mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-10 04:08:41 +00:00
Merge branch 'main' into scripting-lua
This commit is contained in:
53
dScripts/ActMine.cpp
Normal file
53
dScripts/ActMine.cpp
Normal file
@@ -0,0 +1,53 @@
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#include "ActMine.h"
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#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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#include "RebuildComponent.h"
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void ActMine::OnStartup(Entity* self) {
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self->SetVar(u"RebuildComplete", false);
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self->SetProximityRadius(MINE_RADIUS, "mineRadius");
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}
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void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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if (state == eRebuildState::REBUILD_COMPLETED) {
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auto* rebuild = self->GetComponent<RebuildComponent>();
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if (rebuild) {
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auto* builder = rebuild->GetBuilder();
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self->SetVar(u"Builder", builder->GetObjectID());
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}
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self->SetVar(u"RebuildComplete", true);
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self->SetVar(u"NumWarnings", 0);
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self->AddToGroup("reset");
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}
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}
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void ActMine::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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auto* detroyable = self->GetComponent<DestroyableComponent>();
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if (!detroyable) return;
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if (status == "ENTER" && self->GetVar<bool>(u"RebuildComplete") == true && detroyable->IsEnemy(entering)) {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
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self->AddTimer("Tick", TICK_TIME);
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}
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}
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void ActMine::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "Tick") {
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if (self->GetVar<int>(u"NumWarnings") >= MAX_WARNINGS){
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auto* skill = self->GetComponent<SkillComponent>();
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if (!skill) return;
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skill->CalculateBehavior(SKILL_ID, BEHAVIOR_ID, LWOOBJID_EMPTY);
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self->AddTimer("BlowedUp", BLOWED_UP_TIME);
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} else {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
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self->AddTimer("Tick", TICK_TIME);
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self->SetVar(u"NumWarnings", self->GetVar<int>(u"NumWarnings") + 1);
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}
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}
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if (timerName == "BlowedUp") {
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self->Kill(self);
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}
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}
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18
dScripts/ActMine.h
Normal file
18
dScripts/ActMine.h
Normal file
@@ -0,0 +1,18 @@
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#pragma once
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#include "CppScripts.h"
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class ActMine : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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int MAX_WARNINGS = 3;
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float MINE_RADIUS = 10.0;
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float TICK_TIME = 0.25;
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float BLOWED_UP_TIME = 0.1;
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uint32_t SKILL_ID = 317;
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uint32_t BEHAVIOR_ID = 3719;
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};
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@@ -2,18 +2,12 @@
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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Game::logger->Log("ActNinjaTurret", "Rebuild state: %i\n", state);
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if (state == eRebuildState::REBUILD_COMPLETED)
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{
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Game::logger->Log("ActNinjaTurret", "I am build\n");
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self->SetVar(u"AmBuilt", true);
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}
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else if (state == eRebuildState::REBUILD_RESETTING)
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{
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Game::logger->Log("ActNinjaTurret", "I am not build\n");
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self->SetVar(u"AmBuilt", false);
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}
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}
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@@ -22,8 +16,6 @@ void
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ActNinjaTurret::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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Game::logger->Log("ActNinjaTurret", "Got server side event %s\n", args.c_str());
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt"))
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{
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sender->Smash();
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@@ -1,24 +1,17 @@
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#include "ActSharkPlayerDeathTrigger.h"
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#include "MissionComponent.h"
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#include "MissionTaskType.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "dLogger.h"
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void ActSharkPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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}
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void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == "achieve") {
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MissionComponent* mis = static_cast<MissionComponent*>(sender->GetComponent(COMPONENT_TYPE_MISSION));
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if (!mis) return;
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auto missionComponent = sender->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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mis->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419);
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, 8419);
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if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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Game::logger->Log("ActSharkPlayerDeathTrigger", "%i\n", self->GetLOT());
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if (sender->GetCharacter()) {
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sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
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@@ -4,8 +4,7 @@
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class ActSharkPlayerDeathTrigger : public CppScripts::Script
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{
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public:
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void OnCollisionPhantom(Entity* self, Entity* target);
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3);
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int32_t param3) override;
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};
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@@ -4,6 +4,7 @@
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#include "LeaderboardManager.h"
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#include "GameMessages.h"
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#include <algorithm>
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#include "dLogger.h"
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bool ActivityManager::IsPlayerInActivity(Entity *self, LWOOBJID playerID) {
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const auto* sac = self->GetComponent<ScriptedActivityComponent>();
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@@ -1,7 +1,6 @@
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#include "AgBugsprayer.h"
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#include "SkillComponent.h"
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void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target)
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{
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self->AddTimer("castSkill", 1);
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@@ -1,8 +1,6 @@
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#include "AgBusDoor.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "ProximityMonitorComponent.h"
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void AgBusDoor::OnStartup(Entity* self) {
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@@ -12,7 +12,11 @@ void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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}
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//Set the flag & mission status:
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user->GetCharacter()->SetPlayerFlag(74, true);
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auto character = user->GetCharacter();
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if (!character) return;
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character->SetPlayerFlag(74, true);
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//Remove the maelstrom cube:
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auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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@@ -1,5 +1,8 @@
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#include "AgFans.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "PhantomPhysicsComponent.h"
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#include "RenderComponent.h"
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void AgFans::OnStartup(Entity* self) {
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@@ -1,8 +1,5 @@
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#pragma once
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#include "CppScripts.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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class AgFans : public CppScripts::Script
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{
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@@ -4,7 +4,6 @@
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class AgImagSmashable : public CppScripts::Script {
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public:
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void OnDie(Entity* self, Entity* killer);
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private:
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void CrateAnimal(Entity* self);
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};
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@@ -1,15 +1,8 @@
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#include "AgJetEffectServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "PhantomPhysicsComponent.h"
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#include "SkillComponent.h"
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void AgJetEffectServer::OnStartup(Entity* self)
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{
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}
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void AgJetEffectServer::OnUse(Entity* self, Entity* user)
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{
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if (inUse)
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@@ -41,7 +34,6 @@ void AgJetEffectServer::OnUse(Entity* self, Entity* user)
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GameMessages::SendPlayFXEffect(effect, 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
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self->AddTimer("radarDish", 2);
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//self->AddTimer("PlayEffect", 2.5f);
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self->AddTimer("CineDone", 9);
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}
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@@ -4,16 +4,12 @@
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class AgJetEffectServer final : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnRebuildComplete(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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LWOOBJID builder;
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bool inUse;
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};
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@@ -1,5 +1,9 @@
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#include "AgLaserSensorServer.h"
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#include "PhantomPhysicsComponent.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "AgMonumentLaserServer.h"
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#include "EntityManager.h"
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void AgLaserSensorServer::OnStartup(Entity* self) {
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@@ -1,9 +1,7 @@
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#pragma once
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#include "CppScripts.h"
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#include "PhantomPhysicsComponent.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "AgMonumentLaserServer.h"
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class SkillComponent;
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class AgLaserSensorServer : public CppScripts::Script {
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public:
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@@ -1,6 +1,5 @@
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#include "AgMonumentBirds.h"
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#include "GameMessages.h"
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#include "DestroyableComponent.h"
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//--------------------------------------------------------------
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//Makes the ag birds fly away when you get close and smashes them.
