Breakout message identifiers (#1065)

and make them scope enums
This commit is contained in:
Aaron Kimbrell
2023-05-03 16:38:32 -05:00
committed by GitHub
parent c17b5fa586
commit e297aacc68
43 changed files with 1131 additions and 1066 deletions

View File

@@ -10,12 +10,12 @@
#include <sstream>
#include "dMessageIdentifiers.h"
#include "DestroyableComponent.h"
#include "EchoSyncSkill.h"
#include "PhantomPhysicsComponent.h"
#include "RebuildComponent.h"
#include "eReplicaComponentType.h"
#include "eConnectionType.h"
BehaviorSyncEntry::BehaviorSyncEntry() {
}
@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
// Write message
RakNet::BitStream message;
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);