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Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate
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@@ -15,7 +15,7 @@
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#include "PropertyEntranceComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitstreamUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(&bitStream);
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}
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