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@@ -1,9 +1,9 @@
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#include "AgPropGuard.h"
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#include "Entity.h"
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||||
#include "Character.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
|
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#include "InventoryComponent.h"
|
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#include "MissionComponent.h"
|
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#include "Item.h"
|
||||
|
||||
void AgPropGuard::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
|
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|
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@@ -1,5 +1,4 @@
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#include "AgSalutingNpcs.h"
|
||||
|
||||
#include "GameMessages.h"
|
||||
|
||||
|
||||
|
||||
@@ -1,12 +1,8 @@
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#include "AgShipPlayerDeathTrigger.h"
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
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#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
if (target->GetLOT() == 1 && !target->GetIsDead()) {
|
||||
Game::logger->Log("CppScripts::AgShipPlayerDeathTrigger", "Attempting to kill %llu\n", target->GetObjectID());
|
||||
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
#include "AgSpaceStuff.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "GameMessages.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
|
||||
void AgSpaceStuff::OnStartup(Entity* self) {
|
||||
self->AddTimer("FloaterScale", 5.0f);
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "dLogger.h"
|
||||
#include "TeamManager.h"
|
||||
|
||||
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "AgSurvivalSpiderling.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
void AgSurvivalSpiderling::OnStartup(Entity *self) {
|
||||
BaseWavesGenericEnemy::OnStartup(self);
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "AgTurret.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
void AgTurret::OnStartup(Entity* self) {
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "AllCrateChicken.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void AllCrateChicken::OnStartup(Entity* self) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "AmConsoleTeleportServer.h"
|
||||
|
||||
#include "ChooseYourDestinationNsToNt.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
void AmConsoleTeleportServer::OnStartup(Entity* self)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "ChooseYourDestinationNsToNt.h"
|
||||
#include "BaseConsoleTeleportServer.h"
|
||||
#include "AMFFormat.h"
|
||||
|
||||
class AmConsoleTeleportServer : public CppScripts::Script, BaseConsoleTeleportServer
|
||||
{
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
|
||||
|
||||
void AmDarklingDragon::OnStartup(Entity* self) {
|
||||
self->SetVar<int32_t>(u"weakspot", 0);
|
||||
|
||||
@@ -48,15 +47,11 @@ void AmDarklingDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t
|
||||
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (destroyableComponent != nullptr) {
|
||||
Game::logger->Log("AmDarklingDragon", "Armor is %i\n", destroyableComponent->GetArmor());
|
||||
|
||||
if (destroyableComponent->GetArmor() > 0) return;
|
||||
|
||||
auto weakpoint = self->GetVar<int32_t>(u"weakpoint");
|
||||
|
||||
if (weakpoint == 0) {
|
||||
Game::logger->Log("AmDarklingDragon", "Activating weakpoint\n");
|
||||
|
||||
self->AddTimer("ReviveTimer", 12);
|
||||
|
||||
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "AmDarklingMech.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void AmDarklingMech::OnStartup(Entity* self)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "ChooseYourDestinationNsToNt.h"
|
||||
#include "BaseConsoleTeleportServer.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "BaseEnemyMech.h"
|
||||
|
||||
class AmDarklingMech : public BaseEnemyMech
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "GameMessages.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
|
||||
|
||||
void AmDrawBridge::OnStartup(Entity* self)
|
||||
{
|
||||
self->SetNetworkVar(u"InUse", false);
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "MissionComponent.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void AmDropshipComputer::OnStartup(Entity* self)
|
||||
@@ -27,12 +26,12 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user)
|
||||
return;
|
||||
}
|
||||
|
||||
if (inventoryComponent->GetLotCount(12323) != 0)
|
||||
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == MissionState::MISSION_STATE_COMPLETE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
}
|
||||
|
||||
void AmDropshipComputer::OnDie(Entity* self, Entity* killer)
|
||||
|
||||
@@ -8,4 +8,6 @@ public:
|
||||
void OnUse(Entity* self, Entity* user) override;
|
||||
void OnDie(Entity* self, Entity* killer) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
private:
|
||||
const LOT m_NexusTalonDataCard = 12323;
|
||||
};
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
|
||||
|
||||
void AmShieldGenerator::OnStartup(Entity* self)
|
||||
{
|
||||
self->SetProximityRadius(20, "shield");
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "RebuildComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
