,
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.wave = 29,
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.missionID = 1229
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},
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};
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}
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std::vector<Wave> ZoneNsWaves::GetWaves() {
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return {
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return std::vector<Wave>{
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// Wave 1
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Wave {
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Wave{
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling_minifig, 8, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::stromling_minifig, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::stromling_minifig, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::stromling_minifig, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 8, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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}
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},
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// Wave 2
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 8, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::gf_A) },
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}
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// Wave 2
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 8, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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}
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},
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// Wave 3
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Wave {
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Wave{
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 4, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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},
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},
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},
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// Wave 4
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Wave {
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Wave{
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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},
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// Wave 5
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::interior_C) },
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{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::stromling, 1, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::stromling, 1, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 5
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
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{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 6
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::interior_C) },
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{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_C) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_B) },
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}
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// Wave 6
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
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{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 7
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Wave{
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.waveMobs = std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::stromling_boss, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Boss) },
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},
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.soloMissions = {1885},
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.missions = {},
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.cinematic = "Stromling_Boss",
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.cinematicLength = 5.0f
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},
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// Wave 7
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling_boss, 1, GetSpawnerName(SpawnerName::Boss) },
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},
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{1885},
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{},
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"Stromling_Boss",
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5.0f
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},
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// Wave 8
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Wave{
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.waveMobs = std::vector<MobDefinition> {
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{.lot = SpawnLOTS::mushroom, .amountToSpawn = 6, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
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{.lot = SpawnLOTS::mushroom, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_Reward) },
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},
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.soloMissions = {},
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.missions = {},
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.cinematic = "",
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.cinematicLength = -1.0f,
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.timeLimit = 25,
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},
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// Wave 8
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Wave {
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std::vector<MobDefinition> {
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{SpawnLOTS::mushroom, 6, GetSpawnerName(SpawnerName::Reward_01) },
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{SpawnLOTS::mushroom, 3, GetSpawnerName(SpawnerName::interior_Reward) },
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}, {}, {}, "", -1.0f,
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25,
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},
