Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate

This commit is contained in:
Aaron Kimbre
2023-08-04 21:28:07 -05:00
parent c2b4aa4026
commit e145d237e4
33 changed files with 986 additions and 573 deletions

View File

@@ -256,56 +256,57 @@ int main(int argc, char** argv) {
Game::entityManager = new EntityManager();
Game::zoneManager = new dZoneManager();
//Load our level:
if (zoneID != 0) {
dpWorld::Instance().Initialize(zoneID);
Game::zoneManager->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
g_CloneID = cloneID;
// pre calculate the FDB checksum
if (Game::config->GetValue("check_fdb") == "1") {
std::ifstream fileStream;
static const std::vector<std::string> aliases = {
"CDServers.fdb",
"cdserver.fdb",
"CDClient.fdb",
"cdclient.fdb",
};
for (const auto& file : aliases) {
fileStream.open(Game::assetManager->GetResPath() / file, std::ios::binary | std::ios::in);
if (fileStream.is_open()) {
break;
}
}
const int32_t bufferSize = 1024;
MD5* md5 = new MD5();
char fileStreamBuffer[1024] = {};
while (!fileStream.eof()) {
memset(fileStreamBuffer, 0, bufferSize);
fileStream.read(fileStreamBuffer, bufferSize);
md5->update(fileStreamBuffer, fileStream.gcount());
}
fileStream.close();
const char* nullTerminateBuffer = "\0";
md5->update(nullTerminateBuffer, 1); // null terminate the data
md5->finalize();
databaseChecksum = md5->hexdigest();
delete md5;
Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s", databaseChecksum.c_str());
}
} else {
Game::entityManager->Initialize();
}
// pre calculate the FDB checksum
if (Game::config->GetValue("check_fdb") == "1") {
std::ifstream fileStream;
static const std::vector<std::string> aliases = {
"CDServers.fdb",
"cdserver.fdb",
"CDClient.fdb",
"cdclient.fdb",
};
for (const auto& file : aliases) {
fileStream.open(Game::assetManager->GetResPath() / file, std::ios::binary | std::ios::in);
if (fileStream.is_open()) {
break;
}
}
const int32_t bufferSize = 1024;
MD5* md5 = new MD5();
char fileStreamBuffer[1024] = {};
while (!fileStream.eof()) {
memset(fileStreamBuffer, 0, bufferSize);
fileStream.read(fileStreamBuffer, bufferSize);
md5->update(fileStreamBuffer, fileStream.gcount());
}
fileStream.close();
const char* nullTerminateBuffer = "\0";
md5->update(nullTerminateBuffer, 1); // null terminate the data
md5->finalize();
databaseChecksum = md5->hexdigest();
delete md5;
Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s", databaseChecksum.c_str());
}
uint32_t currentFrameDelta = highFrameDelta;
// These values are adjust them selves to the current framerate should it update.
uint32_t logFlushTime = 15 * currentFramerate; // 15 seconds in frames
@@ -707,7 +708,7 @@ void HandlePacket(Packet* packet) {
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(user->GetLoggedInChar());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@@ -719,7 +720,7 @@ void HandlePacket(Packet* packet) {
}
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
Game::server->SendToMaster(&bitStream);
@@ -735,14 +736,19 @@ void HandlePacket(Packet* packet) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
uint32_t objectID = PacketUtils::ReadPacketU32(16, packet);
CINSTREAM_SKIP_HEADER;
uint64_t requestID;
inStream.Read(requestID);
uint32_t objectID;
inStream.Read(objectID);
ObjectIDManager::Instance()->HandleRequestPersistentIDResponse(requestID, objectID);
break;
}
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
CINSTREAM_SKIP_HEADER;
uint64_t requestID;
inStream.Read(requestID);
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
break;
}
@@ -752,13 +758,13 @@ void HandlePacket(Packet* packet) {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
uint32_t sessionKey = 0;
std::string username;
LUString username(64);
inStream.Read(sessionKey);
username = PacketUtils::ReadString(12, packet, false);
inStream.Read(username);
//Find them:
auto it = m_PendingUsers.find(username);
auto it = m_PendingUsers.find(username.string);
if (it == m_PendingUsers.end()) return;
//Convert our key:
@@ -771,12 +777,12 @@ void HandlePacket(Packet* packet) {
Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
return;
} else {
Game::logger->Log("WorldServer", "User %s authenticated with correct key.", username.c_str());
Game::logger->Log("WorldServer", "User %s authenticated with correct key.", username.string.c_str());
UserManager::Instance()->DeleteUser(packet->systemAddress);
//Create our user and send them in:
