Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate

This commit is contained in:
Aaron Kimbre
2023-08-04 21:28:07 -05:00
parent c2b4aa4026
commit e145d237e4
33 changed files with 986 additions and 573 deletions

View File

@@ -1,5 +1,5 @@
#include "AuthPackets.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "dNetCommon.h"
#include "dServer.h"
@@ -19,6 +19,7 @@
#include <BitStream.h>
#include <future>
#include "PacketUtils.h"
#include "Game.h"
#include "dConfig.h"
#include "eServerDisconnectIdentifiers.h"
@@ -26,46 +27,136 @@
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eMasterMessageType.h"
#include "eStamps.h"
enum class ClientOS : uint8_t {
UNKNOWN,
WINDOWS,
MACOS
};
enum class LCID : uint16_t {
en_US = 0x0409,
de_DE = 0x0407,
en_GB = 0x0809
};
enum class Language : uint32_t {
en_US,
pl_US,
de_DE,
en_GB,
};
void Stamp::Serialize(RakNet::BitStream* outBitStream){
outBitStream->Write(type);
outBitStream->Write(value);
outBitStream->Write(timestamp);
};
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
CINSTREAM_SKIP_HEADER
uint32_t clientVersion = 0;
inStream.Read(clientVersion);
server->GetLogger()->Log("AuthPackets", "Received client version: %i", clientVersion);
uint32_t paddingZero;
inStream.Read(paddingZero);
if (paddingZero != 0) Game::logger->Log("AuthPackets::HandleHandShake", "WARNING: ZeroPadding is not Zero!");
ServiceId serviceId;
inStream.Read(serviceId);
if (serviceId != ServiceId::Client) Game::logger->Log("AuthPackets::HandleHandShake", "WARNING: Service ID is not a Client!");
uint32_t processID;
inStream.Read(processID);
uint16_t port;
inStream.Read(port);
LUWString paddingString(33);
inStream.Read(paddingString);
if (!paddingString.string.empty()) Game::logger->Log("AuthPackets::HandleHandShake", "WARNING: StringPadding is not empty!");
if (inStream.GetNumberOfUnreadBits() != 8) Game::logger->Log("AuthPackets::HandleHandShake", "WARNING: End padding is incorrect!");
Game::logger->Log("AuthPackets::HandleHandShake", "Client Data [Version: %i, PaddingZero: %i, Service: %u, Process: %u, Port: %u, paddingString: %s, Sysaddr Port: %u]", clientVersion, paddingZero, serviceId, processID, port, paddingString.string.c_str(), packet->systemAddress.port);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
}
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
bitStream.Write<unsigned int>(NET_VERSION);
bitStream.Write(uint32_t(0x93));
RakNet::BitStream handshakeResponse;
BitstreamUtils::WriteHeader(handshakeResponse, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
handshakeResponse.Write<uint32_t>(NET_VERSION);
handshakeResponse.Write<uint32_t>(0); // Unused/Unknown/Padding
if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth
else bitStream.Write(uint32_t(4)); //Conn: world
if (serverType == ServerType::Auth) handshakeResponse.Write(ServiceId::Auth);
else if (serverType == ServerType::World) handshakeResponse.Write(ServiceId::World);
else handshakeResponse.Write(ServiceId::General);
bitStream.Write(uint32_t(0)); //Server process ID
bitStream.Write(nextServerPort);
server->Send(&bitStream, sysAddr, false);
server->Send(&handshakeResponse, sysAddr, false);
}
void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
std::string username = PacketUtils::ReadString(8, packet, true);
std::string password = PacketUtils::ReadString(0x4A, packet, true);
const char* szUsername = username.c_str();
CINSTREAM_SKIP_HEADER;
LUWString username(33);
inStream.Read(username);
std::string usernameString = GeneralUtils::UTF16ToWTF8(username.string);
LUWString password(41);
inStream.Read(password);
LCID locale_id;
inStream.Read(locale_id);
Game::logger->Log("AuthPackets", "Locale ID: %i", locale_id);
ClientOS clientOS;
inStream.Read(clientOS);
std::string clientOSString = "Unknown";
if (clientOS == ClientOS::WINDOWS) clientOSString = "Windows";
else if (clientOS == ClientOS::MACOS) clientOSString = "MacOS";
Game::logger->Log("AuthPackets", "Operating System: %s",clientOSString.c_str());
LUWString memoryStats(256);
inStream.Read(memoryStats);
Game::logger->Log("AuthPackets", "Memory Stats [%s]", memoryStats.GetAsString().c_str());
LUWString videoCard(128);
inStream.Read(videoCard);
Game::logger->Log("AuthPackets", "VideoCard Info: [%s]", videoCard.GetAsString().c_str());
// Processor/CPU info
uint32_t numOfProcessors;
inStream.Read(numOfProcessors);
uint32_t processorType;
inStream.Read(processorType);
uint16_t processorLevel;
inStream.Read(processorLevel);
uint16_t processorRevision;
inStream.Read(processorRevision);
Game::logger->Log("AuthPackets", "CPU Info: [#Processors: %i, Processor Type: %i, Processor Level: %i, Processor Revision: %i]", numOfProcessors, processorType, processorLevel, processorRevision);
// OS Info
uint32_t osVersionInfoSize;
inStream.Read(osVersionInfoSize);
uint32_t majorVersion;
inStream.Read(majorVersion);
uint32_t minorVersion;
inStream.Read(minorVersion);
uint32_t buildNumber;
inStream.Read(buildNumber);
uint32_t platformID;
inStream.Read(platformID);
Game::logger->Log("AuthPackets", "OS Info: [Size: %i, Major: %i, Minor %i, Buid#: %i, platformID: %i]", osVersionInfoSize, majorVersion, minorVersion, buildNumber, platformID);
