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https://github.com/DarkflameUniverse/DarkflameServer.git
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Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate
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@@ -49,7 +49,7 @@
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#include "dpWorld.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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#include "PacketUtils.h"
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#include "BitstreamUtils.h"
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#include "Loot.h"
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#include "EntityInfo.h"
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#include "LUTriggers.h"
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@@ -761,7 +761,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(&bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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@@ -1092,7 +1092,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Notify chat about it
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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@@ -2013,7 +2013,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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