|
||||
void AmShieldGeneratorQuickbuild::OnStartup(Entity* self)
|
||||
{
|
||||
self->SetProximityRadius(20, "shield");
|
||||
|
||||
@@ -87,8 +87,6 @@ void AmSkullkinDrill::TriggerDrill(Entity* self)
|
||||
|
||||
if (standObj != nullptr)
|
||||
{
|
||||
Game::logger->Log("AmSkullkinDrill", "Disabling knockback\n");
|
||||
|
||||
standObj->SetVar(u"bActive", false);
|
||||
}
|
||||
|
||||
@@ -213,8 +211,6 @@ void AmSkullkinDrill::OnArrived(Entity* self, uint32_t waypointIndex)
|
||||
|
||||
if (standObj != nullptr)
|
||||
{
|
||||
Game::logger->Log("AmSkullkinDrill", "Disabling knockback\n");
|
||||
|
||||
standObj->SetVar(u"bActive", false);
|
||||
}
|
||||
|
||||
@@ -302,8 +298,6 @@ void AmSkullkinDrill::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t
|
||||
|
||||
void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName)
|
||||
{
|
||||
Game::logger->Log("AmSkullkinDrill", "Timer: %s\n", timerName.c_str());
|
||||
|
||||
if (timerName == "killDrill")
|
||||
{
|
||||
const auto childID = self->GetVar<LWOOBJID>(u"ChildSmash");
|
||||
@@ -323,8 +317,6 @@ void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName)
|
||||
|
||||
if (standObj != nullptr)
|
||||
{
|
||||
Game::logger->Log("AmSkullkinDrill", "Enabling knockback\n");
|
||||
|
||||
standObj->SetVar(u"bActive", true);
|
||||
}
|
||||
|
||||
@@ -351,8 +343,6 @@ void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName)
|
||||
{
|
||||
const auto& animName = data[1];
|
||||
|
||||
Game::logger->Log("AmSkullkinDrill", "Anim done: %s\n", animName.c_str());
|
||||
|
||||
const auto playerID = self->GetVar<LWOOBJID>(u"userID");
|
||||
|
||||
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||||
@@ -364,8 +354,6 @@ void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName)
|
||||
|
||||
if (animName == "spinjitzu-staff-windup")
|
||||
{
|
||||
Game::logger->Log("AmSkullkinDrill", "Triggering drill\n");
|
||||
|
||||
TriggerDrill(self);
|
||||
|
||||
GameMessages::SendPlayAnimation(player, u"spinjitzu-staff-loop");
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "BaseConsoleTeleportServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Player.h"
|
||||
#include "RocketLaunchpadControlComponent.h"
|
||||
|
||||
|
||||
void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "BaseEnemyMech.h"
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dpWorld.h"
|
||||
@@ -21,7 +18,6 @@ void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
||||
if (!controlPhys) return;
|
||||
|
||||
NiPoint3 newLoc = {controlPhys->GetPosition().x, dpWorld::Instance().GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
|
||||
//NiPoint3 newLoc = { controlPhys->GetPosition().x, controlPhys->GetPosition().y, controlPhys->GetPosition().z };
|
||||
|
||||
EntityInfo info = EntityInfo();
|
||||
std::vector<LDFBaseData*> cfg;
|
||||
|
||||
@@ -12,7 +12,7 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity *self, Entity *sender, st
|
||||
if (splitArguments.size() > 1) {
|
||||
|
||||
const auto eventName = splitArguments[0];
|
||||
const auto player = EntityManager::Instance()->GetEntity(std::stol(splitArguments[1]));
|
||||
const auto player = EntityManager::Instance()->GetEntity(std::stoull(splitArguments[1]));
|
||||
|
||||
if (player != nullptr) {
|
||||
if (eventName == "updatePlayer") {
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "BasePropertyServer.h"
|
||||
#include <utility>
|
||||
#include "dCommonVars.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
@@ -8,7 +6,8 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Entity.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "dServer.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void BasePropertyServer::SetGameVariables(Entity *self) {
|
||||
self->SetVar<std::string>(ClaimMarkerGroup, "");
|
||||
@@ -170,11 +169,10 @@ void BasePropertyServer::BaseZonePropertyRented(Entity* self, Entity* player) co
|
||||
EntityManager::Instance()->DestructEntity(plaque);
|
||||
}
|
||||
|
||||
if (self->GetVar<int32_t>(brickLinkMissionIDFlag) != 0) {
|
||||
auto plaques = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(PropertyPlaqueGroup));
|
||||
for (auto* plaque : plaques) {
|
||||
EntityManager::Instance()->DestructEntity(plaque);
|
||||
}
|
||||
auto brickLinkMissionID = self->GetVar<uint32_t>(brickLinkMissionIDFlag);
|
||||
if (brickLinkMissionID != 0) {
|
||||
auto missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->CompleteMission(brickLinkMissionID, true);
|
||||
}
|
||||
|
||||
ActivateSpawner(self->GetVar<std::string>(PropObjsSpawner));
|
||||
@@ -337,7 +335,7 @@ void BasePropertyServer::BaseTimerDone(Entity* self, const std::string& timerNam
|
||||
const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
|
||||
|
||||
// No guard for the spider instance fight
|
||||
if (Game::server->GetZoneID() == 1150)
|
||||
if (dZoneManager::Instance()->GetZoneID().GetMapID() == 1150)
|
||||
return;
|
||||
|
||||
const auto entities = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "PropertyVendorComponent.h"
|
||||
|
||||
class BasePropertyServer : public CppScripts::Script {
|
||||
public:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "BaseRandomServer.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Spawner.h"
|
||||
#include "dLogger.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void BaseRandomServer::BaseStartup(Entity* self)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "Entity.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
