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@@ -33,10 +33,11 @@
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#include "EchoSyncSkill.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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using namespace std;
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
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CBITSTREAM;
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@@ -53,54 +54,54 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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switch (messageID) {
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case GAME_MSG_UN_USE_BBB_MODEL: {
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case eGameMessageType::UN_USE_BBB_MODEL: {
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GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_PLAY_EMOTE: {
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case eGameMessageType::PLAY_EMOTE: {
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GameMessages::HandlePlayEmote(inStream, entity);
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break;
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}
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case GAME_MSG_MOVE_ITEM_IN_INVENTORY: {
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case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
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GameMessages::HandleMoveItemInInventory(inStream, entity);
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break;
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}
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case GAME_MSG_REMOVE_ITEM_FROM_INVENTORY: {
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case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
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GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_EQUIP_ITEM:
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case eGameMessageType::EQUIP_ITEM:
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GameMessages::HandleEquipItem(inStream, entity);
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break;
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case GAME_MSG_UN_EQUIP_ITEM:
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case eGameMessageType::UN_EQUIP_ITEM:
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GameMessages::HandleUnequipItem(inStream, entity);
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break;
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case GAME_MSG_RESPOND_TO_MISSION: {
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case eGameMessageType::RESPOND_TO_MISSION: {
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GameMessages::HandleRespondToMission(inStream, entity);
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break;
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}
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case GAME_MSG_REQUEST_USE: {
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case eGameMessageType::REQUEST_USE: {
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GameMessages::HandleRequestUse(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_SET_FLAG: {
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case eGameMessageType::SET_FLAG: {
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GameMessages::HandleSetFlag(inStream, entity);
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break;
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}
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case GAME_MSG_HAS_BEEN_COLLECTED: {
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case eGameMessageType::HAS_BEEN_COLLECTED: {
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GameMessages::HandleHasBeenCollected(inStream, entity);
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break;
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}
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case GAME_MSG_PLAYER_LOADED: {
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case eGameMessageType::PLAYER_LOADED: {
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GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
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entity->SetPlayerReadyForUpdates();
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@@ -174,73 +175,73 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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break;
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}
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case GAME_MSG_REQUEST_LINKED_MISSION: {
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case eGameMessageType::REQUEST_LINKED_MISSION: {
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GameMessages::HandleRequestLinkedMission(inStream, entity);
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break;
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}
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case GAME_MSG_MISSION_DIALOGUE_OK: {
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case eGameMessageType::MISSION_DIALOGUE_OK: {
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GameMessages::HandleMissionDialogOK(inStream, entity);
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break;
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}
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case GAME_MSG_MISSION_DIALOGUE_CANCELLED: {
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case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
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//This message is pointless for our implementation, as the client just carries on after
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//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
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break;
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}
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case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
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case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
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GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
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case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
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GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
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case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
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GameMessages::HandleActivityStateChangeRequest(inStream, entity);
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break;
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}
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case GAME_MSG_PARSE_CHAT_MESSAGE: {
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case eGameMessageType::PARSE_CHAT_MESSAGE: {
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GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
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case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
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GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
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break;
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}
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case GAME_MSG_PICKUP_CURRENCY: {
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case eGameMessageType::PICKUP_CURRENCY: {
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GameMessages::HandlePickupCurrency(inStream, entity);
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break;
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}
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case GAME_MSG_PICKUP_ITEM: {
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case eGameMessageType::PICKUP_ITEM: {
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GameMessages::HandlePickupItem(inStream, entity);
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break;
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}
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case GAME_MSG_RESURRECT: {
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case eGameMessageType::RESURRECT: {
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GameMessages::HandleResurrect(inStream, entity);
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break;
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}
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case GAME_MSG_REQUEST_RESURRECT: {
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case eGameMessageType::REQUEST_RESURRECT: {
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GameMessages::SendResurrect(entity);
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/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
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if (dest) {
