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use aggregate initializers
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@@ -787,7 +787,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
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self->SetVar<bool>(SuperChargeActiveVariable, enable);
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}
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std::vector<std::vector<SGEnemy>> GetWaves() {
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std::vector<std::vector<SGEnemy>> SGCannon::GetWaves() {
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return
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std::vector<std::vector<SGEnemy>>{
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std::vector<SGEnemy>{
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@@ -1265,41 +1265,41 @@ void SGCannon::ResetVars(Entity* self) {
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}
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SGConstants SGCannon::GetConstants() {
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return {
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Vector3 { -908.542480, 229.773178, -908.542480 },
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Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
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1864,
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34,
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1822,
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Vector3 { 6.652, -2, 1.5 },
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157,
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129.0,
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30.0,
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800.0,
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Vector3 { 0, 4.3, 9 },
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6297,
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1822,
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249,
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228,
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-1,
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58.6,
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true,
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2,
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10,
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25000,
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"QBRewardGroup",
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1864,
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50000,
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157,
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100000,
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187,
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200000,
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188,
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400000,
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189,
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800000,
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190,
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4.0,
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7.0
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return SGConstants{
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.playerStartPosition = Vector3 { -908.542480, 229.773178, -908.542480 },
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.playerStartRotation = Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
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.cannonLot = 1864,
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.impactSkillID = 34,
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.projectileLot = 1822,
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.playerOffset = Vector3 { 6.652, -2, 1.5 },
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.rewardModelMatrix = 157,
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.cannonVelocity = 129.0,
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.cannonMinDistance = 30.0,
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.cannonRefireRate = 800.0,
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.cannonBarrelOffset = Vector3 { 0, 4.3, 9 },
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.cannonSuperchargedProjectileLot = 6297,
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.cannonProjectileLot = 1822,
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.cannonSuperChargeSkill = 249,
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.cannonSkill = 228,
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.cannonTimeout = -1,
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.cannonFOV = 58.6,
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.useLeaderboards = true,
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.streakModifier = 2,
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.chargedTime = 10,
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.chargedPoints = 25000,
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.rewardModelGroup = "QBRewardGroup",
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.activityID = 1864,
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.scoreReward1 = 50000,
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.scoreLootMatrix1 = 157,
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.scoreReward2 = 100000,
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.scoreLootMatrix2 = 187,
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.scoreReward3 = 200000,
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.scoreLootMatrix3 = 188,
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.scoreReward4 = 400000,
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.scoreLootMatrix4 = 189,
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.scoreReward5 = 800000,
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.scoreLootMatrix5 = 190,
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.firstWaveStartTime = 4.0,
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.inBetweenWavePause = 7.0
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};
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}
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