// Fetch account details
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT password, banned, locked, play_key_id, gm_level FROM accounts WHERE name=? LIMIT 1;");
stmt->setString(1, szUsername);
std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT password, banned, locked, play_key_id, gm_level FROM accounts WHERE name=? LIMIT 1;"));
stmt->setString(1, usernameString.c_str());
sql::ResultSet* res = stmt->executeQuery();
std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
if (res->rowsCount() == 0) {
server->GetLogger()->Log("AuthPackets", "No user found!");
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, usernameString);
return;
}
@@ -83,21 +174,25 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
sqlGmLevel = res->getInt(5);
}
delete stmt;
delete res;
int32_t bcryptState = ::bcrypt_checkpw(GeneralUtils::UTF16ToWTF8(password.string).c_str(), sqlPass.c_str());
if (bcryptState != 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, usernameString);
server->GetLogger()->Log("AuthPackets", "Wrong password used");
return;
}
//If we aren't running in live mode, then only GMs are allowed to enter:
const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, usernameString);
return;
}
if (Game::config->GetValue("dont_use_keys") != "1") {
//Check to see if we have a play key:
if (sqlPlayKey == 0 && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but they don't have a play key.", username.c_str());
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, usernameString);
server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but they don't have a play key.", usernameString.c_str());
return;
}
@@ -108,7 +203,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
bool isKeyActive = false;
if (keyRes->rowsCount() == 0 && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, usernameString);
return;
}
@@ -117,150 +212,133 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
}
if (!isKeyActive && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username);
server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but their play key was disabled", username.c_str());
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, usernameString);
server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but their play key was disabled", usernameString.c_str());
return;
}
}
if (sqlBanned) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username); return;
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, usernameString);
return;
}
if (sqlLocked) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username); return;
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, usernameString);
return;
}
/*
* Updated hashing method:
* First attempt bcrypt.
* If that fails, fallback to old method and setup bcrypt for new login.
*/
auto system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
bool loginSuccess = true;
int32_t bcryptState = ::bcrypt_checkpw(password.c_str(), sqlPass.c_str());
if (bcryptState != 0) {
// Fallback on old method
std::string oldPassword = sha512(password + username);
if (sqlPass != oldPassword) {
loginSuccess = false;
} else {
// Generate new hash for bcrypt
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
bcryptState = ::bcrypt_gensalt(12, salt);
assert(bcryptState == 0);
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
assert(bcryptState == 0);
sql::PreparedStatement* accountUpdate = Database::CreatePreppedStmt("UPDATE accounts SET password = ? WHERE name = ? LIMIT 1;");
accountUpdate->setString(1, std::string(hash, BCRYPT_HASHSIZE).c_str());
accountUpdate->setString(2, szUsername);
accountUpdate->executeUpdate();
}
} else {
// Login success with bcrypt
if (!server->GetIsConnectedToMaster()) {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "Unable to Connect to Master Server", "", 0, usernameString);
Game::logger->Log("AuthPackets", "Unable to complete login of user %s due to no connection to Master", usernameString.c_str());
return;
}
if (!loginSuccess) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username);
server->GetLogger()->Log("AuthPackets", "Wrong password used");
} else {
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
if (!server->GetIsConnectedToMaster()) {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username);
return;
}
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username);
});
}
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, usernameString](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, usernameString);
});
}
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
RakNet::BitStream packet;
PacketUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
RakNet::BitStream loginResponse;
BitstreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
packet.Write(static_cast<uint8_t>(responseCode));
loginResponse.Write(responseCode);
PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet);
// Events
loginResponse.Write(LUString("Talk_Like_A_Pirate"));
loginResponse.Write(LUString(""));
loginResponse.Write(LUString(""));
loginResponse.Write(LUString(""));
loginResponse.Write(LUString(""));
loginResponse.Write(LUString(""));
loginResponse.Write(LUString(""));
