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https://github.com/DarkflameUniverse/DarkflameServer.git
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Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate
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@@ -5,7 +5,7 @@
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#include "GameMessageHandler.h"
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#include "MissionComponent.h"
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#include "PacketUtils.h"
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#include "BitstreamUtils.h"
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#include "dServer.h"
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#include "../thirdparty/raknet/Source/RakNetworkFactory.h"
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#include <future>
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@@ -314,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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if (success) {
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//Broadcast our startSkill:
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RakNet::BitStream bitStreamLocal;
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PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitstreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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EchoStartSkill echoStartSkill;
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@@ -336,7 +336,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::SYNC_SKILL: {
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RakNet::BitStream bitStreamLocal;
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PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitstreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
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//bitStreamLocal.Write(inStream);
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