Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate

This commit is contained in:
Aaron Kimbre
2023-08-04 21:28:07 -05:00
parent c2b4aa4026
commit e145d237e4
33 changed files with 986 additions and 573 deletions

View File

@@ -14,7 +14,6 @@
#include "eGameActivity.h"
#include "dServer.h"
#include "PacketUtils.h"
#include "Spawner.h"
#include "MovingPlatformComponent.h"
#include "Preconditions.h"

View File

@@ -5,7 +5,6 @@
#include <iomanip>
#include "Entity.h"
#include "PacketUtils.h"
#include "CDClientManager.h"
#include "GameMessages.h"

View File

@@ -15,7 +15,7 @@
#include "PropertyEntranceComponent.h"
#include "RocketLaunchLupComponent.h"
#include "dServer.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "eObjectWorldState.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
bitStream.Write(zoneID);
Game::server->SendToMaster(&bitStream);
}

View File

@@ -11,7 +11,7 @@
#include "EntityManager.h"
#include "ChatPackets.h"
#include "Player.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "dServer.h"
#include "GeneralUtils.h"
#include "dZoneManager.h"
@@ -516,7 +516,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -15,7 +15,7 @@
#include "dServer.h"
#include "EntityManager.h"
#include "Game.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include "BaseCombatAIComponent.h"
#include "ScriptComponent.h"
#include "BuffComponent.h"
@@ -304,7 +304,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
// Write message
RakNet::BitStream message;
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitstreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
start.Serialize(&message);
@@ -437,7 +437,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
RakNet::BitStream message;
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitstreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
projectileImpact.Serialize(&message);