Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate

This commit is contained in:
Aaron Kimbre
2023-08-04 21:28:07 -05:00
parent c2b4aa4026
commit e145d237e4
33 changed files with 986 additions and 573 deletions

View File

@@ -49,7 +49,7 @@
#include "dpWorld.h"
#include "Item.h"
#include "PropertyManagementComponent.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "Loot.h"
#include "EntityInfo.h"
#include "LUTriggers.h"
@@ -761,7 +761,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
@@ -1092,7 +1092,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(characterId);
bitStream.Write(expire);
@@ -2013,7 +2013,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
bitStream.Write<uint32_t>(title.size());
for (auto character : title) {