mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 19:08:08 +00:00
use aggregate initializers
This commit is contained in:
@@ -1,13 +1,13 @@
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#include "ZoneNsWaves.h"
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WaveConstants ZoneNsWaves::GetConstants() {
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return {
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60,
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2,
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6,
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2,
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"surprise",
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"intro"
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return WaveConstants{
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.acceptedDelay = 60,
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.startDelay = 2,
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.waveTime = 6,
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.waveCompleteDelay = 2,
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.eventGroup = "surprise",
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.introCelebration = "intro"
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};
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}
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@@ -42,405 +42,455 @@ std::vector<std::string> ZoneNsWaves::GetSpawnerNames() {
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std::vector<WaveMission> ZoneNsWaves::GetWaveMissions() {
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return {
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{190, 7, 1242},
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{240, 7, 1226},
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{450, 15, 1243},
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{600, 15, 1227},
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{720, 22, 1244},
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{840, 22, 1228},
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{1080, 29, 1245},
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{1200, 29, 1229},
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WaveMission{
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.time = 190,
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.wave = 7,
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.missionID = 1242
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},
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WaveMission{
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.time = 240,
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.wave = 7,
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.missionID = 1226
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},
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WaveMission{
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.time = 450,
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.wave = 15,
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.missionID = 1243
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},
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WaveMission{
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.time = 600,
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.wave = 15,
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.missionID = 1227
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},
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WaveMission{
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.time = 720,
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.wave = 22,
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.missionID = 1244
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},
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WaveMission{
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.time = 840,
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.wave = 22,
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.missionID = 1228
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},
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WaveMission{
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.time = 1080,
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.wave = 29,
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.missionID = 1245
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},
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WaveMission{
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.time = 1200,
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.wave = 29,
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.missionID = 1229
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},
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};
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}
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std::vector<Wave> ZoneNsWaves::GetWaves() {
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return {
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return std::vector<Wave>{
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// Wave 1
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Wave {
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Wave{
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling_minifig, 8, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::stromling_minifig, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::stromling_minifig, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::stromling_minifig, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 8, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::stromling_minifig, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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}
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},
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// Wave 2
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 8, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::gf_A) },
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}
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// Wave 2
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 8, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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}
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},
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// Wave 3
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Wave {
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Wave{
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 4, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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},
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},
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},
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// Wave 4
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Wave {
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Wave{
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 3, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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},
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// Wave 5
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::interior_C) },
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{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::stromling, 1, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::stromling, 1, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 5