loginResponse.Write(LUString(""));
// 7 unknown strings - perhaps other IP addresses?
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
packet.Write(static_cast<uint16_t>(1)); // Version Major
packet.Write(static_cast<uint16_t>(10)); // Version Current
packet.Write(static_cast<uint16_t>(64)); // Version Minor
loginResponse.Write(static_cast<uint16_t>(1)); // Version Major
loginResponse.Write(static_cast<uint16_t>(10)); // Version Current
loginResponse.Write(static_cast<uint16_t>(64)); // Version Minor
// Writes the user key
uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
std::string userHash = std::to_string(sessionKey);
userHash = md5(userHash);
PacketUtils::WritePacketWString(userHash, 33, &packet);
loginResponse.Write(LUWString(userHash));
// Write the Character and Chat IPs
PacketUtils::WritePacketString(wServerIP, 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
// World Server IP
loginResponse.Write(LUString(wServerIP));
// Chat Server IP (unused)
loginResponse.Write(LUString(""));
// Write the Character and Chat Ports
packet.Write(static_cast<uint16_t>(wServerPort));
packet.Write(static_cast<uint16_t>(0));
// World Server Redirect port
loginResponse.Write(wServerPort);
// Char Server Redirect port (unused)
loginResponse.Write(static_cast<uint16_t>(0));
// Write another IP
PacketUtils::WritePacketString("", 33, &packet);
// CDN Key
loginResponse.Write(LUString(""));
// Write a GUID or something...
PacketUtils::WritePacketString("00000000-0000-0000-0000-000000000000", 37, &packet);
// CDN Ticket
loginResponse.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
packet.Write(static_cast<uint32_t>(0)); // ???
// Language
loginResponse.Write(Language::en_US);
// Write the localization
PacketUtils::WritePacketString("US", 3, &packet);
// Country Code
loginResponse.Write(LUString("US", 3));
packet.Write(static_cast<uint8_t>(false)); // User first logged in?
packet.Write(static_cast<uint8_t>(false)); // User is F2P?
packet.Write(static_cast<uint64_t>(0)); // ???
// Just upgraded from FTP
loginResponse.Write(static_cast<uint8_t>(false));
// Is FTP, static_cast<uint32_t>(errorMsg.length()))
loginResponse.Write(static_cast<uint8_t>(false));
// Time remaining in FTP
loginResponse.Write(static_cast<uint64_t>(0));
// Write custom error message
packet.Write(static_cast<uint16_t>(errorMsg.length()));
PacketUtils::WritePacketWString(errorMsg, static_cast<uint32_t>(errorMsg.length()), &packet);
loginResponse.Write(static_cast<uint16_t>(errorMsg.length()));
loginResponse.Write(errorMsg);
// Here write auth logs
packet.Write(static_cast<uint32_t>(20));
for (uint32_t i = 0; i < 20; ++i) {
packet.Write(static_cast<uint32_t>(8));
packet.Write(static_cast<uint32_t>(44));
packet.Write(static_cast<uint32_t>(14000));
packet.Write(static_cast<uint32_t>(0));
// Stamps
std::vector<Stamp> stamps;
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_START, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_COMMUNICATION_START, 207, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_RECEIVED, 13, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_THREAD_SPAWN, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_WEBSERVICE_START, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_WEBSERVICE_FINISH, 1, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_THREAD_FINISH, 1, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_REPLY, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_LEGOINT_COMMUNICATION_END, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_DB_INSERT_START, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_DB_INSERT_FINISH, 1, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_CLIENT_OS, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_START, 16087, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_WORLD_PACKET_RECEIVED, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_IM_COMMUNICATION_START, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 5926, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_IM_LOGIN_RESPONSE, 5926, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_IM_COMMUNICATION_END, 1, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_WORLD_SESSION_CONFIRM_TO_AUTH, 0, time(nullptr)));
stamps.push_back(Stamp(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_FINISH, 16087, time(nullptr)));
loginResponse.Write(static_cast<uint32_t>((sizeof(Stamp) * stamps.size()) + sizeof(uint32_t)));
for (auto& stamp : stamps) {
stamp.Serialize(&loginResponse);
}
server->Send(&packet, sysAddr, false);
PacketUtils::SavePacket("loginresponse",(const char*)loginResponse.GetData(), loginResponse.GetNumberOfBytesUsed());
Game::logger->Log("AuthPackets", "Sending Login Response...");
server->Send(&loginResponse, sysAddr, false);
//Inform the master server that we've created a session for this user:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
bitStream.Write(sessionKey);
PacketUtils::WriteString(bitStream, username, 66);
bitStream.Write(LUString(username, 66));
server->SendToMaster(&bitStream);
server->GetLogger()->Log("AuthPackets", "Set sessionKey: %i for user %s", sessionKey, username.c_str());