class Spawner;
|
||||
class BaseRandomServer
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Player.h"
|
||||
#include "MissionTaskType.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Character.h"
|
||||
|
||||
void BaseSurvivalServer::SetGameVariables(Entity *self) {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "ActivityManager.h"
|
||||
#include "CppScripts.h"
|
||||
|
||||
/**
|
||||
* State for each active game
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Player.h"
|
||||
#include "MissionTaskType.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Character.h"
|
||||
|
||||
// Done
|
||||
@@ -60,8 +62,11 @@ void BaseWavesServer::BaseStartup(Entity* self) {
|
||||
|
||||
// Done
|
||||
void BaseWavesServer::BasePlayerExit(Entity* self, Entity* player) {
|
||||
state.waitingPlayers.erase(std::find(state.waitingPlayers.begin(), state.waitingPlayers.end(), player->GetObjectID()));
|
||||
state.players.erase(std::find(state.players.begin(), state.players.end(), player->GetObjectID()));
|
||||
auto waitingPlayerToErase = std::find(state.waitingPlayers.begin(), state.waitingPlayers.end(), player->GetObjectID());
|
||||
if (waitingPlayerToErase != state.waitingPlayers.end()) state.waitingPlayers.erase(waitingPlayerToErase);
|
||||
|
||||
auto playerToErase = std::find(state.players.begin(), state.players.end(), player->GetObjectID());
|
||||
if (playerToErase != state.players.end()) state.players.erase(playerToErase);
|
||||
|
||||
if (!self->GetNetworkVar<bool>(WavesStartedVariable)) {
|
||||
PlayerConfirmed(self);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "ActivityManager.h"
|
||||
#include "CppScripts.h"
|
||||
|
||||
/**
|
||||
* State for each active game
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "BootyDigServer.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "MissionTaskType.h"
|
||||
|
||||
void BootyDigServer::OnStartup(Entity *self) {
|
||||
auto* zoneControlObject = EntityManager::Instance()->GetZoneControlEntity();
|
||||
|
||||
@@ -6,7 +6,10 @@
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "dServer.h"
|
||||
|
||||
#include "DestroyableComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
|
||||
#include "GameMessages.h"
|
||||
#include "SkillComponent.h"
|
||||
@@ -49,7 +52,7 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
|
||||
}
|
||||
|
||||
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
|
||||
if (Game::server->GetZoneID() == instanceZoneID) {
|
||||
if (dZoneManager::Instance()->GetZoneID().GetMapID() == instanceZoneID) {
|
||||
auto* missionComponent = killer->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
#include "DestroyableComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
|
||||
/*
|
||||
--------------------------------------------------------------
|
||||
|
||||
@@ -17,7 +13,9 @@
|
||||
|
||||
--------------------------------------------------------------
|
||||
*/
|
||||
|
||||
class DestroyableComponent;
|
||||
class ControllablePhysicsComponent;
|
||||
class BaseCombatAIComponent;
|
||||
class BossSpiderQueenEnemyServer final : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "BuccaneerValiantShip.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
void BuccaneerValiantShip::OnStartup(Entity* self) {
|
||||
self->AddCallbackTimer(1.0F, [self]() {
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#include "BurningTile.h"
|
||||
|
||||
#include "SkillComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
void BurningTile::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
|
||||
{
|
||||
|
||||
253
dScripts/CMakeLists.txt
Normal file
253
dScripts/CMakeLists.txt
Normal file
@@ -0,0 +1,253 @@
|
||||
set(DSCRIPT_SOURCES "ActivityManager.cpp"
|
||||
"ActMine.cpp"
|
||||
"ActNinjaTurret.cpp"
|
||||
"ActParadoxPipeFix.cpp"
|
||||
"ActPlayerDeathTrigger.cpp"
|
||||
"ActSharkPlayerDeathTrigger.cpp"
|
||||
"ActVehicleDeathTrigger.cpp"
|
||||
"AgBugsprayer.cpp"
|
||||
"AgBusDoor.cpp"
|
||||
"AgCagedBricksServer.cpp"
|
||||
"AgDarkSpiderling.cpp"
|
||||
"AgFans.cpp"
|
||||
"AgImagSmashable.cpp"
|
||||
"AgJetEffectServer.cpp"
|
||||
"AgLaserSensorServer.cpp"
|
||||
"AgMonumentBirds.cpp"
|
||||
"AgMonumentLaserServer.cpp"
|
||||
"AgMonumentRaceCancel.cpp"
|
||||
"AgMonumentRaceGoal.cpp"
|
||||
"AgPicnicBlanket.cpp"
|
||||
"AgPropGuard.cpp"
|
||||
"AgPropguards.cpp"
|
||||
"AgQbElevator.cpp"
|
||||
"AgSalutingNpcs.cpp"
|
||||
"AgShipPlayerDeathTrigger.cpp"
|
||||
"AgShipPlayerShockServer.cpp"
|
||||
"AgSpaceStuff.cpp"
|
||||
"AgStagePlatforms.cpp"
|
||||
"AgStromlingProperty.cpp"
|
||||
"AgSurvivalBuffStation.cpp"
|
||||
"AgSurvivalMech.cpp"
|
||||
"AgSurvivalSpiderling.cpp"
|
||||
"AgSurvivalStromling.cpp"
|
||||
"AgTurret.cpp"
|
||||
"AllCrateChicken.cpp"
|
||||
"AmBlueX.cpp"
|
||||
"AmBridge.cpp"
|
||||
"AmConsoleTeleportServer.cpp"
|
||||
"AmDarklingDragon.cpp"
|
||||
"AmDarklingMech.cpp"
|
||||
"AmDrawBridge.cpp"
|
||||
"AmDropshipComputer.cpp"
|
||||
"AmScrollReaderServer.cpp"
|
||||
"AmShieldGenerator.cpp"
|
||||
"AmShieldGeneratorQuickbuild.cpp"
|
||||
"AmSkeletonEngineer.cpp"
|
||||
"AmSkullkinDrill.cpp"
|
||||
"AmSkullkinDrillStand.cpp"
|
||||
"AmSkullkinTower.cpp"
|
||||
"AmTeapotServer.cpp"
|
||||
"AmTemplateSkillVolume.cpp"
|
||||
"AnvilOfArmor.cpp"
|
||||
"BankInteractServer.cpp"
