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Merge branch 'main' into scripting-lua
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@@ -5,7 +5,6 @@
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "InvalidScript.h"
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ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
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m_Serialized = serialized;
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