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@@ -7,8 +7,23 @@
enum class ServerType : uint32_t;
enum class eLoginResponse : uint8_t;
enum class eStamps : uint32_t;
class dServer;
struct Stamp {
eStamps type;
uint32_t value;
uint64_t timestamp;
Stamp(eStamps type, uint32_t value, uint64_t timestamp){
this->type = type;
this->value = value;
this->timestamp = timestamp;
}
void Serialize(RakNet::BitStream* outBitStream);
};
namespace AuthPackets {
void HandleHandshake(dServer* server, Packet* packet);
void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType);

127
dNet/BitstreamUtils.h Normal file
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@@ -0,0 +1,127 @@
#ifndef __BITSTREAMUTILS__H__
#define __BITSTREAMUTILS__H__
#include "GeneralUtils.h"
#include <MessageIdentifiers.h>
#include <BitStream.h>
#include <string>
enum class eConnectionType : uint16_t;
struct LUString {
std::string string;
uint32_t size;
LUString(uint32_t size) {
this->size = size;
};
LUString(std::string string, uint32_t size = 33) {
this->string = string;
this->size = size;
};
std::u16string GetAsU16String() const {
return GeneralUtils::ASCIIToUTF16(this->string);
};
};
struct LUWString {
std::u16string string;
uint32_t size;
LUWString(uint32_t size) {
this->size = size;
};
LUWString(std::u16string string, uint32_t size = 33) {
this->string = string;
this->size = size;
};
LUWString(std::string string, uint32_t size = 33) {
this->string = GeneralUtils::ASCIIToUTF16(string);
this->size = size;
};
std::string GetAsString() const {
return GeneralUtils::UTF16ToWTF8(this->string);
};
};
namespace BitstreamUtils {
template<typename T>
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
bitStream.Write<uint8_t>(MessageID(ID_USER_PACKET_ENUM));
bitStream.Write<eConnectionType>(connectionType);
bitStream.Write<uint32_t>(static_cast<uint32_t>(internalPacketID));
bitStream.Write<uint8_t>(0);
}
}
namespace RakNet {
template <>
inline bool RakNet::BitStream::Read<LUString>(LUString& value) {
bool noMoreLetters = false;
char character;
for (uint32_t j = 0; j < value.size; j++) {
if (!Read(character)) return false;
if (character == '\0') noMoreLetters = true;
if (!noMoreLetters) value.string.push_back(character);
}
return true;
}
template <>
inline bool RakNet::BitStream::Read<LUWString>(LUWString& value) {
bool noMoreLetters = false;
char16_t character;
for (uint32_t j = 0; j < value.size; j++) {
if (!Read(character)) return false;
if (character == '\0') noMoreLetters = true;
if (!noMoreLetters) value.string.push_back(character);
}
return true;
}
template <>
inline void RakNet::BitStream::Write<LUString>(LUString value) {
uint32_t size = value.string.size();
uint32_t emptySize = value.size - size;
if (size > value.size) size = value.size;
for (uint32_t i = 0; i < size; i++) {
this->Write(static_cast<char>(value.string[i]));
}
for (uint32_t i = 0; i < emptySize; i++) {
this->Write(static_cast<char>(0));
}
}
template <>
inline void RakNet::BitStream::Write<LUWString>(LUWString value) {
uint32_t size = static_cast<uint32_t>(value.string.length());
uint32_t remSize = static_cast<uint32_t>(value.size - size);
if (size > value.size) size = value.size;
for (uint32_t i = 0; i < size; ++i) {
this->Write(static_cast<uint16_t>(value.string[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
this->Write(static_cast<uint16_t>(0));
}
}
template <>
inline void RakNet::BitStream::Write<std::string>(std::string value) {
this->WriteBits(reinterpret_cast<const unsigned char*>(value.data()), BYTES_TO_BITS(value.size()));
}
template <>
inline void RakNet::BitStream::Write<std::u16string>(std::u16string value) {
this->WriteBits(reinterpret_cast<const unsigned char*>(value.data()), BYTES_TO_BITS(value.size()) * 2);
}
};
#endif //!__BITSTREAMUTILS__H__