|
||||
"BaseConsoleTeleportServer.cpp"
|
||||
"BaseEnemyApe.cpp"
|
||||
"BaseEnemyMech.cpp"
|
||||
"BaseFootRaceManager.cpp"
|
||||
"BaseInteractDropLootServer.cpp"
|
||||
"BasePropertyServer.cpp"
|
||||
"BaseRandomServer.cpp"
|
||||
"BaseSurvivalServer.cpp"
|
||||
"BaseWavesGenericEnemy.cpp"
|
||||
"BaseWavesServer.cpp"
|
||||
"Binoculars.cpp"
|
||||
"BootyDigServer.cpp"
|
||||
"BossSpiderQueenEnemyServer.cpp"
|
||||
"BuccaneerValiantShip.cpp"
|
||||
"BurningTile.cpp"
|
||||
"CatapultBaseServer.cpp"
|
||||
"CatapultBouncerServer.cpp"
|
||||
"CauldronOfLife.cpp"
|
||||
"CavePrisonCage.cpp"
|
||||
"ChooseYourDestinationNsToNt.cpp"
|
||||
"ClRing.cpp"
|
||||
"CppScripts.cpp"
|
||||
"CrabServer.cpp"
|
||||
"DamagingPets.cpp"
|
||||
"Darkitect.cpp"
|
||||
"DLUVanityNPC.cpp"
|
||||
"EnemyNjBuff.cpp"
|
||||
"EnemyRoninSpawner.cpp"
|
||||
"EnemySkeletonSpawner.cpp"
|
||||
"EnemySpiderSpawner.cpp"
|
||||
"ExplodingAsset.cpp"
|
||||
"FallingTile.cpp"
|
||||
"FireFirstSkillonStartup.cpp"
|
||||
"FlameJetServer.cpp"
|
||||
"ForceVolumeServer.cpp"
|
||||
"FountainOfImagination.cpp"
|
||||
"FvBounceOverWall.cpp"
|
||||
"FvBrickPuzzleServer.cpp"
|
||||
"FvCandle.cpp"
|
||||
"FvConsoleLeftQuickbuild.cpp"
|
||||
"FvConsoleRightQuickbuild.cpp"
|
||||
"FvDragonSmashingGolemQb.cpp"
|
||||
"FvFacilityBrick.cpp"
|
||||
"FvFlyingCreviceDragon.cpp"
|
||||
"FvFong.cpp"
|
||||
"FvFreeGfNinjas.cpp"
|
||||
"FvHorsemenTrigger.cpp"
|
||||
"FvMaelstromCavalry.cpp"
|
||||
"FvMaelstromDragon.cpp"
|
||||
"FvNinjaGuard.cpp"
|
||||
"FvPandaServer.cpp"
|
||||
"FvPandaSpawnerServer.cpp"
|
||||
"FvPassThroughWall.cpp"
|
||||
"FvRaceSmashEggImagineServer.cpp"
|
||||
"GfApeSmashingQB.cpp"
|
||||
"GfBanana.cpp"
|
||||
"GfBananaCluster.cpp"
|
||||
"GfCampfire.cpp"
|
||||
"GfCaptainsCannon.cpp"
|
||||
"GfJailkeepMission.cpp"
|
||||
"GfJailWalls.cpp"
|
||||
"GfOrgan.cpp"
|
||||
"GfTikiTorch.cpp"
|
||||
"GrowingFlower.cpp"
|
||||
"HydrantBroken.cpp"
|
||||
"HydrantSmashable.cpp"
|
||||
"ImaginationBackpackHealServer.cpp"
|
||||
"ImaginationShrineServer.cpp"
|
||||
"ImgBrickConsoleQB.cpp"
|
||||
"InstanceExitTransferPlayerToLastNonInstance.cpp"
|
||||
"InvalidScript.cpp"
|
||||
"LegoDieRoll.cpp"
|
||||
"Lieutenant.cpp"
|
||||
"MaestromExtracticatorServer.cpp"
|
||||
"MailBoxServer.cpp"
|
||||
"MastTeleport.cpp"
|
||||
"MinigameTreasureChestServer.cpp"
|
||||
"MonCoreNookDoors.cpp"
|
||||
"MonCoreSmashableDoors.cpp"
|
||||
"NjColeNPC.cpp"
|
||||
"NjDragonEmblemChestServer.cpp"
|
||||
"NjEarthDragonPetServer.cpp"
|
||||
"NjEarthPetServer.cpp"
|
||||
"NjGarmadonCelebration.cpp"
|
||||
"NjhubLavaPlayerDeathTrigger.cpp"
|
||||
"NjIceRailActivator.cpp"
|
||||
"NjJayMissionItems.cpp"
|
||||
"NjMonastryBossInstance.cpp"
|
||||
"NjNPCMissionSpinjitzuServer.cpp"
|
||||
"NjNyaMissionitems.cpp"
|
||||
"NjRailActivatorsServer.cpp"
|
||||
"NjRailPostServer.cpp"
|
||||
"NjRailSwitch.cpp"
|
||||
"NjScrollChestServer.cpp"
|
||||
"NjWuNPC.cpp"
|
||||
"NPCAddRemoveItem.cpp"
|
||||
"NpcAgCourseStarter.cpp"
|
||||
"NpcCowboyServer.cpp"
|
||||
"NpcEpsilonServer.cpp"
|
||||
"NpcNjAssistantServer.cpp"
|
||||
"NpcNpSpacemanBob.cpp"
|
||||
"NpcPirateServer.cpp"
|
||||
"NpcWispServer.cpp"
|
||||
"NsConcertChoiceBuild.cpp"
|
||||
"NsConcertChoiceBuildManager.cpp"
|
||||
"NsConcertInstrument.cpp"
|
||||
"NsConcertQuickBuild.cpp"
|
||||
"NsGetFactionMissionServer.cpp"
|
||||
"NsJohnnyMissionServer.cpp"
|
||||
"NsLegoClubDoor.cpp"
|
||||
"NsLupTeleport.cpp"
|
||||
"NsModularBuild.cpp"
|
||||
"NsQbImaginationStatue.cpp"
|
||||
"NsTokenConsoleServer.cpp"
|
||||
"NtAssemblyTubeServer.cpp"
|
||||
"NtBeamImaginationCollectors.cpp"
|
||||
"NtCombatChallengeDummy.cpp"
|
||||
"NtCombatChallengeExplodingDummy.cpp"
|
||||
"NtCombatChallengeServer.cpp"
|
||||
"NtConsoleTeleportServer.cpp"
|
||||
"NtDarkitectRevealServer.cpp"
|
||||
"NtDirtCloudServer.cpp"
|
||||
"NtDukeServer.cpp"
|
||||
"NtFactionSpyServer.cpp"
|
||||
"NtHaelServer.cpp"
|
||||
"NtImagBeamBuffer.cpp"
|
||||
"NtOverbuildServer.cpp"
|
||||
"NtParadoxPanelServer.cpp"
|
||||
"NtParadoxTeleServer.cpp"
|
||||
"NtSentinelWalkwayServer.cpp"
|
||||
"NtSleepingGuard.cpp"
|
||||
"NtVandaServer.cpp"
|
||||
"NtVentureCannonServer.cpp"
|
||||
"NtVentureSpeedPadServer.cpp"
|
||||
"NtXRayServer.cpp"
|
||||
"PersonalFortress.cpp"
|
||||
"PetDigBuild.cpp"
|
||||
"PetDigServer.cpp"
|
||||
"PetFromDigServer.cpp"
|
||||
"PetFromObjectServer.cpp"
|
||||
"PropertyBankInteract.cpp"
|
||||
"PropertyDeathPlane.cpp"
|
||||
"PropertyDevice.cpp"
|
||||
"PropertyFXDamage.cpp"
|
||||
"PropertyPlatform.cpp"
|
||||
"PrSeagullFly.cpp"
|
||||
"PrWhistle.cpp"
|
||||
"QbEnemyStunner.cpp"
|
||||
"RaceImagineCrateServer.cpp"
|
||||
"RaceImaginePowerup.cpp"
|
||||
"RaceMaelstromGeiser.cpp"
|
||||
"RaceSmashServer.cpp"
|
||||
"RainOfArrows.cpp"
|
||||
"RandomSpawnerFin.cpp"
|
||||
"RandomSpawnerPit.cpp"
|
||||
"RandomSpawnerStr.cpp"
|
||||
"RandomSpawnerZip.cpp"
|
||||
"RemoveRentalGear.cpp"
|
||||
"RockHydrantBroken.cpp"
|
||||
"RockHydrantSmashable.cpp"
|
||||
"ScriptComponent.cpp"
|
||||
"ScriptedPowerupSpawner.cpp"
|
||||
"SGCannon.cpp"
|
||||
"SpawnGryphonServer.cpp"
|
||||
"SpawnLionServer.cpp"
|
||||
"SpawnPetBaseServer.cpp"
|
||||
"SpawnSaberCatServer.cpp"
|
||||
"SpawnShrakeServer.cpp"
|
||||
"SpawnStegoServer.cpp"
|
||||
"SpecialImaginePowerupSpawner.cpp"
|
||||
"SpiderBossTreasureChestServer.cpp"
|
||||
"SsModularBuildServer.cpp"
|
||||
"StinkyFishTarget.cpp"
