Make PacketUtils only for packetAdd BitstreamUtils and make better read/writesupdate

This commit is contained in:
Aaron Kimbre
2023-08-04 21:28:07 -05:00
parent c2b4aa4026
commit e145d237e4
33 changed files with 986 additions and 573 deletions

View File

@@ -9,6 +9,7 @@
#include "BitStream.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "BitstreamUtils.h"
#pragma warning (disable:4251) //Disables SQL warnings
@@ -32,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
#define CBITSTREAM RakNet::BitStream bitStream;
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define CMSGHEADER BitstreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);