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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
@@ -15,9 +15,10 @@
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#include "PropertyEntranceComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "dServer.h"
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#include "dMessageIdentifiers.h"
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#include "PacketUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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@@ -136,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PREP_ZONE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(&bitStream);
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}
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