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https://github.com/DarkflameUniverse/DarkflameServer.git
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Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate
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@@ -6,7 +6,7 @@
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#include "Game.h"
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#include "dLogger.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitstreamUtils.h"
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#include <sstream>
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@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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// Write message
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitstreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(&message);
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