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
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{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 6
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::interior_C) },
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{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_C) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::stromling, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_B) },
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}
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// Wave 6
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
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{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::stromling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 7
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Wave{
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.waveMobs = std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::stromling_boss, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Boss) },
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},
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.soloMissions = {1885},
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.missions = {},
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.cinematic = "Stromling_Boss",
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.cinematicLength = 5.0f
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},
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// Wave 7
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::stromling_boss, 1, GetSpawnerName(SpawnerName::Boss) },
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},
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{1885},
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{},
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"Stromling_Boss",
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5.0f
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},
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// Wave 8
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Wave{
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.waveMobs = std::vector<MobDefinition> {
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{.lot = SpawnLOTS::mushroom, .amountToSpawn = 6, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
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{.lot = SpawnLOTS::mushroom, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_Reward) },
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},
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.soloMissions = {},
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.missions = {},
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.cinematic = "",
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.cinematicLength = -1.0f,
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.timeLimit = 25,
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},
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// Wave 8
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Wave {
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std::vector<MobDefinition> {
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{SpawnLOTS::mushroom, 6, GetSpawnerName(SpawnerName::Reward_01) },
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{SpawnLOTS::mushroom, 3, GetSpawnerName(SpawnerName::interior_Reward) },
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}, {}, {}, "", -1.0f,
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25,
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},
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// Wave 9
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 9
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 10
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
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{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 10
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Wave {
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std::vector<MobDefinition> {
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{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
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{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_B) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_B) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
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{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_B) },
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{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
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{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::gf_B) },
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}
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},
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// Wave 11
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Wave{
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std::vector<MobDefinition> {
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
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{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
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{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 11
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 12
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 12
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 13
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 13
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 14
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::mech, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 14
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::mech, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::mech, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 15
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ape_boss, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Ape_Boss) },
|
||||
|
||||
// Wave 15
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ape_boss, 1, GetSpawnerName(SpawnerName::Ape_Boss) },
|
||||
},
|
||||
.soloMissions = {1886},
|
||||
.missions = {},
|
||||
.cinematic = "Gorilla_Boss",
|
||||
.cinematicLength = 5.0f
|
||||
},
|
||||
|
||||
},
|
||||
{1886},
|
||||
{},
|
||||
"Gorilla_Boss",
|
||||
5.0f
|
||||
},
|
||||
// Wave 16
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{.lot = SpawnLOTS::outhouse, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{.lot = SpawnLOTS::mushroom, .amountToSpawn = 6, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "",
|
||||
.cinematicLength = -1.0f,
|
||||
.timeLimit = 25,
|
||||
},
|
||||
|
||||
// Wave 16
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{SpawnLOTS::outhouse, 3, GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{SpawnLOTS::mushroom, 6, GetSpawnerName(SpawnerName::Reward_01) },
|
||||
}, {}, {}, "", -1.0f,
|
||||
25,
|
||||
},
|
||||
// Wave 17
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 17
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 1, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 18
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::hammerling_melee, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 18
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::hammerling_melee, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::hammerling_melee, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 19
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 19
