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Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate
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@@ -9,6 +9,7 @@
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#include "BitStream.h"
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#include "eConnectionType.h"
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#include "eClientMessageType.h"
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#include "BitstreamUtils.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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@@ -32,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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#define CBITSTREAM RakNet::BitStream bitStream;
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#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
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#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
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#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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#define CMSGHEADER BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
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#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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