mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
@@ -3,7 +3,6 @@
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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@@ -13,6 +12,11 @@
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#include "RakString.h"
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#include "dConfig.h"
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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extern PlayerContainer playerContainer;
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@@ -72,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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@@ -413,10 +417,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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const auto otherName = std::string(otherMember->playerName.c_str());
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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@@ -452,10 +456,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the sender:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonA->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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@@ -475,10 +479,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the receiver:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonB->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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@@ -717,11 +721,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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bitStream.Write(sender->playerID);
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@@ -732,14 +736,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
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void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
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bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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bitStream.Write(i64LeaderID);
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@@ -759,14 +763,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
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void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64LeaderZoneID);
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@@ -784,14 +788,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
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bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@@ -801,14 +805,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
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void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
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bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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bitStream.Write(bLocal);
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@@ -830,14 +834,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
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bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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bitStream.Write(bIsKicked);
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@@ -856,14 +860,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
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@@ -890,11 +894,11 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
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[bool] - is FTP*/
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(friendData->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
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bitStream.Write<uint8_t>(notifyType);
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std::string playerName = playerData->playerName.c_str();
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@@ -929,11 +933,11 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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}
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
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@@ -945,11 +949,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
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if (!receiver || !sender) return;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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// Portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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@@ -970,11 +974,11 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
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if (!receiver) return;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
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bitStream.Write<uint8_t>(isSuccessful); //isOnline
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PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
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