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@@ -251,12 +252,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}*/
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break;
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}
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case GAME_MSG_HANDLE_HOT_PROPERTY_DATA: {
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case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
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GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
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case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
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{
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auto message = RequestServerProjectileImpact();
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@@ -275,7 +276,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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break;
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}
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case GAME_MSG_START_SKILL: {
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case eGameMessageType::START_SKILL: {
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StartSkill startSkill = StartSkill();
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startSkill.Deserialize(inStream); // inStream replaces &bitStream
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@@ -313,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (success) {
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//Broadcast our startSkill:
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RakNet::BitStream bitStreamLocal;
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PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
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PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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EchoStartSkill echoStartSkill;
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@@ -333,11 +334,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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} break;
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case GAME_MSG_SYNC_SKILL: {
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case eGameMessageType::SYNC_SKILL: {
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RakNet::BitStream bitStreamLocal;
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PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
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PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
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//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
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//bitStreamLocal.Write(inStream);
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SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
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@@ -374,306 +375,306 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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Game::server->Send(&bitStreamLocal, sysAddr, true);
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} break;
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case GAME_MSG_REQUEST_SMASH_PLAYER:
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case eGameMessageType::REQUEST_SMASH_PLAYER:
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entity->Smash(entity->GetObjectID());
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break;
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case GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
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case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
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GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
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break;
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case GAME_MSG_MODULAR_BUILD_FINISH:
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case eGameMessageType::MODULAR_BUILD_FINISH:
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GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
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break;
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case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
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case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
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GameMessages::HandlePushEquippedItemsState(inStream, entity);
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break;
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case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
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case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
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GameMessages::HandlePopEquippedItemsState(inStream, entity);
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break;
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case GAME_MSG_BUY_FROM_VENDOR:
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case eGameMessageType::BUY_FROM_VENDOR:
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GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
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break;
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case GAME_MSG_SELL_TO_VENDOR:
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case eGameMessageType::SELL_TO_VENDOR:
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GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
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break;
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case GAME_MSG_BUYBACK_FROM_VENDOR:
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case eGameMessageType::BUYBACK_FROM_VENDOR:
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GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
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break;
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case GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP:
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case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
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GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
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break;
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case GAME_MSG_DONE_ARRANGING_WITH_ITEM:
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case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
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GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
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break;
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case GAME_MSG_MODULAR_BUILD_CONVERT_MODEL:
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case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
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GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
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break;
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case GAME_MSG_BUILD_MODE_SET:
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case eGameMessageType::BUILD_MODE_SET:
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GameMessages::HandleBuildModeSet(inStream, entity);
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break;
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case GAME_MSG_REBUILD_CANCEL:
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case eGameMessageType::REBUILD_CANCEL:
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GameMessages::HandleRebuildCancel(inStream, entity);
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break;
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case GAME_MSG_MATCH_REQUEST:
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case eGameMessageType::MATCH_REQUEST:
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GameMessages::HandleMatchRequest(inStream, entity);
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break;
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case GAME_MSG_USE_NON_EQUIPMENT_ITEM:
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case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
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GameMessages::HandleUseNonEquipmentItem(inStream, entity);
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break;
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case GAME_MSG_CLIENT_ITEM_CONSUMED:
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case eGameMessageType::CLIENT_ITEM_CONSUMED:
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GameMessages::HandleClientItemConsumed(inStream, entity);
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break;