|
||||
"StoryBoxInteractServer.cpp"
|
||||
"Sunflower.cpp"
|
||||
"TokenConsoleServer.cpp"
|
||||
"TouchMissionUpdateServer.cpp"
|
||||
"TreasureChestDragonServer.cpp"
|
||||
"TriggerAmbush.cpp"
|
||||
"VeBricksampleServer.cpp"
|
||||
"VeEpsilonServer.cpp"
|
||||
"VeMech.cpp"
|
||||
"VeMissionConsole.cpp"
|
||||
"WaveBossApe.cpp"
|
||||
"WaveBossHammerling.cpp"
|
||||
"WaveBossHorsemen.cpp"
|
||||
"WaveBossSpiderling.cpp"
|
||||
"WhFans.cpp"
|
||||
"WildAmbients.cpp"
|
||||
"WishingWellServer.cpp"
|
||||
"ZoneAgMedProperty.cpp"
|
||||
"ZoneAgProperty.cpp"
|
||||
"ZoneAgSpiderQueen.cpp"
|
||||
"ZoneAgSurvival.cpp"
|
||||
"ZoneFvProperty.cpp"
|
||||
"ZoneGfProperty.cpp"
|
||||
"ZoneNsMedProperty.cpp"
|
||||
"ZoneNsProperty.cpp"
|
||||
"ZoneNsWaves.cpp"
|
||||
"ZoneSGServer.cpp" PARENT_SCOPE)
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "CatapultBaseServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
|
||||
void CatapultBaseServer::OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1, int32_t param2)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "Spawner.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class CatapultBaseServer : public CppScripts::Script {
|
||||
public:
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "CatapultBouncerServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "Spawner.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class CatapultBouncerServer : public CppScripts::Script {
|
||||
public:
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "CavePrisonCage.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Character.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void CavePrisonCage::OnStartup(Entity *self)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "Spawner.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class CavePrisonCage : public CppScripts::Script {
|
||||
public:
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#include "ChooseYourDestinationNsToNt.h"
|
||||
#include "Character.h"
|
||||
#include "GameMessages.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class ChooseYourDestinationNsToNt
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "ClRing.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Character.h"
|
||||
|
||||
void ClRing::OnCollisionPhantom(Entity* self, Entity* target)
|
||||
{
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
#include "CppScripts.h"
|
||||
#include "GameMessages.h"
|
||||
#include "dpWorld.h"
|
||||
#include "Entity.h"
|
||||
#include "ScriptComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "InvalidScript.h"
|
||||
@@ -164,6 +162,8 @@
|
||||
#include "BaseFootRaceManager.h"
|
||||
#include "PropertyPlatform.h"
|
||||
#include "MailBoxServer.h"
|
||||
#include "ActMine.h"
|
||||
#include "FireFirstSkillonStartup.h"
|
||||
|
||||
// Racing Scripts
|
||||
#include "RaceImagineCrateServer.h"
|
||||
@@ -591,6 +591,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
return new VeBricksampleServer();
|
||||
else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
|
||||
script = new MailBoxServer();
|
||||
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua")
|
||||
script = new ActMine();
|
||||
|
||||
//Racing:
|
||||
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua")
|
||||
@@ -801,7 +803,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
|
||||
script = new LegoDieRoll();
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
|
||||
script = new BuccaneerValiantShip();
|
||||
|
||||
else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
|
||||
script = new FireFirstSkillonStartup();
|
||||
// FB
|
||||
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
|
||||
script = new RockHydrantBroken();
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
#pragma once
|
||||
#include "dCommonVars.h"
|
||||
#include "RakNetTypes.h"
|
||||
#include <string>
|
||||
#include "MissionComponent.h"
|
||||
#include "MissionState.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Loot.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class User;
|
||||
class Entity;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "DLUVanityNPC.h"
|
||||
#include "GameMessages.h"
|
||||
#include "dServer.h"
|
||||
#include "VanityUtilities.h"
|
||||
|
||||
void DLUVanityNPC::OnStartup(Entity* self)
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "VanityUtilities.h"
|
||||
|
||||
class VanityNPC;
|
||||
class DLUVanityNPC : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
class Entity;
|
||||
|
||||
class Darkitect
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#include "EnemySpiderSpawner.h"
|
||||
#include "GameMessages.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
//----------------------------------------------
|
||||
//--Initiate egg hatching on call
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "ExplodingAsset.h"
|
||||
|
||||
#include "DestroyableComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
|
||||
//TODO: this has to be updated so that you only get killed if you're in a certain radius.
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
|
||||
void FallingTile::OnStartup(Entity* self)
|
||||
{
|
||||
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
|
||||
|
||||
24
dScripts/FireFirstSkillonStartup.cpp
Normal file
24
dScripts/FireFirstSkillonStartup.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "FireFirstSkillonStartup.h"
