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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
@@ -22,11 +22,12 @@
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#include "SkillComponent.h"
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#include "AssetManager.h"
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#include "CDClientDatabase.h"
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#include "dMessageIdentifiers.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eCharacterCreationResponse.h"
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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UserManager* UserManager::m_Address = nullptr;
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@@ -422,7 +423,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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stmt->execute();
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delete stmt;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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