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case GAME_MSG_SET_CONSUMABLE_ITEM:
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case eGameMessageType::SET_CONSUMABLE_ITEM:
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GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
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break;
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case GAME_MSG_VERIFY_ACK:
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case eGameMessageType::VERIFY_ACK:
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GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
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break;
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// Trading
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case GAME_MSG_CLIENT_TRADE_REQUEST:
|
|
|
|
|
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
|
|
|
|
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_CLIENT_TRADE_CANCEL:
|
|
|
|
|
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
|
|
|
|
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_CLIENT_TRADE_ACCEPT:
|
|
|
|
|
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
|
|
|
|
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_CLIENT_TRADE_UPDATE:
|
|
|
|
|
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
|
|
|
|
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
// Pets
|
|
|
|
|
case GAME_MSG_PET_TAMING_TRY_BUILD:
|
|
|
|
|
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
|
|
|
|
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS:
|
|
|
|
|
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
|
|
|
|
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_REQUEST_SET_PET_NAME:
|
|
|
|
|
case eGameMessageType::REQUEST_SET_PET_NAME:
|
|
|
|
|
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_START_SERVER_PET_MINIGAME_TIMER:
|
|
|
|
|
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
|
|
|
|
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME:
|
|
|
|
|
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
|
|
|
|
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_COMMAND_PET:
|
|
|
|
|
case eGameMessageType::COMMAND_PET:
|
|
|
|
|
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_DESPAWN_PET:
|
|
|
|
|
case eGameMessageType::DESPAWN_PET:
|
|
|
|
|
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_MESSAGE_BOX_RESPOND:
|
|
|
|
|
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
|
|
|
|
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_CHOICE_BOX_RESPOND:
|
|
|
|
|
case eGameMessageType::CHOICE_BOX_RESPOND:
|
|
|
|
|
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
// Property
|
|
|
|
|
case GAME_MSG_QUERY_PROPERTY_DATA:
|
|
|
|
|
case eGameMessageType::QUERY_PROPERTY_DATA:
|
|
|
|
|
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_START_BUILDING_WITH_ITEM:
|
|
|
|
|
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
|
|
|
|
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_SET_BUILD_MODE:
|
|
|
|
|
case eGameMessageType::SET_BUILD_MODE:
|
|
|
|
|
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_PROPERTY_EDITOR_BEGIN:
|
|
|
|
|
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
|
|
|
|
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_PROPERTY_EDITOR_END:
|
|
|
|
|
case eGameMessageType::PROPERTY_EDITOR_END:
|
|
|
|
|
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT:
|
|
|
|
|
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
|
|
|
|
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED:
|
|
|
|
|
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
|
|
|
|
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_PLACE_PROPERTY_MODEL:
|
|
|
|
|
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
|
|
|
|
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_UPDATE_MODEL_FROM_CLIENT:
|
|
|
|
|
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
|
|
|
|
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_DELETE_MODEL_FROM_CLIENT:
|
|
|
|
|
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
|
|
|
|
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_BBB_LOAD_ITEM_REQUEST:
|
|
|
|
|
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
|
|
|
|
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_BBB_SAVE_REQUEST:
|
|
|
|
|
case eGameMessageType::BBB_SAVE_REQUEST:
|
|
|
|
|
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_CONTROL_BEHAVIOR:
|
|
|
|
|
case eGameMessageType::CONTROL_BEHAVIOR:
|
|
|
|
|
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_PROPERTY_ENTRANCE_SYNC:
|
|
|
|
|
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
|
|
|
|
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_ENTER_PROPERTY1:
|
|
|
|
|
case eGameMessageType::ENTER_PROPERTY1:
|
|
|
|
|
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED:
|
|
|
|
|
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
|
|
|
|
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
|
|
|
|
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
|
|
|
|
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_SET_PROPERTY_ACCESS:
|
|
|
|
|
case eGameMessageType::SET_PROPERTY_ACCESS:
|
|
|
|
|
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
// Racing
|
|
|
|
|
case GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA:
|
|
|
|
|
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
|
|
|
|
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_ACKNOWLEDGE_POSSESSION:
|
|
|
|
|
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
|
|
|
|
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE:
|
|
|
|
|
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
|
|
|
|
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED:
|
|
|
|
|
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
|
|
|
|
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_RACING_CLIENT_READY:
|
|
|
|
|
case eGameMessageType::RACING_CLIENT_READY:
|
|
|
|
|
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_REQUEST_DIE:
|
|
|
|
|
case eGameMessageType::REQUEST_DIE:
|
|
|
|
|
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
|
|
|
|
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
|
|
|
|
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
|
|
|
|
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
|
|
|
|
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED:
|
|
|
|
|
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
|
|
|
|
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
|
|
|
|
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
|
|
|
|
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST:
|
|
|
|
|
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
|
|
|
|
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
// SG
|
|
|
|
|
case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION:
|
|
|
|
|
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
|
|
|
|
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
// NT
|
|
|
|
|
case GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
|
|
|
|
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
|
|
|
|
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
|
|
|
|
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
|
|
|
|
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_SET_GHOST_REFERENCE_POSITION:
|
|
|
|
|
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
|
|
|
|
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_READY_FOR_UPDATES:
|
|
|
|
|
case eGameMessageType::READY_FOR_UPDATES:
|
|
|
|
|
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
|
|
|
|
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_REPORT_BUG:
|
|
|
|
|
case eGameMessageType::REPORT_BUG:
|
|
|
|
|
GameMessages::HandleReportBug(inStream, entity);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
|
|
|
|
|
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
|
|
|
|
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_CANCEL_RAIL_MOVEMENT:
|
|
|
|
|
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
|
|
|
|
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
|
|
|
|
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
|
|
|
|
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_CINEMATIC_UPDATE:
|
|
|
|
|
case eGameMessageType::CINEMATIC_UPDATE:
|
|
|
|
|
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
|
|
|
|
|
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
|
|
|
|
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_UPDATE_PLAYER_STATISTIC:
|
|
|
|
|
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
|
|
|
|
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case GAME_MSG_DISMOUNT_COMPLETE:
|
|
|
|
|
case eGameMessageType::DISMOUNT_COMPLETE:
|
|
|
|
|
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_DEACTIVATE_BUBBLE_BUFF:
|
|
|
|
|
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
|
|
|
|
|
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
|
|
|
|
|
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
|
|
|
|
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
|
|
|
|
break;
|
|
|
|
|
case GAME_MSG_ZONE_SUMMARY_DISMISSED:
|
|
|
|
|
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
|
|
|
|
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|