|
||||
#include "Entity.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "CDObjectSkillsTable.h"
|
||||
|
||||
void FireFirstSkillonStartup::OnStartup(Entity* self) {
|
||||
auto skillComponent = self->GetComponent<SkillComponent>();
|
||||
if (!skillComponent) return;
|
||||
|
||||
// Get the skill IDs of this object.
|
||||
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
|
||||
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
|
||||
|
||||
// For each skill, cast it with the associated behavior ID.
|
||||
for (auto skill : skills) {
|
||||
CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
||||
CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
|
||||
|
||||
// Should parent entity be null, make the originator self.
|
||||
const auto target = self->GetParentEntity() ? self->GetParentEntity()->GetObjectID() : self->GetObjectID();
|
||||
skillComponent->CalculateBehavior(skill.skillID, behaviorData.behaviorID, LWOOBJID_EMPTY, false, false, target);
|
||||
}
|
||||
}
|
||||
12
dScripts/FireFirstSkillonStartup.h
Normal file
12
dScripts/FireFirstSkillonStartup.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#ifndef __FIREFIRSTSKILLONSTARTUP__H__
|
||||
#define __FIREFIRSTSKILLONSTARTUP__H__
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
class FireFirstSkillonStartup : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
};
|
||||
|
||||
#endif //!__FIREFIRSTSKILLONSTARTUP__H__
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "FlameJetServer.h"
|
||||
|
||||
#include "SkillComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
|
||||
@@ -2,17 +2,11 @@
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
|
||||
void ForceVolumeServer::OnStartup(Entity* self)
|
||||
{
|
||||
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
|
||||
|
||||
if (phantomPhysicsComponent == nullptr)
|
||||
{
|
||||
Game::logger->Log("ForceVolumeServer", "Failed to find PhantomPhysicsComponent\n");
|
||||
|
||||
return;
|
||||
}
|
||||
if (phantomPhysicsComponent == nullptr) return;
|
||||
|
||||
const auto forceAmount = self->GetVar<float>(u"ForceAmt");
|
||||
const auto forceX = self->GetVar<float>(u"ForceX");
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "FountainOfImagination.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void FountainOfImagination::OnStartup(Entity *self) {
|
||||
self->SetVar<uint32_t>(u"numCycles", 6);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "FvBounceOverWall.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto missionComponent = target->GetComponent<MissionComponent>();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "FvCandle.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
std::vector<int32_t> FvCandle::m_Missions = {850, 1431, 1529, 1566, 1603};
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
class FvCandle : public CppScripts::Script
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
#include "FvConsoleLeftQuickbuild.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
#include "FvConsoleRightQuickbuild.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
#include "FvFacilityBrick.h"
|
||||
#include "GameMessages.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
|
||||
void FvFacilityBrick::OnStartup(Entity* self)
|
||||
{
|
||||
self->SetVar(u"ConsoleLEFTActive", false);
|
||||
@@ -13,8 +11,6 @@ void FvFacilityBrick::OnStartup(Entity* self)
|
||||
|
||||
void FvFacilityBrick::OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1, int32_t param2)
|
||||
{
|
||||
Game::logger->Log("FvFacilityBrick", "Notify: %s\n", name.c_str());
|
||||
|
||||
auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0];
|
||||
auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0];
|
||||
auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0];
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "FvFong.h"
|
||||
#include "Darkitect.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "FvFreeGfNinjas.h"
|
||||
#include "Character.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void FvFreeGfNinjas::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
|
||||
if (missionID == 705 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
|
||||
|
||||
@@ -11,8 +11,6 @@ void FvHorsemenTrigger::OnStartup(Entity* self)
|
||||
|
||||
void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
||||
{
|
||||
Game::logger->Log("FvHorsemenTrigger", "Proximity update\n");
|
||||
|
||||
if (name != "horsemenTrigger" || !entering->IsPlayer())
|
||||
{
|
||||
return;
|
||||
@@ -24,12 +22,10 @@ void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::s
|
||||
|
||||
if (status == "ENTER" && iter == players.end())
|
||||
{
|
||||
Game::logger->Log("FvHorsemenTrigger", "Proximity enter\n");
|
||||
players.push_back(entering->GetObjectID());
|
||||
}
|
||||
else if (status == "LEAVE" && iter != players.end())
|
||||
{
|
||||
Game::logger->Log("FvHorsemenTrigger", "Proximity leave\n");
|
||||
players.erase(iter);
|
||||
}
|
||||
|
||||
@@ -42,7 +38,6 @@ FvHorsemenTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::stri
|
||||
{
|
||||
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
|
||||
|
||||
Game::logger->Log("FvHorsemenTrigger", "Got event %s with %i players\n", args.c_str(), players.size());
|
||||
if (args == "HorsemenDeath")
|
||||
{
|
||||
for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players"))
|
||||
|
