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https://github.com/DarkflameUniverse/DarkflameServer.git
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Move enums to a single directory
A technical change to move all emum files to a single directory
This commit is contained in:
@@ -1,105 +0,0 @@
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#pragma once
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/**
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2 Engineer (Rank 1) Item Set
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3 Engineer (Rank 2) Item Set
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4 Engineer (Rank 3) Item Set
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7 Knight (Rank 1) Item Set
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8 Knight (Rank 2) Item Set
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9 Knight (Rank 3) Item Set
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10 Space Ranger (Rank 1) Item Set
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11 Space Ranger (Rank 2) Item Set
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12 Space Ranger (Rank 3) Item Set
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13 Samurai (Rank 1) Item Set
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14 Samurai (Rank 2) Item Set
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15 Samurai (Rank 3) Item Set
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16 Sorcerer (Rank 1) Item Set
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17 Sorcerer (Rank 2) Item Set
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18 Sorcerer (Rank 3) Item Set
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19 Space Marauder (Rank 1) Item Set
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20 Space Marauder (Rank 2) Item Set
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21 Space Marauder (Rank 3) Item Set
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22 Shinobi (Rank 1) Item Set
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23 Shinobi (Rank 2) Item Set
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24 Shinobi (Rank 3) Item Set
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25 Inventor (Rank 1) Item Set
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26 Inventor (Rank 2) Item Set
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27 Inventor (Rank 3) Item Set
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28 Summoner (Rank 1) Item Set
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29 Summoner (Rank 2) Item Set
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30 Summoner (Rank 3) Item Set
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31 Adventurer (Rank 1) Item Set
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32 Adventurer (Rank 2) Item Set
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33 Adventurer (Rank 3) Item Set
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34 Daredevil (Rank 1) Item Set
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35 Daredevil (Rank 2) Item Set
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36 Daredevil (Rank 3) Item Set
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37 Buccaneer (Rank 1) Item Set
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38 Buccaneer (Rank 2) Item Set
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39 Buccaneer (Rank 3) Item Set
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40 Bone Suit Item Set
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41 Imagination Spinjitzu Item Set
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42 Bat Lord Item Set
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43 Mosaic Jester Item Set
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44 Explorien Bot Item Set
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45 [Unnamed] Item Set
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46 [Unnamed] Item Set
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47 [Unnamed] Item Set
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48 Earth Spinjitzu Item Set
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49 [Unnamed] Item Set
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50 Fire Spinjitzu Item Set
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51 Ice Spinjitzu Item Set
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52 Lightning Spinjitzu Item Set
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*/
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enum class ItemSetPassiveAbilityID
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{
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EngineerRank1 = 2,
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EngineerRank2 = 3,
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EngineerRank3 = 4,
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KnightRank1 = 7,
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KnightRank2 = 8,
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KnightRank3 = 9,
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SpaceRangerRank1 = 10,
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SpaceRangerRank2 = 11,
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SpaceRangerRank3 = 12,
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SamuraiRank1 = 13,
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SamuraiRank2 = 14,
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SamuraiRank3 = 15,
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SorcererRank1 = 16,
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SorcererRank2 = 17,
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SorcererRank3 = 18,
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SpaceMarauderRank1 = 19,
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SpaceMarauderRank2 = 20,
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SpaceMarauderRank3 = 21,
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ShinobiRank1 = 22,
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ShinobiRank2 = 23,
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ShinobiRank3 = 24,
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InventorRank1 = 25,
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InventorRank2 = 26,
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InventorRank3 = 27,
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SummonerRank1 = 28,
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SummonerRank2 = 29,
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SummonerRank3 = 30,
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AdventurerRank1 = 31,
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AdventurerRank2 = 32,
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AdventurerRank3 = 33,
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DaredevilRank1 = 34,
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DaredevilRank2 = 35,
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DaredevilRank3 = 36,
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BuccaneerRank1 = 37,
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BuccaneerRank2 = 38,
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BuccaneerRank3 = 39,
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BoneSuit = 40,
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ImaginationSpinjitzu = 41,
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BatLord = 42,
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MosaicJester = 43,
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ExplorienBot = 44,
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Unnamed1 = 45,
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Unnamed2 = 46,
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Unnamed3 = 47,
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EarthSpinjitzu = 48,
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Unnamed4 = 49,
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FireSpinjitzu = 50,
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IceSpinjitzu = 51,
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LightningSpinjitzu = 52
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};
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@@ -1,13 +0,0 @@
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#pragma once
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#ifndef MISSIONLOCKSTATE_H
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#define MISSIONLOCKSTATE_H
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enum class MissionLockState : int
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{
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MISSION_LOCK_LOCKED,
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MISSION_LOCK_NEW,
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MISSION_LOCK_UNLOCKED,
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};
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#endif
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@@ -1,56 +0,0 @@
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#pragma once
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#ifndef __MISSIONSTATE__H__
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#define __MISSIONSTATE__H__
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/**
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* Represents the possible states a mission can be in
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*/
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enum class MissionState : int {
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/**
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* The mission state is unknown
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*/
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MISSION_STATE_UNKNOWN = -1,
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/**
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* The mission is yielding rewards
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*/
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MISSION_STATE_REWARDING = 0,
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/**
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* The mission can be accepted
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*/
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MISSION_STATE_AVAILABLE = 1,
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/**
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* The mission has been accepted but not yet completed
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*/
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MISSION_STATE_ACTIVE = 2,
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/**
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* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
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*/
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MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
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/**
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* The mission has been completed
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*/
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MISSION_STATE_COMPLETE = 8,
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/**
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* The mission is available again and has been completed before. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_AVAILABLE = 9,
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/**
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* The mission is active and has been completed before. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_ACTIVE = 10,
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/**
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* The mission has been completed before and has now been completed again. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
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};
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#endif //!__MISSIONSTATE__H__
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@@ -1,31 +0,0 @@
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#pragma once
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#ifndef MISSIONTASKTYPE_H
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#define MISSIONTASKTYPE_H
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//! An enum for mission task types
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enum class MissionTaskType : int {
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MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
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MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something
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MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script
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MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild
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MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment
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MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission
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MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote
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MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food
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MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill
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MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item
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MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location
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MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
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MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
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MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
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MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
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MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
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MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
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MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
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MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
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MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
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MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
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};
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#endif
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#pragma once
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#include <cstdint>
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enum class RacingTaskParam : int32_t {
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RACING_TASK_PARAM_FINISH_WITH_PLACEMENT = 1, //<! A task param for finishing with a specific placement.
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RACING_TASK_PARAM_LAP_TIME = 2, //<! A task param for finishing with a specific lap time.
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RACING_TASK_PARAM_TOTAL_TRACK_TIME = 3, //<! A task param for finishing with a specific track time.
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RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK = 4, //<! A task param for completing a racing task.
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RACING_TASK_PARAM_COMPLETE_TRACK_TASKS = 5, //<! A task param for completing a task for a specific track.
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RACING_TASK_PARAM_MODULAR_BUILDING = 6, //<! A task param for modular building with racing builds.
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RACING_TASK_PARAM_SAFE_DRIVER = 10, //<! A task param for completing a race without smashing.
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RACING_TASK_PARAM_SMASHABLES = 11, //<! A task param for smashing entities during a race.
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RACING_TASK_PARAM_COLLECT_IMAGINATION = 12, //<! A task param for collecting imagination during a race.
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RACING_TASK_PARAM_COMPETED_IN_RACE = 13, //<! A task param for competing in a race.
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RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
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RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
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RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
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RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
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};
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