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// Wave 9
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 9
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 10
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 10
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 11
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 11
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 12
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 12
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 13
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 13
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 14
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 14
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 15
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ape_boss, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Ape_Boss) },
|
||||
|
||||
// Wave 15
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ape_boss, 1, GetSpawnerName(SpawnerName::Ape_Boss) },
|
||||
},
|
||||
.soloMissions = {1886},
|
||||
.missions = {},
|
||||
.cinematic = "Gorilla_Boss",
|
||||
.cinematicLength = 5.0f
|
||||
},
|
||||
|
||||
},
|
||||
{1886},
|
||||
{},
|
||||
"Gorilla_Boss",
|
||||
5.0f
|
||||
},
|
||||
// Wave 16
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{.lot = SpawnLOTS::outhouse, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{.lot = SpawnLOTS::mushroom, .amountToSpawn = 6, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "",
|
||||
.cinematicLength = -1.0f,
|
||||
.timeLimit = 25,
|
||||
},
|
||||
|
||||
// Wave 16
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{SpawnLOTS::outhouse, 3, GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{SpawnLOTS::mushroom, 6, GetSpawnerName(SpawnerName::Reward_01) },
|
||||
}, {}, {}, "", -1.0f,
|
||||
25,
|
||||
},
|
||||
// Wave 17
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 17
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 18
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 18
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::hammerling_melee, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 19
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 19
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::hammerling, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::sentry, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 20
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 20
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::sentry, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 21
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 21
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::ronin, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::ronin, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::ronin, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 22
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::spiderling_boss, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Cavalry_Boss) },
|
||||
},
|
||||
.soloMissions = {1887},
|
||||
.missions = {},
|
||||
.cinematic = "Spiderling_Boss",
|
||||
.cinematicLength = 5.0f
|
||||
},
|
||||
|
||||
// Wave 22
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::spiderling_boss, 1, GetSpawnerName(SpawnerName::Cavalry_Boss) },
|
||||
},
|
||||
{1887},
|
||||
{},
|
||||
"Spiderling_Boss",
|
||||
5.0f
|
||||
},
|
||||
// Wave 23
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::outhouse, .amountToSpawn = 6, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
|
||||
{ .lot = SpawnLOTS::outhouse, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{ .lot = SpawnLOTS::maelstrom_chest, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::Obstacle) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "",
|
||||
.cinematicLength = -1.0f,
|
||||
.timeLimit = 25,
|
||||
},
|
||||
|
||||
// Wave 23
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::outhouse, 6, GetSpawnerName(SpawnerName::Reward_01) },
|
||||
{ SpawnLOTS::outhouse, 3, GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{ SpawnLOTS::maelstrom_chest, 4, GetSpawnerName(SpawnerName::Obstacle) },
|
||||
}, {}, {}, "", -1.0f,
|
||||
25,
|
||||
},
|
||||
// Wave 24
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 24
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::pirate, 3, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
}
|
||||
},
|
||||
// Wave 25
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 25
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::cavalry, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
}
|
||||
},
|
||||
// Wave 26
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 26
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::admiral_cp, 2, GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ SpawnLOTS::admiral_cp, 2, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
}
|
||||
},
|
||||
// Wave 27
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 5, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 27
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ronin, 5, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 4, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
}
|
||||
},
|
||||
// Wave 28
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::dragon_statue, .amountToSpawn = 12, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "",
|
||||
.cinematicLength = -1.0f,
|
||||
.timeLimit = 30,
|
||||
},
|
||||
|
||||
// Wave 28
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::dragon_statue, 12, GetSpawnerName(SpawnerName::Reward_01) },
|
||||
}, {}, {}, "", -1.0f,
|
||||
30,
|
||||
},
|
||||
// Wave 29
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::horseman_boss01, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_01) },
|
||||
{ .lot = SpawnLOTS::horseman_boss02, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_02) },
|
||||
{ .lot = SpawnLOTS::horseman_boss03, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_03) },
|
||||
{ .lot = SpawnLOTS::horseman_boss04, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_04) },
|
||||
},
|
||||
.soloMissions = {1888},
|
||||
.missions = {1236, 1237, 1249},
|
||||
.cinematic = "Horsemen_Boss",
|
||||
.cinematicLength = 5.0f
|
||||
},
|
||||
|
||||
// Wave 29
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::horseman_boss01, 1, GetSpawnerName(SpawnerName::Horseman_01) },