||||
@@ -5,16 +5,12 @@ void FvMaelstromCavalry::OnStartup(Entity* self)
|
||||
{
|
||||
for (const auto& group : self->GetGroups())
|
||||
{
|
||||
Game::logger->Log("FvMaelstromCavalry", "Got group: %s\n", group.c_str());
|
||||
|
||||
const auto& objects = EntityManager::Instance()->GetEntitiesInGroup(group);
|
||||
|
||||
for (auto* obj : objects)
|
||||
{
|
||||
if (obj->GetLOT() != 8551) continue;
|
||||
|
||||
Game::logger->Log("FvMaelstromCavalry", "Trigger in group: %s\n", group.c_str());
|
||||
|
||||
obj->OnFireEventServerSide(self, "ISpawned");
|
||||
}
|
||||
}
|
||||
@@ -27,8 +23,6 @@ void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
|
||||
return;
|
||||
}
|
||||
|
||||
Game::logger->Log("FvMaelstromCavalry", "Killer: %i\n", killer->GetLOT());
|
||||
|
||||
if (killer->GetLOT() != 8665)
|
||||
{
|
||||
return;
|
||||
@@ -38,8 +32,6 @@ void FvMaelstromCavalry::OnDie(Entity* self, Entity* killer)
|
||||
|
||||
for (auto* trigger : triggers)
|
||||
{
|
||||
Game::logger->Log("FvMaelstromCavalry", "Trigger for: %i\n", killer->GetLOT());
|
||||
|
||||
trigger->OnFireEventServerSide(self, "HorsemenDeath");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
class FvMaelstromCavalry : public CppScripts::Script
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#include "EntityManager.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void FvMaelstromDragon::OnStartup(Entity* self)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
class FvMaelstromDragon : public CppScripts::Script
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "FvPassThroughWall.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void FvPassThroughWall::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto missionComponent = target->GetComponent<MissionComponent>();
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#include "FvRaceSmashEggImagineServer.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "FvRaceSmashEggImagineServer.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "RacingTaskParam.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void FvRaceSmashEggImagineServer::OnDie(Entity *self, Entity *killer) {
|
||||
if (killer != nullptr) {
|
||||
|
||||
@@ -3,12 +3,9 @@
|
||||
#include "Entity.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
void GfBanana::SpawnBanana(Entity* self)
|
||||
{
|
||||
Game::logger->Log("GfBanana", "Spawning banana\n");
|
||||
|
||||
auto position = self->GetPosition();
|
||||
const auto rotation = self->GetRotation();
|
||||
|
||||
@@ -44,8 +41,6 @@ void GfBanana::OnStartup(Entity* self)
|
||||
|
||||
void GfBanana::OnHit(Entity* self, Entity* attacker)
|
||||
{
|
||||
Game::logger->Log("GfBanana", "Spawning cluster\n");
|
||||
|
||||
auto* destroyable = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
destroyable->SetHealth(9999);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "GfBananaCluster.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void GfBananaCluster::OnStartup(Entity* self)
|
||||
{
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
#include "GfCampfire.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
#include "RenderComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "ProximityMonitorComponent.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void GfCampfire::OnStartup(Entity* self) {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include "GfJailWalls.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "GfTikiTorch.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
#include "MissionComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void GfTikiTorch::OnStartup(Entity* self) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "ImaginationBackpackHealServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
|
||||
void ImaginationBackpackHealServer::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
|
||||
if (message == "CastImaginationBackpack") {
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "ImaginationShrineServer.h"
|
||||
#include "RebuildComponent.h"
|
||||
|
||||
|
||||
void ImaginationShrineServer::OnUse(Entity* self, Entity* user)
|
||||
{
|
||||
// If the rebuild component is complete, use the shrine
|
||||
|
||||
@@ -197,8 +197,6 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
|
||||
|
||||
self->SetVar(u"Died", true);
|
||||
|
||||
Game::logger->Log("ImgBrickConsoleQB", "On Die...\n");
|
||||
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
|
||||
if (rebuildComponent->GetState() == REBUILD_COMPLETED)
|
||||
@@ -266,16 +264,12 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
|
||||
}
|
||||
|
||||
self->SetNetworkVar(u"used", false);
|
||||
|
||||
Game::logger->Log("ImgBrickConsoleQB", "Died...\n");
|
||||
}
|
||||
|
||||
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
|
||||
{
|
||||
if (timerName == "reset")
|
||||
{
|
||||
Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
|
||||
|
||||
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
|
||||
|
||||
if (rebuildComponent->GetState() == REBUILD_OPEN)
|
||||
@@ -285,8 +279,6 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
|
||||
}
|
||||
else if (timerName == "Die")
|
||||
{
|
||||
Game::logger->Log("ImgBrickConsoleQB", "Die...\n");
|
||||
|
||||
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
|
||||
|
||||
for (auto* console : consoles)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user