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@@ -7,20 +7,20 @@
#include "RakNetTypes.h"
#include "BitStream.h"
#include "Game.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "dServer.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
bitStream.Write(static_cast<uint64_t>(0));
bitStream.Write(chatChannel);
bitStream.Write(static_cast<uint32_t>(message.size()));
PacketUtils::WriteWString(bitStream, senderName, 33);
bitStream.Write(LUWString(senderName));
bitStream.Write(playerObjectID);
bitStream.Write(static_cast<uint16_t>(0));
@@ -36,13 +36,13 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
bitStream.Write(static_cast<uint64_t>(0));
bitStream.Write(static_cast<char>(4));
bitStream.Write(static_cast<uint32_t>(message.size()));
PacketUtils::WriteWString(bitStream, "", 33);
bitStream.Write(LUWString(""));
bitStream.Write(static_cast<uint64_t>(0));
bitStream.Write(static_cast<uint16_t>(0));
@@ -68,7 +68,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
bitStream.Write<uint8_t>(0); //response type, options above ^
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
SEND_PACKET;

View File

@@ -1,6 +1,6 @@
#include "MasterPackets.h"
#include "BitStream.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "dCommonVars.h"
#include "dServer.h"
#include "eConnectionType.h"
@@ -10,14 +10,14 @@
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
bitStream.Write(requestID);
server->SendToMaster(&bitStream);
}
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE);
bitStream.Write(requestID);
bitStream.Write(objID);
@@ -27,7 +27,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER);
bitStream.Write(requestID);
bitStream.Write(static_cast<uint8_t>(mythranShift));
@@ -39,7 +39,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE);
bitStream.Write(zoneID);
bitStream.Write(cloneID);
@@ -54,7 +54,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint
void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE);
bitStream.Write(requestID);
bitStream.Write(static_cast<uint8_t>(mythranShift));
@@ -69,7 +69,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID,
void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY);
bitStream.Write(zoneId);
bitStream.Write(instanceId);
@@ -79,7 +79,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE);
bitStream.Write(requestID);
bitStream.Write(static_cast<uint8_t>(mythranShift));
@@ -87,7 +87,7 @@ void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddres
bitStream.Write(zoneInstance);
bitStream.Write(zoneClone);
bitStream.Write(static_cast<uint16_t>(serverPort));
PacketUtils::WriteString(bitStream, serverIP, static_cast<uint32_t>(serverIP.size() + 1));
bitStream.Write(LUString(serverIP, 255));
server->Send(&bitStream, sysAddr, false);
}
@@ -99,25 +99,26 @@ void MasterPackets::HandleServerInfo(Packet* packet) {
uint32_t theirPort = 0;
uint32_t theirZoneID = 0;
uint32_t theirInstanceID = 0;
std::string theirIP = "";
LUString theirIP(33);
inStream.Read(theirPort);
inStream.Read(theirZoneID);
inStream.Read(theirInstanceID);
theirIP = PacketUtils::ReadString(inStream.GetReadOffset(), packet, false); //20 is the current offset
inStream.Read(theirIP);
//TODO: Actually mark this server as an available server in the manager
}
void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO);
bitStream.Write(server->GetPort());
bitStream.Write(server->GetZoneID());
bitStream.Write(server->GetInstanceID());
bitStream.Write(server->GetServerType());
PacketUtils::WriteString(bitStream, server->GetIP(), server->GetIP().size());
bitStream.Write<uint32_t>(server->GetIP().size());
bitStream.Write(server->GetIP());
server->SendToMaster(&bitStream);
}