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::hammerling, 4, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::sentry, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::hammerling, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
}
|
||||
},
|
||||
// Wave 20
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::hammerling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::sentry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 20
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::sentry, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::hammerling, 1, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::sentry, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 21
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::admiral, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 21
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::admiral, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 2, GetSpawnerName(SpawnerName::interior_C) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::ronin, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::ronin, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::admiral, 1, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::ronin, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
}
|
||||
},
|
||||
// Wave 22
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::spiderling_boss, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Cavalry_Boss) },
|
||||
},
|
||||
.soloMissions = {1887},
|
||||
.missions = {},
|
||||
.cinematic = "Spiderling_Boss",
|
||||
.cinematicLength = 5.0f
|
||||
},
|
||||
|
||||
// Wave 22
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::spiderling_boss, 1, GetSpawnerName(SpawnerName::Cavalry_Boss) },
|
||||
},
|
||||
{1887},
|
||||
{},
|
||||
"Spiderling_Boss",
|
||||
5.0f
|
||||
},
|
||||
// Wave 23
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::outhouse, .amountToSpawn = 6, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
|
||||
{ .lot = SpawnLOTS::outhouse, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{ .lot = SpawnLOTS::maelstrom_chest, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::Obstacle) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "",
|
||||
.cinematicLength = -1.0f,
|
||||
.timeLimit = 25,
|
||||
},
|
||||
|
||||
// Wave 23
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::outhouse, 6, GetSpawnerName(SpawnerName::Reward_01) },
|
||||
{ SpawnLOTS::outhouse, 3, GetSpawnerName(SpawnerName::interior_Reward) },
|
||||
{ SpawnLOTS::maelstrom_chest, 4, GetSpawnerName(SpawnerName::Obstacle) },
|
||||
}, {}, {}, "", -1.0f,
|
||||
25,
|
||||
},
|
||||
// Wave 24
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::pirate, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 24
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::pirate, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::pirate, 3, GetSpawnerName(SpawnerName::ag_A) },
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 2, GetSpawnerName(SpawnerName::interior_B) },
|
||||
}
|
||||
},
|
||||
// Wave 25
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ .lot = SpawnLOTS::spiderling, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_A) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 25
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::cavalry, 2, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::gf_A) },
|
||||
{ SpawnLOTS::spiderling, 2, GetSpawnerName(SpawnerName::concert_A) },
|
||||
{ SpawnLOTS::spiderling, 1, GetSpawnerName(SpawnerName::ag_A) },
|
||||
}
|
||||
},
|
||||
// Wave 26
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 3, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::spiderling_ve, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 2, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 26
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 3, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::spiderling_ve, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
{ SpawnLOTS::admiral_cp, 2, GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ SpawnLOTS::admiral_cp, 2, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
}
|
||||
},
|
||||
// Wave 27
|
||||
Wave{
|
||||
std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 5, .spawnerName = GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ .lot = SpawnLOTS::ronin, .amountToSpawn = 4, .spawnerName = GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ .lot = SpawnLOTS::cavalry, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ .lot = SpawnLOTS::admiral_cp, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::concert_B) },
|
||||
}
|
||||
},
|
||||
|
||||
// Wave 27
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::ronin, 5, GetSpawnerName(SpawnerName::interior_A) },
|
||||
{ SpawnLOTS::ronin, 4, GetSpawnerName(SpawnerName::interior_B) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::ag_C) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::gf_C) },
|
||||
{ SpawnLOTS::cavalry, 1, GetSpawnerName(SpawnerName::concert_C) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::ag_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::gf_B) },
|
||||
{ SpawnLOTS::admiral_cp, 1, GetSpawnerName(SpawnerName::concert_B) },
|
||||
}
|
||||
},
|
||||
// Wave 28
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::dragon_statue, .amountToSpawn = 12, .spawnerName = GetSpawnerName(SpawnerName::Reward_01) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "",
|
||||
.cinematicLength = -1.0f,
|
||||
.timeLimit = 30,
|
||||
},
|
||||
|
||||
// Wave 28
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::dragon_statue, 12, GetSpawnerName(SpawnerName::Reward_01) },
|
||||
}, {}, {}, "", -1.0f,
|
||||
30,
|
||||
},
|
||||
// Wave 29
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::horseman_boss01, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_01) },
|
||||
{ .lot = SpawnLOTS::horseman_boss02, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_02) },
|
||||
{ .lot = SpawnLOTS::horseman_boss03, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_03) },
|
||||
{ .lot = SpawnLOTS::horseman_boss04, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Horseman_04) },
|
||||
},
|
||||
.soloMissions = {1888},
|
||||
.missions = {1236, 1237, 1249},
|
||||
.cinematic = "Horsemen_Boss",
|
||||
.cinematicLength = 5.0f
|
||||
},
|
||||
|
||||
// Wave 29
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::horseman_boss01, 1, GetSpawnerName(SpawnerName::Horseman_01) },
|
||||
{ SpawnLOTS::horseman_boss02, 1, GetSpawnerName(SpawnerName::Horseman_02) },
|
||||
{ SpawnLOTS::horseman_boss03, 1, GetSpawnerName(SpawnerName::Horseman_03) },
|
||||
{ SpawnLOTS::horseman_boss04, 1, GetSpawnerName(SpawnerName::Horseman_04) },
|
||||
},
|
||||
{1888},
|
||||
{1236, 1237, 1249},
|
||||
"Horsemen_Boss",
|
||||
5.0f
|
||||
},
|
||||
|
||||
// Wave 30 (treasure)
|
||||
Wave {
|
||||
std::vector<MobDefinition> {
|
||||
{ SpawnLOTS::treasure_chest, 1, GetSpawnerName(SpawnerName::Treasure_01) },
|
||||
}, {}, {},
|
||||
"Treasure_Camera",
|
||||
5.0f,
|
||||
(uint32_t)-1,
|
||||
true,
|
||||
60,
|
||||
},
|
||||
// Wave 30 (treasure)
|
||||
Wave{
|
||||
.waveMobs = std::vector<MobDefinition> {
|
||||
{ .lot = SpawnLOTS::treasure_chest, .amountToSpawn = 1, .spawnerName = GetSpawnerName(SpawnerName::Treasure_01) },
|
||||
},
|
||||
.soloMissions = {},
|
||||
.missions = {},
|
||||
.cinematic = "Treasure_Camera",
|
||||
.cinematicLength = 5.0f,
|
||||
.timeLimit = (uint32_t)-1,
|
||||
.notifyWin = true,
|
||||
.winDelay = 60,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user