mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 17:38:08 +00:00
@@ -8,12 +8,13 @@
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#include "BitStream.h"
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#include "Game.h"
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "dServer.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(chatChannel);
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@@ -35,7 +36,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
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void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(static_cast<char>(4));
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@@ -67,7 +68,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
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//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SEND_CANNED_TEXT);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
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bitStream.Write<uint8_t>(0); //response type, options above ^
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//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
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SEND_PACKET;
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