View File

@@ -1,139 +1,8 @@
#include "PacketUtils.h"
#include <vector>
#include <fstream>
#include "dLogger.h"
#include "Game.h"
uint16_t PacketUtils::ReadPacketU16(uint32_t startLoc, Packet* packet) {
if (startLoc + 2 > packet->length) return 0;
std::vector<unsigned char> t;
for (uint32_t i = startLoc; i < startLoc + 2; i++) t.push_back(packet->data[i]);
return *(uint16_t*)t.data();
}
uint32_t PacketUtils::ReadPacketU32(uint32_t startLoc, Packet* packet) {
if (startLoc + 4 > packet->length) return 0;
std::vector<unsigned char> t;
for (uint32_t i = startLoc; i < startLoc + 4; i++) {
t.push_back(packet->data[i]);
}
return *(uint32_t*)t.data();
}
uint64_t PacketUtils::ReadPacketU64(uint32_t startLoc, Packet* packet) {
if (startLoc + 8 > packet->length) return 0;
std::vector<unsigned char> t;
for (uint32_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]);
return *(uint64_t*)t.data();
}
int64_t PacketUtils::ReadPacketS64(uint32_t startLoc, Packet* packet) {
if (startLoc + 8 > packet->length) return 0;
std::vector<unsigned char> t;
for (size_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]);
return *(int64_t*)t.data();
}
std::string PacketUtils::ReadString(uint32_t startLoc, Packet* packet, bool wide, uint32_t maxLen) {
std::string readString = "";
if (wide) maxLen *= 2;
if (packet->length > startLoc) {
uint32_t i = 0;
while (packet->data[startLoc + i] != '\0' && packet->length > (uint32_t)(startLoc + i) && maxLen > i) {
readString.push_back(packet->data[startLoc + i]);
if (wide) {
i += 2; // Wide-char string
} else {
i++; // Regular string
}
}
}
return readString;
}
void PacketUtils::WritePacketString(const std::string& string, uint32_t maxSize, RakNet::BitStream* bitStream) {
uint32_t size = static_cast<uint32_t>(string.size());
uint32_t remSize = static_cast<uint32_t>(maxSize - size);
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream->Write(static_cast<char>(string[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream->Write(static_cast<char>(0));
}
}
void PacketUtils::WriteString(RakNet::BitStream& bitStream, const std::string& s, uint32_t maxSize) {
uint32_t size = s.size();
uint32_t emptySize = maxSize - size;
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; i++) {
bitStream.Write((char)s[i]);
}
for (uint32_t i = 0; i < emptySize; i++) {
bitStream.Write((char)0);
}
}
void PacketUtils::WriteWString(RakNet::BitStream& bitStream, const std::string& string, uint32_t maxSize) {
uint32_t size = static_cast<uint32_t>(string.length());
uint32_t remSize = static_cast<uint32_t>(maxSize - size);
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(static_cast<uint16_t>(string[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write(static_cast<uint16_t>(0));
}
}
void PacketUtils::WriteWString(RakNet::BitStream& bitStream, const std::u16string& string, uint32_t maxSize) {
uint32_t size = static_cast<uint32_t>(string.length());
uint32_t remSize = static_cast<uint32_t>(maxSize - size);
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(static_cast<uint16_t>(string[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream.Write(static_cast<uint16_t>(0));
}
}
void PacketUtils::WritePacketWString(const std::string& string, uint32_t maxSize, RakNet::BitStream* bitStream) {
uint32_t size = static_cast<uint32_t>(string.length());
uint32_t remSize = static_cast<uint32_t>(maxSize - size);
if (size > maxSize) size = maxSize;
for (uint32_t i = 0; i < size; ++i) {
bitStream->Write(static_cast<uint16_t>(string[i]));
}
for (uint32_t j = 0; j < remSize; ++j) {
bitStream->Write(static_cast<uint16_t>(0));
}
}
//! Saves a packet to the filesystem
void PacketUtils::SavePacket(const std::string& filename, const char* data, size_t length) {
//If we don't log to the console, don't save the bin files either. This takes up a lot of time.

