mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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@@ -4,13 +4,11 @@
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#include <string>
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#include "BitStream.h"
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#include "eGameMessageType.h"
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#include "dMessageIdentifiers.h"
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/* Message to synchronize a skill cast */
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class EchoSyncSkill {
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static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
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public:
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EchoSyncSkill() {
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bDone = false;
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@@ -31,7 +29,7 @@ public:
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}
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void Serialize(RakNet::BitStream* stream) {
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stream->Write(MsgID);
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stream->Write(eGameMessageType::ECHO_SYNC_SKILL);
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stream->Write(bDone);
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uint32_t sBitStreamLength = sBitStream.length();
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