Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate

This commit is contained in:
Aaron Kimbre
2023-08-04 21:28:07 -05:00
parent c2b4aa4026
commit e145d237e4
33 changed files with 986 additions and 573 deletions

View File

@@ -6,7 +6,7 @@
#include "Game.h"
#include "dLogger.h"
#include "dServer.h"
#include "PacketUtils.h"
#include "BitstreamUtils.h"
#include <sstream>
@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
// Write message
RakNet::BitStream message;
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitstreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(&message);