View File

@@ -1,33 +1,12 @@
#ifndef PACKETUTILS_H
#define PACKETUTILS_H
#include <MessageIdentifiers.h>
#include <BitStream.h>
#include <string>
#include <cstdint>
#include "RakNetTypes.h"
enum class eConnectionType : uint16_t;
namespace PacketUtils {
template<typename T>
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
bitStream.Write<uint8_t>(MessageID(ID_USER_PACKET_ENUM));
bitStream.Write<eConnectionType>(connectionType);
bitStream.Write<uint32_t>(static_cast<uint32_t>(internalPacketID));
bitStream.Write<uint8_t>(0);
}
uint16_t ReadPacketU16(uint32_t startLoc, Packet* packet);
uint32_t ReadPacketU32(uint32_t startLoc, Packet* packet);
uint64_t ReadPacketU64(uint32_t startLoc, Packet* packet);
int64_t ReadPacketS64(uint32_t startLoc, Packet* packet);
std::string ReadString(uint32_t startLoc, Packet* packet, bool wide, uint32_t maxLen = 33);
void WritePacketString(const std::string& string, uint32_t maxSize, RakNet::BitStream* bitStream);
void WriteString(RakNet::BitStream& bitStream, const std::string& s, uint32_t maxSize);
void WriteWString(RakNet::BitStream& bitStream, const std::string& string, uint32_t maxSize);
void WriteWString(RakNet::BitStream& bitStream, const std::u16string& string, uint32_t maxSize);
void WritePacketWString(const std::string& string, uint32_t maxSize, RakNet::BitStream* bitStream);
void SavePacket(const std::string& filename, const char* data, size_t length);
};

View File

@@ -1,7 +1,7 @@
#include "dCommonVars.h"
#include "WorldPackets.h"
#include "BitStream.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "GeneralUtils.h"
#include "User.h"
#include "Character.h"
@@ -17,7 +17,7 @@
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
auto zone = Game::zoneManager->GetZone()->GetZoneID();
bitStream.Write(static_cast<uint16_t>(zone.GetMapID()));
@@ -41,7 +41,7 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
if (!user) return;
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
std::vector<Character*> characters = user->GetCharacters();
bitStream.Write(static_cast<uint8_t>(characters.size()));
@@ -51,13 +51,13 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
bitStream.Write(characters[i]->GetObjectID());
bitStream.Write(static_cast<uint32_t>(0));
PacketUtils::WriteWString(bitStream, characters[i]->GetName(), 33);
PacketUtils::WriteWString(bitStream, characters[i]->GetUnapprovedName(), 33);
bitStream.Write(LUWString(characters[i]->GetName()));
bitStream.Write(LUWString(characters[i]->GetUnapprovedName()));
bitStream.Write(static_cast<uint8_t>(characters[i]->GetNameRejected()));
bitStream.Write(static_cast<uint8_t>(false));
PacketUtils::WriteString(bitStream, "", 10);
bitStream.Write(LUString("", 10));
bitStream.Write(characters[i]->GetShirtColor());
bitStream.Write(characters[i]->GetShirtStyle());
@@ -90,30 +90,30 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
bitStream.Write(response);
SEND_PACKET;
}
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE);
bitStream.Write(response);
SEND_PACKET;
}
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE);
bitStream.Write(static_cast<uint8_t>(response));
SEND_PACKET;
}
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD);
PacketUtils::WriteString(bitStream, serverIP, 33);
bitStream.Write(LUString(serverIP));
bitStream.Write(static_cast<uint16_t>(serverPort));
bitStream.Write(static_cast<uint8_t>(mythranShift));
@@ -122,14 +122,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES);
bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
SEND_PACKET;
}
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
RakNet::BitStream data;
data.Write<uint32_t>(7); //LDF key count
@@ -198,7 +198,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING);
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
bitStream.Write<uint16_t>(0x16); // Source ID, unknown
@@ -206,7 +206,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
bitStream.Write(static_cast<uint8_t>(requestID)); // request ID
bitStream.Write(static_cast<char>(0)); // chat mode
PacketUtils::WritePacketWString(receiver, 42, &bitStream); // receiver name
bitStream.Write(LUWString(receiver, 42)); // receiver name
for (auto it : unacceptedItems) {
bitStream.Write<uint8_t>(it.first); // start index
@@ -222,7 +222,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE);
bitStream.Write<uint8_t>(success);
bitStream.Write(static_cast<uint16_t>(highestLevel));

