mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
@@ -2,16 +2,14 @@
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#define __STARTSKILL__H__
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#include "dCommonVars.h"
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#include "dMessageIdentifiers.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "eGameMessageType.h"
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/**
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* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
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*/
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class StartSkill {
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static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
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public:
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StartSkill() {
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bUsedMouse = false;
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@@ -46,7 +44,7 @@ public:
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}
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void Serialize(RakNet::BitStream* stream) {
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stream->Write(MsgID);
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stream->Write(eGameMessageType::START_SKILL);
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stream->Write(bUsedMouse);
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