UserManager::Instance()->CreateUser(it->second.sysAddr, username, userHash);
UserManager::Instance()->CreateUser(it->second.sysAddr, username.string, userHash);
auto zone = Game::zoneManager->GetZone();
if (zone) {
@@ -799,12 +805,12 @@ void HandlePacket(Packet* packet) {
UserManager::Instance()->RequestCharacterList(it->second.sysAddr);
}
m_PendingUsers.erase(username);
m_PendingUsers.erase(username.string);
//Notify master:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
Game::server->SendToMaster(&bitStream);
@@ -814,13 +820,14 @@ void HandlePacket(Packet* packet) {
break;
}
case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
const uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
CINSTREAM_SKIP_HEADER;
uint64_t requestID;
inStream.Read(requestID);
Game::logger->Log("MasterServer", "Got affirmation request of transfer %llu", requestID);
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
bitStream.Write(requestID);
Game::server->SendToMaster(&bitStream);
@@ -875,18 +882,19 @@ void HandlePacket(Packet* packet) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::VALIDATION: {
std::string username = PacketUtils::ReadString(0x08, packet, true);
std::string sessionKey = PacketUtils::ReadString(74, packet, true);
std::string clientDatabaseChecksum = PacketUtils::ReadString(packet->length - 33, packet, false);
// sometimes client puts a null terminator at the end of the checksum and sometimes doesn't, weird
clientDatabaseChecksum = clientDatabaseChecksum.substr(0, 32);
CINSTREAM_SKIP_HEADER;
LUWString username(33);
inStream.Read(username);
LUWString sessionKey(33);
inStream.Read(sessionKey);
LUString clientDatabaseChecksum(32);
inStream.Read(clientDatabaseChecksum);
// If the check is turned on, validate the client's database checksum.
if (Game::config->GetValue("check_fdb") == "1" && !databaseChecksum.empty()) {
uint32_t gmLevel = 0;
auto* stmt = Database::CreatePreppedStmt("SELECT gm_level FROM accounts WHERE name=? LIMIT 1;");
stmt->setString(1, username.c_str());
stmt->setString(1, username.GetAsString().c_str());
auto* res = stmt->executeQuery();
while (res->next()) {
@@ -897,24 +905,24 @@ void HandlePacket(Packet* packet) {
delete res;
// Developers may skip this check
if (gmLevel < 8 && clientDatabaseChecksum != databaseChecksum) {
if (clientDatabaseChecksum.string != databaseChecksum) {
Game::logger->Log("WorldServer", "Client's database checksum does not match the server's, aborting connection.");
Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::WRONG_GAME_VERSION);
return;
}
} else Game::logger->Log("WorldServer", "checksum was good");
}
//Request the session info from Master:
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
PacketUtils::WriteString(bitStream, username, 64);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
bitStream.Write(username);
Game::server->SendToMaster(&bitStream);
//Insert info into our pending list
tempSessionInfo info;
info.sysAddr = SystemAddress(packet->systemAddress);
info.hash = sessionKey;
m_PendingUsers.insert(std::make_pair(username, info));
info.hash = sessionKey.GetAsString();
m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
break;
}
@@ -980,7 +988,7 @@ void HandlePacket(Packet* packet) {
// This means we swapped characters and we need to remove the previous player from the container.
if (static_cast<uint32_t>(lastCharacter) != playerID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
bitStream.Write(lastCharacter);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@@ -1129,7 +1137,7 @@ void HandlePacket(Packet* packet) {
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
bitStream.Write<uint32_t>(1);
@@ -1170,7 +1178,7 @@ void HandlePacket(Packet* packet) {
//RakNet::RakString playerName(player->GetCharacter()->GetName().c_str());
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
bitStream.Write(player->GetObjectID());
bitStream.Write<uint32_t>(playerName.size());
for (size_t i = 0; i < playerName.size(); i++) {
@@ -1221,7 +1229,7 @@ void HandlePacket(Packet* packet) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, packet->data[14]);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, packet->data[14]);
//We need to insert the player's objectID so the chat server can find who originated this request:
LWOOBJID objectID = 0;
@@ -1347,6 +1355,6 @@ void FinalizeShutdown() {
void SendShutdownMessageToMaster() {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
Game::server->SendToMaster(&bitStream);
}