View File

@@ -3,7 +3,7 @@
// Custom Classes
#include "MasterPackets.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "dServer.h"
// C++
@@ -26,19 +26,29 @@ void ZoneInstanceManager::RequestZoneTransfer(dServer* server, uint32_t zoneID,
//! Handles a zone transfer response
void ZoneInstanceManager::HandleRequestZoneTransferResponse(uint64_t requestID, Packet* packet) {
bool mythranShift = static_cast<bool>(packet->data[16]);
uint32_t zoneID = PacketUtils::ReadPacketU32(17, packet);
uint32_t zoneInstance = PacketUtils::ReadPacketU32(21, packet);
uint32_t zoneClone = PacketUtils::ReadPacketU32(25, packet);
uint16_t serverPort = PacketUtils::ReadPacketU16(29, packet);
std::string serverIP = PacketUtils::ReadString(31, packet, false);
CINSTREAM_SKIP_HEADER;
uint64_t requestIDAgain;
inStream.Read(requestIDAgain);
bool mythranShift;
uint8_t tmp;
inStream.Read(tmp);
mythranShift = tmp > 0;
uint32_t zoneID;
inStream.Read(zoneID);
uint32_t zoneInstance;
inStream.Read(zoneInstance);
uint32_t zoneClone;
inStream.Read(zoneClone);
uint16_t serverPort;
inStream.Read(serverPort);
LUString serverIP(255);
inStream.Read(serverIP);
for (uint32_t i = 0; i < this->requests.size(); ++i) {
if (this->requests[i]->requestID == requestID) {
// Call the request callback
this->requests[i]->callback(mythranShift, zoneID, zoneInstance, zoneClone, serverIP, serverPort);
this->requests[i]->callback(mythranShift, zoneID, zoneInstance, zoneClone, serverIP.string, serverPort);
delete this->requests[i];
this->requests.erase(this->requests.begin() + i);

View File

@@ -10,7 +10,7 @@
#include "eServerMessageType.h"
#include "eMasterMessageType.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "MasterPackets.h"
#include "ZoneInstanceManager.h"
@@ -123,7 +123,9 @@ Packet* dServer::ReceiveFromMaster() {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
CINSTREAM_SKIP_HEADER;
uint64_t requestID;
inStream.Read(requestID);
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
break;
}
@@ -167,8 +169,9 @@ void dServer::SendToMaster(RakNet::BitStream* bitStream) {
}
void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
Game::logger->Log("dServer", "Disconnecting reason: %i", disconNotifyID);
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY);
bitStream.Write(disconNotifyID);
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);

View File

@@ -15,6 +15,14 @@ enum class ServerType : uint32_t {
World
};
enum class ServiceId : uint32_t{
General = 0,
Auth = 1,
Chat = 2,
World = 4,
Client = 5,
};
class dServer {
public:
// Default constructor should only used for testing!