mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
@@ -13,7 +13,6 @@
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#include "Entity.h"
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#include "Character.h"
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "dLogger.h"
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#include "EntityManager.h"
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#include "InventoryComponent.h"
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@@ -26,6 +25,7 @@
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#include "WorldConfig.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount) {
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@@ -283,7 +283,7 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
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sql::ResultSet* res = stmt->executeQuery();
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0));
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@@ -406,7 +406,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(&bitStream, sysAddr, false);
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@@ -414,7 +414,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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uint64_t messageType = 2;
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uint64_t s1 = 0;
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uint64_t s2 = 0;
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@@ -433,7 +433,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -442,7 +442,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -456,7 +456,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -71,7 +71,6 @@
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#include "eBubbleType.h"
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#include "AMFFormat.h"
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#include "MovingPlatformComponent.h"
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#include "dMessageIdentifiers.h"
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#include "eMissionState.h"
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#include "TriggerComponent.h"
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#include "eServerDisconnectIdentifiers.h"
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@@ -79,6 +78,9 @@
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eControlScheme.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eMasterMessageType.h"
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#include "CDObjectsTable.h"
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#include "CDZoneTableTable.h"
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@@ -765,7 +767,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(&bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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@@ -1096,7 +1098,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Notify chat about it
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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@@ -2044,7 +2046,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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