|
||||
{ SpawnLOTS::horseman_boss02, 1, GetSpawnerName(SpawnerName::Horseman_02) },
|
||||
{ SpawnLOTS::horseman_boss03, 1, GetSpawnerName(SpawnerName::Horseman_03) },
|
||||
{ SpawnLOTS::horseman_boss04, 1, GetSpawnerName(SpawnerName::Horseman_04) },
|
||||
},
|
||||
{1888},
|
||||
{1236, 1237, 1249},
|
||||
"Horsemen_Boss",
|
||||
5.0f
|
||||
},
|
||||
|
||||
// Wave 30 (treasure)
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::treasure_chest, 1, GetSpawnerName(SpawnerName::Treasure_01) },
|
||||
}, {}, {},
|
||||
"Treasure_Camera",
|
||||
5.0f,
|
||||
(uint32_t)-1,
|
||||
true,
|
||||
60,
|
||||
},
|
||||
// Wave 30 (treasure)
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::treasure_chest, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Treasure_01) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "Treasure_Camera",
|
||||
.cinematicLength = 5.0f,
|
||||
.timeLimit = (uint32_t)-1,
|
||||
.notifyWin = true,
|
||||
.winDelay = 60,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -787,7 +787,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
self->SetVar<bool>(SuperChargeActiveVariable, enable);
|
||||
}
|
||||
|
||||
std::vector<std::vector<SGEnemy>> GetWaves() {
|
||||
std::vector<std::vector<SGEnemy>> SGCannon::GetWaves() {
|
||||
return
|
||||
std::vector<std::vector<SGEnemy>>{
|
||||
std::vector<SGEnemy>{
|
||||
@ -1265,41 +1265,41 @@ void SGCannon::ResetVars(Entity* self) {
|
||||
}
|
||||
|
||||
SGConstants SGCannon::GetConstants() {
|
||||
return {
|
||||
Vector3 { -908.542480, 229.773178, -908.542480 },
|
||||
Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
|
||||
1864,
|
||||
34,
|
||||
1822,
|
||||
Vector3 { 6.652, -2, 1.5 },
|
||||
157,
|
||||
129.0,
|
||||
30.0,
|
||||
800.0,
|
||||
Vector3 { 0, 4.3, 9 },
|
||||
6297,
|
||||
1822,
|
||||
249,
|
||||
228,
|
||||
-1,
|
||||
58.6,
|
||||
true,
|
||||
2,
|
||||
10,
|
||||
25000,
|
||||
"QBRewardGroup",
|
||||
1864,
|
||||
50000,
|
||||
157,
|
||||
100000,
|
||||
187,
|
||||
200000,
|
||||
188,
|
||||
400000,
|
||||
189,
|
||||
800000,
|
||||
190,
|
||||
4.0,
|
||||
7.0
|
||||
return SGConstants{
|
||||
.playerStartPosition = Vector3 { -908.542480, 229.773178, -908.542480 },
|
||||
.playerStartRotation = Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
|
||||
.cannonLot = 1864,
|
||||
.impactSkillID = 34,
|
||||
.projectileLot = 1822,
|
||||
.playerOffset = Vector3 { 6.652, -2, 1.5 },
|
||||
.rewardModelMatrix = 157,
|
||||
.cannonVelocity = 129.0,
|
||||
.cannonMinDistance = 30.0,
|
||||
.cannonRefireRate = 800.0,
|
||||
.cannonBarrelOffset = Vector3 { 0, 4.3, 9 },
|
||||
.cannonSuperchargedProjectileLot = 6297,
|
||||
.cannonProjectileLot = 1822,
|
||||
.cannonSuperChargeSkill = 249,
|
||||
.cannonSkill = 228,
|
||||
.cannonTimeout = -1,
|
||||
.cannonFOV = 58.6,
|
||||
.useLeaderboards = true,
|
||||
.streakModifier = 2,
|
||||
.chargedTime = 10,
|
||||
.chargedPoints = 25000,
|
||||
.rewardModelGroup = "QBRewardGroup",
|
||||
.activityID = 1864,
|
||||
.scoreReward1 = 50000,
|
||||
.scoreLootMatrix1 = 157,
|
||||
.scoreReward2 = 100000,
|
||||
.scoreLootMatrix2 = 187,
|
||||
.scoreReward3 = 200000,
|
||||
.scoreLootMatrix3 = 188,
|
||||
.scoreReward4 = 400000,
|
||||
.scoreLootMatrix4 = 189,
|
||||
.scoreReward5 = 800000,
|
||||
.scoreLootMatrix5 = 190,
|
||||
.firstWaveStartTime = 4.0,
|
||||
.inBetweenWavePause = 7.0
|
||||
};
|
||||
}
|
||||
|
@ -2,18 +2,18 @@
|
||||
|
||||
Constants ZoneAgSurvival::GetConstants() {
|
||||
return Constants{
|
||||
60,
|
||||
2,
|
||||
7,
|
||||
5,
|
||||
10,
|
||||
5,
|
||||
15,
|
||||
10,
|
||||
0,
|
||||
true,
|
||||
std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
|
||||
std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
|
||||
.acceptedDelay = 60,
|
||||
.startDelay = 2,
|
||||
.waveTime = 7,
|
||||
.rewardInterval = 5,
|
||||
.coolDownTime = 10,
|
||||
.mobSet2Wave = 5,
|
||||
.mobSet3Wave = 15,
|
||||
.unlockNetwork3 = 10,
|
||||
.lotPhase = 0,
|
||||
.useMobLots = true,
|
||||
.baseMobsStartTier = std::vector<uint32_t> {8, 13, 18, 23, 28, 32},
|
||||
.randMobsStartTier = std::vector<uint32_t> {2, 10, 15, 20, 25, 30}
|
||||
};
|
||||
}
|
||||
|
||||
@ -48,58 +48,58 @@ MobSets ZoneAgSurvival::GetMobSets() {
|
||||
SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
|
||||
return SpawnerNetworks{
|
||||
SpawnerNetworkCollection {
|
||||
BaseMobSet,
|
||||
{
|
||||
.mobSetName = BaseMobSet,
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
|
||||
"",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> { "Base_MobA", "Base_MobB", "Base_MobC" },
|
||||
.number = "",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
},
|
||||
SpawnerNetworkCollection {
|
||||
RandMobSet,
|
||||
{
|
||||
.mobSetName = RandMobSet,
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
"01",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
.number = "01",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
"02",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
.number = "02",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
"03",
|
||||
true,
|
||||
false
|
||||
.names = std::vector<std::string> {"MobA_", "MobB_", "MobC_"},
|
||||
.number = "03",
|
||||
.isLocked = true,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
},
|
||||
SpawnerNetworkCollection {
|
||||
"",
|
||||
{
|
||||
.mobSetName = "",
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> { "Rewards_" },
|
||||
"01",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> { "Rewards_" },
|
||||
.number = "01",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
},
|
||||
SpawnerNetworkCollection {
|
||||
"",
|
||||
{
|
||||
.mobSetName = "",
|
||||
.networks = {
|
||||
SpawnerNetwork {
|
||||
std::vector<std::string> { "Smash_" },
|
||||
"01",
|
||||
false,
|
||||
false
|
||||
.names = std::vector<std::string> { "Smash_" },
|
||||
.number = "01",
|
||||
.isLocked = false,
|
||||
.isActive = false
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -107,6 +107,7 @@ SpawnerNetworks ZoneAgSurvival::GetSpawnerNetworks() {
|
||||
}
|
||||
|
||||
std::map<uint32_t, uint32_t> ZoneAgSurvival::GetMissionsToUpdate() {
|
||||
// Mission : time to complete mission
|
||||
return std::map<uint32_t, uint32_t> {
|
||||
{ 479, 60 },
|
||||
{ 1153, 180 },
|
||||
|
Loading…
Reference in New Issue
Block a user